Cheiromancer
Adventurer
I want to talk more about the spell lists.
I like the idea of a tight list of spells that exclude effects that are troublesome because of balance or rules issues or because they change the nature of the campaign too much, too soon. Aesthetically, though, I would like it if the list consisted of core spells; spells from the PHB only.
What non-core spells (if any) from these lists could not be replaced by PHB spells? I mean, if you already have disintegrate you really don't need puncture, especially if hit determination tables aren't your thing. But if you don't have lower resistance some encounters can no longer be dealt with; a wizard's strategies and spell selections will be substantially altered.
So my guess is that a spell like lower resistance is indispensable, but puncture isn't. Would folks agree? If you had to make the spell list closer to core, what spells could be replaced easily, and which would have to stay?
I like the idea of a tight list of spells that exclude effects that are troublesome because of balance or rules issues or because they change the nature of the campaign too much, too soon. Aesthetically, though, I would like it if the list consisted of core spells; spells from the PHB only.
What non-core spells (if any) from these lists could not be replaced by PHB spells? I mean, if you already have disintegrate you really don't need puncture, especially if hit determination tables aren't your thing. But if you don't have lower resistance some encounters can no longer be dealt with; a wizard's strategies and spell selections will be substantially altered.
So my guess is that a spell like lower resistance is indispensable, but puncture isn't. Would folks agree? If you had to make the spell list closer to core, what spells could be replaced easily, and which would have to stay?