the Jester
Legend
Okay, I'm gonna replace Stone to Flesh with Word Lock.
It isn't only an escape spell, it could save you a return journey of hundreds of miles once said quest was finished. Or, a clever pair of casters could use it to ferry people or objects back and forth from their respective sanctuaries.the Jester said:Word of Recall is okay for the setting and flavor I want because it's escape-only. Though highly useful, it also means that if a character uses it to escape after journeying for hundreds of miles on their quest, they're journeying hundreds of miles again. I have just begun mulling whether I like this or not.
Cheiromancer said:There are several spells that I don't recognize, but I don't have complete adventurer yet. Are all the spells found in the Complete books? Does CV mean "complete adventurer"?
Brain said:Overall, I'm intrigued by this setting. I wouldn't really call what I've seen so far "low-magic" but rather "less-developed magic". It seems as though magic will still be a huge part of things.
the Jester said:A related note on the topic: think how much more valuable an item like boots of teleportation becomes when there is no teleport spell!