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[LPF] A Bad Light

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric carries through on his plan to get into position to protect the spell casters and cover the lucky beast.

He laments, "We just cannot catch a break, he is dodging all our attacks and we cannot win."

The point of the fighter's pig sticker just cannot find the target within the flaming sphere.
[sblock=Actions]Free Action: Talking
Move Action: Move to E5/F6
Standard Action: Melee attack on Skrom; +1 Rapier(enlarged) (1d20+6=13, 1d8+3=6, 1d100=80)[/sblock][sblock=Mini Stats]Initiative: +4
AC: 22 (22 without shield, 22 flat-footed, 13 Touch) -1 Size -2 Dex
HP: 43 Current: 31
CMB: +7 CMD: 20 (22 vs. Trip/Disarm) Fort: +6 Reflex: +3 Will: +2 (+3 vs. Fear) +5 CMD for enlarged
Conditions in Effect: Despair (-2 Attack, Damage, Skills, Saves), Enlarged (10ft reach/space, +2 Str, -2 Dex, Size=Large)

Current Weapon in Hand: Shield & +1 Rapier
Chakram: 4/6 remaining
Light Hammers: 2/2 remaing[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

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GlassEye

Adventurer
"Then we should retreat and make our way back to Venza before he kills us all."



[sblock=Actions]--[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 21
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand: rapier

Spells Remaining: 1st: 1/2[/sblock]
 

sunshadow21

Explorer
Skrom takes a 5' step, attacking Fury with a fury that suggests he is getting as frustrated as his foes are. He lands 2 claws, dealing 14 damage total.

[sblock=map & combat information]
TheDenRound13.jpg


Anna: 9/14 hp; crushing despair
Borric: 33/43 hp; enlarged; crushing despair, large
Fury: 7/32 hp; crushing despair
Sylvain: 24/34 hp

Skrom: 20 damage, moderately wounded; blinking (4 rounds)[/sblock]

OOC: The party is up.
 

Gerald007

First Post
OOC: Standard Action- None. Move action- Reposition Flaming Sphere. Free Action-Speech.


Syl repositions his spell, hoping that perhaps this round his spell will have an effect on the monster. "Get out of there, Fury. You can't handle that thing by yourself. Get back here and let's go!"

DC 16 reflex save to resist.

Mini Stats: [sblock] Human Witch 4
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 34 Current: 24
CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4
Spells Remaining: 1st 2/4, 2nd 1/3
Hexes Remaining: All except healing on Fury and Borric and fortune on Borric
In Hand: Nothing[/sblock][/QUOTE]
 

sunshadow21

Explorer
Skrom squeals as the fire pierces through the phasing, searing his flesh and muscles as his body burns.

Skrom: 38 damage; heavily wounded (7 hp left)
 

GlassEye

Adventurer
Fighting against the despair and the desire to flee Fury grits his teeth and attacks knowing that if they can't take the creature down within the next few seconds that he will probably end up barghest food. He stabs furiously at the creature hoping against hope...

...to no avail. The creature phases out just as he attacks and the rapier stabs through air. Knowing he needs to get the creature to move so Borric can attack he tumbles to the back of the room.



[sblock=Actions]standard: attack barghest
move: tumble to A7 [/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 7
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand: rapier

Spells Remaining: 1st: 1/2[/sblock]
 
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toasterferret

Explorer
Not having a clear shot at the beast, Anna holds her ground.

We should leave this place! she shouts, The beast is too strong!

OOC: no actions


[sblock=Mini Stats]
Anna Belacqua

Initiative: +0
AC: 10 (10 flatfooted, 10 touch)
HP: 9/14
CMB: -1 CMD: 9
Fort/Reflex/Will: +1/+0/+3

Currently in Hand: nothing in hand

Spells:
1st Level: 3/6 remaining
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

OOC: Sorry, I was busy yesterday and I was waiting for Fury as well.
Borric waits until Fury gets out of the way, the rogue is not looking too good and that bastard Skrom likes to pick on the weak. Almost like he is trying to cull the herd.

He complains, "Yes, this beast will probably get away and we will have to fight him all over again."

However, Borric get lucky and jabs the creature, catching him just right in phase. However, the wound is still not enough to end the fight.
[sblock=Actions]Free Action: Talking
Move Action: None
Standard Action: Melee attack on Skrom; +1 Rapier (enlarged) (1d20+6=21, 1d8+3=5, 1d100=15[/sblock][sblock=Mini Stats]Initiative: +4
AC: 22 (22 without shield, 22 flat-footed, 13 Touch) -1 Size -2 Dex
HP: 43 Current: 31
CMB: +7 CMD: 20 (22 vs. Trip/Disarm) Fort: +6 Reflex: +3 Will: +2 (+3 vs. Fear) +5 CMD for enlarged
Conditions in Effect: Despair (-2 Attack, Damage, Skills, Saves), Enlarged (10ft reach/space, +2 Str, -2 Dex, Size=Large)

Current Weapon in Hand: Shield & +1 Rapier
Chakram: 4/6 remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

GlassEye

Adventurer
[sblock=OOC]Sorry for the delay yesterday. I was struggling with what action I should take. I wanted to play it safe and have Fury retreat but I couldn't seem to reconcile that action with how I feel I should play this character. Fury is reckless and takes risks to accomplish his goals. He may go down but he's counting on Sylvain to use healing magics to keep him alive.[/sblock]
 

sunshadow21

Explorer
Skrom, whose bleeding is stopped only by the heat of the flames, is moved to raw hatred of the witch by the burning ball of fire, and tries to get to the miscreant by passing through the walls again, this time failing his timing spectacularly as he gets caught in the material phase and ends up bouncing off the wall, almost getting caught in the wall, and dying from his own self inflicted wounds, collapsing to the floor with a final furious howl before Borric can get a chance to strike at the exposed fiend.

[sblock=rewards]Experience
Skrom and friends CR 6: 600 xp each

Treasure
2 anchor tokens, 2 bird tokens, 1 fan token, 1 tree token[/sblock]

 
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