As the woman gets up to tattle on the story Mystie just bought,
"Hey hey there. A weapon forged for the use of good? To have it locked away in the ground, doing no good is not what it was meant for. You want to put a name of grave robbing on it? Well, learned school folk would put a name of archeology on the search to find it. Is that a cleaner name for you? Will that satisfy your hoity-toity values?"
Turning back to Gimble,
"Details, more details. What was the name of the overlord? How long ago was this that he reigned? Who were the raiders? What race were they? I mean if it was goblin raiders, that's one thing. If it were hill giants, that is a whole 'nother ball of wax. You said north. What road do we take? Once we are at the town, which way do we go out into the woods to get to the mausoleum? Which volcano? What powers? Do these powers belong to church folk or are they arcane in nature? I told you I want details." She smiles at the gnome trying to be polite, but her diligence in trying to get all the information is making her anxious.
[sblock=Mystie Thissiledew's Mini-stats]
Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1,
Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6,
range 80' increment, 9 bolts
Thrown Dagger +0, d4-3,
range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 2/4 remaining;
Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 1 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
..................................
Effects:
In hand:
[/sblock]