"Ah, Borrix, I'd watch out for those pinchers if I were you," Syl couldn't help but laugh at his lame little jab. "Waltors nipped me and it hurt, let alone if he were the size of a horse."
The witch keeps his hex manifested on the warrior, helping him in combat however possible. He also uses his power to continue to roll the ball of flame at the creature, trying to burn it through its thick skin.
Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing
Spells: Arcane
The witch keeps his hex manifested on the warrior, helping him in combat however possible. He also uses his power to continue to roll the ball of flame at the creature, trying to burn it through its thick skin.
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Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing
Spells: Arcane
- (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
- (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
- (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
- (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
- Cackle, Flight, Fortune, Healing, Misfortune, Slumber--None.