[LPF] Faith and Good Works

Systole

First Post
[sblock=Bren]Rattegift is a name you've heard before, in connection with a fire or a murder or something unpleasant that happened in Irthos maybe a year ago. You have no more details than that.[/sblock]
[sblock=Fury]It's been difficult to hear over the noise of whatever's happening in the next room, but now that he's shouting, you can tell that his accent is identical to Ben's.[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
"Rattegift! A ne'er-do-well from Irthos, if it's the same man. Responsible for some deaths there, fire or murder . . . I can't recall the details. Regardless, one who should be brought to justice."
______________
06PostShot.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (19 Flat-Footed, 22 Touch)
HP: 62/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]

 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera is not keen to let the man get away and makes a slashing whirl of her blade around to cut him off first.

Then she pursues him with Fury taking care to step around his reach with the pick to come at him from the side and cut off his escape.

"Not so fast, we are not finished with you yet."

The bronze dragon disciple's large sword flashes around with the flat of the blade to knock him flat and unconscious

[sblock=Actions & Rolls]Know Local (1d20+6=12), Linguistics (1d20+6=9)
AoO: AoO Greatsword (AS/BD/PA) (1d20+13=30, 2d6+20=27)
Keep Battle Dancing & Arcane Strike
Move to N9 via M8 (Should be 40ft move)
Attack: Greatsword (AS/BD/PA/FF) Non-lethal (1d20+11=19, 2d6+20=24)
[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 68 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg)

Current Weapon in Hand: Greatsword
Chakram: 8/8 Claws: 5/5 rounds remaining
Glaive @J12

Battle Dance: 10/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 3/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
Cythera's blade cracks the man behind the ear and his legs go out from under him. His momentum carries him into the door with a meaty thud, and he drops to the floor.

From the next room, the thrum of the machinery suddenly grows more intense, ramping up to a higher pitch.

GM: You're still in combat. Bren has his actions from this round.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Bren sends a silent call to his supernatural weapons; they follow him as he moves toward the doors and gestures to the other two.

(No conscious foes in the room, correct?)
______________
06PostShot.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (19 Flat-Footed, 22 Touch)
HP: 62/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]
 

Systole

First Post
From the next room, there is an explosion followed by a resounding, splintering crash. It sounds perhaps like a large wooden structure falling to the ground from a good height.

The whine continues to heighten in intensity.
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

"Gah! What is that racket?!"

Shaking his head to clear the ringing from his ears Fury moves towards the door. He steps over the body of the wrathspawn gingerly. "Hope you got this thing good..." he mutters to Cythera. "Good work, both of you. And nice tricks you had there, Bren." Fury sheaths his sap as he advances and when he gets to the door he holds his rapier ready and tries the latch on the door to see if he can open it a crack and quietly.


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 64
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 


Systole

First Post
What Fury sees is what was originally a large room with a high ceiling supported by six large pillars. In the middle of the room is a sarcophagus on a raised dais. At a guess, this would be the final resting place of the Architect. The room and the sarcophagus have an ancient feel to them.

The have been recent alterations to the room, however. The walls are lined with large glass cylinders of bubbling liquid, and in each floats a wrathspawn. There are dozens of them -- easily sixty or eighty. Pulsing pipes and tubes cover almost the entire floor, leading from the sarcophagus to stacks of bubbling alchemical equipment and to four man-sized crystals that radiate an unholy glow. It is from these crystals that the throbbing seems to come. A series of gantries and walkways run throughout the room near the ceiling, bolted into the tops of the pillars. A wooden staircase lies collapsed not too far from the door, dust still rising from it; evidently, this was the crashing sound you just heard. A bald man with goggles and a white apron labors near a second staircase on the far side of the room.

There are also a half dozen wrathspawn in the room, although they appear to be unarmored and relatively fresh from the spawning tanks. Seeing the door move, they hiss wickedly and advance.

GM: Pretty much the entire room is difficult terrain due to the pipes and cables laying across it. Map to come.
 

Systole

First Post
The bald man (who you presume to be this Rattegift that the other men were calling for) looks up as the wrathspawn hiss. On the far side of him, the tomb wall is collapsed - it seems these men tunneled their way into the tomb rather than go through the challenges. "So ... here you are. Velcome them properly, my pets," he says.


rattegift_150.jpg


.. Doktor Rattegift ...



[sblock=Tomb Map]
TOMB_01.png
[/sblock]
 

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