Systole
First Post
Bren is able to decipher a few more lines of text, but nothing that sheds any especially new light on the problem. The inscription says that the remains of the Architect are interred within, that he was the victor of many battles and a glorious prophet of Serroth, and that "only those who are wise in his words [and/or] strong in battle can pass within and claim victory." Or something to that effect. Bren is not entirely sure whose words are referred to; probably the Architect, maybe Serroth.
In the book that Ben provided, the Teachings of Serroth, there is a chapter on the Architect which Ben has thoughtfully bookmarked. Most of the writings detail the Architect's victories and tactics. There is only one place in which the Architect himself is directly quoted. Otherwise, all that the book has to say regarding the tomb is that he was killed in battle in the shadow of a mountain with two peaks and near an east-west chasm and a blue-colored lake, and that a tomb was made for him nearby.
[sblock=The Writings of the Architect]Serroth has given to us that are three great forces of infantry: that of the berserk, that of the skirmisher, and that of the defender. Each is matched against its own, so that when like forces meet, only numbers or vigor will win the day. This is a poor strategy. It is far wiser to meet an army with that which it is most weak against. A commander who is stronger in the light of Serroth will endeavor first to know his enemy, and then to array against him such things as will most easily defeat him.
A force of skirmishers is greatest when placed against a force of defenders, as the armor of a defender needs must entail diminished maneuverability. This allows a force of skirmishers to strike and strike again at the flanks of the less mobile defenders. However, a force of skirmishers needs must fear a force of berserks, for a berserk’s great tactic is the charge, whereby they might easily run down and scatter a force of skirmishers. In such ways, a force of berserks is most strong when placed against a force of skirmishers, but its attacks are not so deadly when arrayed against the shields and tighter formation of a force of defenders, whose movement is but slow, and yet most inexorable, across the field of battle.
Be it known that I speak of no more than the disposition of infantry across the battlefield. Forces of archers and of cavalry add greater complexities in which the light of Serroth guides us also, but in ways more difficult to convey so simply. Most especially, is it unwise to neglect magery, for even a small working can oft turn the tide of battle.
Above all and before all, the greatest weapon a commander might bring to battle is knowledge, for even the greatest army will batter against a well-prepared enemy with little more effect than the tide on a sea-rock. It is oft the lack of one simple fact that turns a great army into a poor one, and a wise commander must know when his knowledge is incomplete, and where he may search in order to make his knowledge more complete.
Know this: Serroth sometimes speaks in a great voice to those who are our greatest prophets, but more often he whispers the small things to us – those things which win battles and rout our foes – if we only know to listen.[/sblock]
In the book that Ben provided, the Teachings of Serroth, there is a chapter on the Architect which Ben has thoughtfully bookmarked. Most of the writings detail the Architect's victories and tactics. There is only one place in which the Architect himself is directly quoted. Otherwise, all that the book has to say regarding the tomb is that he was killed in battle in the shadow of a mountain with two peaks and near an east-west chasm and a blue-colored lake, and that a tomb was made for him nearby.
[sblock=The Writings of the Architect]Serroth has given to us that are three great forces of infantry: that of the berserk, that of the skirmisher, and that of the defender. Each is matched against its own, so that when like forces meet, only numbers or vigor will win the day. This is a poor strategy. It is far wiser to meet an army with that which it is most weak against. A commander who is stronger in the light of Serroth will endeavor first to know his enemy, and then to array against him such things as will most easily defeat him.
A force of skirmishers is greatest when placed against a force of defenders, as the armor of a defender needs must entail diminished maneuverability. This allows a force of skirmishers to strike and strike again at the flanks of the less mobile defenders. However, a force of skirmishers needs must fear a force of berserks, for a berserk’s great tactic is the charge, whereby they might easily run down and scatter a force of skirmishers. In such ways, a force of berserks is most strong when placed against a force of skirmishers, but its attacks are not so deadly when arrayed against the shields and tighter formation of a force of defenders, whose movement is but slow, and yet most inexorable, across the field of battle.
Be it known that I speak of no more than the disposition of infantry across the battlefield. Forces of archers and of cavalry add greater complexities in which the light of Serroth guides us also, but in ways more difficult to convey so simply. Most especially, is it unwise to neglect magery, for even a small working can oft turn the tide of battle.
Above all and before all, the greatest weapon a commander might bring to battle is knowledge, for even the greatest army will batter against a well-prepared enemy with little more effect than the tide on a sea-rock. It is oft the lack of one simple fact that turns a great army into a poor one, and a wise commander must know when his knowledge is incomplete, and where he may search in order to make his knowledge more complete.
Know this: Serroth sometimes speaks in a great voice to those who are our greatest prophets, but more often he whispers the small things to us – those things which win battles and rout our foes – if we only know to listen.[/sblock]