[LPF] Greener is the Grass

Systole

First Post
Sylla dismounts, taps Boots with her wand, and whispers a few words of magics. She turns and climbs back on her horse.

"What, none of the stuff that makes my skin itchy?" the darkwolf.

The elf shakes her head. "My magics are almost exhausted, and I have to reserve the speed magic. You'll have to make do. Go ahead quietly. Report back."

[sblock]Mage Armor and Unfetter on Boots, 1 hour each. Boots to scout ahead. Stealth bandit camp (1d20+10=14) Bah, shoulda taken 10. [/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: None
Spells Remaining (1st): 1/5
Spells Remaining (2nd): 1/4

Boots

AC:
23 [30] (20 [27] flat-footed, 11 touch)
HP: 52/52
CMB: +10 CMD: 23 (27 vs. trip)
Fort: +6 Reflex: +7 Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative:
+3
Current Weapon in Hand: Natural weapons (+8/+8/+8, 1d6+9, 20x2)
Current Conditions in Effect: Power Attack, Unfetter (60 min), Mage Armor +4 (60 min)
Used Items:
Mage Armor x2
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 

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GlassEye

Adventurer
Boots follows the scent trail which follows both the stream and the tracks of horses. Ten minutes of traveling alongside the stream which is more mud than water and the darkwolf can tell he is getting close. The stream ahead winds around and disappears between a slight rise and Boots begins to smell woodsmoke. After a couple of steps forward a thud in the ground draws his attention and Boots sees a long-shafted arrow quivering in the ground less than a foot away from his paw. He didn't see where the arrow came from but must have come from one of the clumps of trees along the stream ahead of him.

[sblock=Map][/sblock]
 

Systole

First Post
"Yipe!" Boots says, scurrying back the way he came.

Over the next rise, Sylla turns to Maui and Vincenzo. "Boots was spotted by a lookout. We have three choices. Sneak in, which seems unlikely to work. Ride in hard and slaughter whatever we find. Or try to bluff our way in." Sylla shrugs. "Between attacking and bluffing, I've little preference. However, I've picked up a bit of Goti these past weeks, and I also know the universal bandit language of threats and intimidation. What say you?"
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Sounds good, hard and fast" The fighter tests the string on his bow, then draws an arrow out. He then nods his readiness.

[sblock=Mini Stats at lv 5]Vincenzo
AC: 19 (16 flat-footed, 14 touch) (+ variances) Hasted: Ac 20 touch 15
HP: 57/57
CMB: +6 CMD: 18 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +4
Initiative: +2
Bluff for combat: +12

Current Weapon in Hand: Longbow, mighty +2
att +7; Dam: 1d8+2, Crit: 20/x3, Type: P

+1 ivory handled Rapier
Att: +10 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P Hasted attack: +11

other important info:

Current Conditions in Effect: not right now:Hasted +1 att, +1 defense

33D3DD

[/sblock]
 

Systole

First Post
Boots trots up beside Sylla, who leans over in the saddle and brushes him with her fingertips. The darkwolf grows to double his former size.

"It's bitey time again, huh?" he says.

Sylla turns to the others. "Stay close to me. When we've begun to engage the main force, I'll use the last of my magics. Not before." She puts an arrow betwen her teeth, and spurs her horse forward, bow in hand.[sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: None
Spells Remaining (1st): 0/5
Spells Remaining (2nd): 1/4

Boots

AC:
23 [25] (20 [23] flat-footed, 13 [11] touch)
HP: 52/52
CMB: +10 [+12] CMD: 23 [24] (27 [28] vs. trip)
Fort: +6 Reflex: +7 [+6] Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative:
+3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8, 1d6+9 [1d8+10], 20x2)
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Enlarge Person (6 min)
Used Items:
Mage Armor x3
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 
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jbear

First Post
Maui dismounts and retaps Taniwha with one of his wands and then himself. As soon as the wand is put away he lets out a roar of pain as his bones and sinews begin to snap and pop. Moments later a jaguar stands in his place, shuddering with a deep growl as the flesh beneath its skin ripples and expands as though it were alive. The wild cat then races after Sylla and Vincenzo with Taniwha in tow, nipping at the larger cat's heels playfully.

[sblock=Actions] Magic Fang on Taniwha, then Maui. (1 minute)
Then use Wild Shape to become a jaguar (4 Hours).
Then cast Barkskin (can do so with Natural Spell) (50 minutes)
Race after Sylla
Taniwha follows
[/sblock]

[sblock=Lvl 5 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19
HP: 47 Current: 45
CMB: +7 CMD: 19 Fort: +5 Reflex: +4 Will: +6

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Wild Shape (Jaguar) 4 hours; Barkskin +2 Natural Armour (50 mins)

In Hand:
Scimitar +1: +8; 1d6+5 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED
2nd: Bull's Strength 1/2 USED, Bark Skin: USED,
3rd:
Wild Shape: 0/1 uses left per day: 4 hours left
[sblock=Jaguar Shape]
Medium animal; Senses: low-light vision, scent;
AC 14 (16), touch 14 (16), flat-footed 12 (14)
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg
Special Attacks: Pounce: Full atk on Charge
Rake: 2 extra Claw atks vs Grabbed Target[/sblock]

Wand of CLW Uses: 14/16
Wand of Magic Fang: 47/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20
HP: 42 Current: 42
CMB: Trip/Disarm +7 (+8) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 Will: +2

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute);


Bite: +9 (+10); 1d6+4 (1d6+5) dmg; special: Trip
2x Claws: +9; 1d3+4 dmg
[/sblock]
 


GlassEye

Adventurer
The group races along the stream towards where they suspect the bandits are camped. Boots leads, followed by Sylla and Vincenzo mounted on the quick, Goti, battle-horses. Maui and Taniwha easily keep pace behind the horses. As you ride and run past the spot where Boots was fired upon Maui is the only one to spot the bandit perched in the tree ahead. Everyone sees the trampled grass and bare dirt ahead that leads around the small hill where the bandits are likely camped.

OOC: No surprise. Round One. Everyone is up.


[sblock=Combat Information]
Maui is the only one who can currently see #6. All the other bandits are hidden behind the hill until you close and they come into view.

Initiative
Adventurers
Bandits

Map:
The dark line (G15-N15) is an exposed shelf of rock forming a small overhang.
Stream squares are considered difficult terrain.


Party:
Maui: 45/47 hp
Taniwha: 42/42 hp
Sylla: 40/40 hp
Boots: 52/52 hp
Vincenzo: 57/57 hp

Conditions in Effect:

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 51/51 hp
# 2 (AC 15, T 12, FF 13) 38/38 hp
# 3 (AC 15, T 12, FF 13) 30/30 hp
# 4 (AC 15, T 12, FF 13) 30/30 hp
# 5 (AC 16, T 13, FF 13) 23/23 hp
# 6 (AC 16, T 13, FF 13) 23/23 hp
[/sblock]
 
Last edited:

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