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[LPF] In Love and Death

deisenhut

First Post
Yoshiki Akita (Human Monk 3)

As chaos erupts, Yoshiki continues to work his way towards the necromancer. He jumps down the rest of the steps and then leaps forward towards the next skeleton in his way, hoping to repeat his earlier success. His outstretched foot comes to bare on one of the skeletons attacking Krag.

OOC:
Move Action: Move to D-6.
Standard Action: Kick (aka Unarmed Strike) against Skeleton #5, Combat Expertise (-1 Atk/+1 AC), maintain AC of 18.
 
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GlassEye

Adventurer
Yoshiki's foot strikes the skeleton solidly on the sternum. Ribs go flying as bone shatters under the blow and the skeleton collapses in a pile of broken bones and mouldering cloth.

OOC: Skeleton 5 destroyed.

Kanli, Krag & Zelena remaining in Round 2.

Note: Dim light now causes 20% miss chance if you don't have darkvision.
[sblock=Damages]Kanli: 22
Krag: 13
Yoshiki: 4
Zelena: 1[/sblock]
 

Songdragon

Explorer
"Should have had some coordination..." the gnomes comments as she calls upon her powers as she touches Kalani's enlarged thigh, "Ral, heal this being as we fight the walking dead."

The gnome then drops her sword and takes up her cudgel, she then empowers the weapon with her arcane arts....

(( Cast CLW 1d8+2=6 Kalani is healed 6 hp, drop weapon (free), draw up cudgel (move action), arcane strike (swift action) ))

[sblock=Zelena's Mini-Stats]Zelena Andu Gnome Cleric 2/Bard 2
Initiative: +2 Perception: +10
Conditions: none
AC: 21 (13 touch; 19 flat-footed)
HP: 34 of 34
CMB: +1 CMD: 12 Fort: +5 Ref: +5 Will: +8
In Hand: long sword (+3, 1d6) and shield
Spells: Divine (0-level) Create Water, Detect Magic, Read Magic, Stabilize; (1st level) Bless, Magic Stone, Protection from Evil, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 3 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 3 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

GlassEye

Adventurer
Silver light briefly limns Kanli after Zelena's touch and he feels a surge of healing. However, heat from the burning skeleton is intense causing Kanli's skin to redden and threatening to undo the healing brought about by the priestess of Ral.

OOC: Kanli & Krag remaining in Round 2 plus Kanli's AoO from the end of Round 1.

Note: Dim light now causes 20% miss chance if you don't have darkvision.
[sblock=Damages]Kanli: 16
Krag: 13
Yoshiki: 4
Zelena: 1[/sblock]
 

CootaR

First Post
Roll dem bones.

Krag will slay Necromencer. But first!

Krag slashes down on the nearby skeleton while moving from the mass of bones.

OOC: OOC: 5 foot step to b6 (should not draw AOO since it's a 5 foot.)
Attacking skeleton 4

Swift action Lay on hands (self)
 

GlassEye

Adventurer
Again Krag's sword is deflected by bone and armor. However, the paladin's healing of himself does some small amount of good.

OOC: Kanli's AoO from the end of Round 1 & Kanli's action in Round 2 remaining.

Note: Dim light now causes 20% miss chance if you don't have darkvision.
[sblock=Damages]Kanli: 16
Krag: 10
Yoshiki: 4
Zelena: 1[/sblock]
 

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InVinoVeritas

Adventurer
Kanli growls back, "What? Blood is never weak!"

His axe shatters through one of the skeletons before he bears down on the burning foe. "And," he adds, bellowing with fury at the top of his lungs, "I... DON'T... DO... FIRE!!!!"
 
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GlassEye

Adventurer
Kanli seems to have already discovered a minor secret to nothing as he swings the massive silver axe at the skeleton and it disappears in a shower of bone fragments and torn cloth and rewriting his memory of a nasty claw attack on Krag that, now, never happened.

As the Sanguine Prophet turns to attack the burning skeleton flames lick out from the creature searing his golden skin and causing small blisters to form. The greataxe gouges a groove in the skeletons ornate armor but the armor serves its purpose and prevents the undead creature from taking any injury.

The deep, bone-rattling laugh again emanates from the burning skeleton. But, Bloody Hands, FIRE… DOES… EVERYTHING! It lashes out with the fiery longsword at Kanli but the blade doesn't come close to striking.

Efrem is beginning to look panicky as Krag closes in on him. "Aid me, Ancestors!"

The fires burning across the bones of the skeleton confronting Kanli seem to flare and the burning skeleton shifts across the sarcophagus lid towards its master. Kanli takes advantage of the opening provides by the burning skeleton and again brings the silver axe around in a sweeping arc that batters through the undead's armor. With a burst of flames the skeleton collapses to the floor.

Efrem shrieks and gabbles glassy-eyed at the group facing him and holds up a leg bone as if to block the group's advance. A chilling wave of energy sweeps outward causing harm to all living creatures in the room.

Kanli is visibly hurt by the wave of energy and wavers where he stands. It seems very likely that only his orcish heritage is keeping him from collapsing to the floor.

The two skeletons near Zelena step almost as one to get into position to attack her. The skeleton next to Krag also attacks.

OOC: Since Kanli AoO disintegrated Skeleton 1 as it moved into place that will eliminate four points of the damage done to Krag as those attacks never would have gone off.

Note: Dim light now causes 20% miss chance if you don't have darkvision.
[sblock=Damages]Kanli: 28 (Kanli at -4 hp)
Krag: 13
Yoshiki: 7
Zelena: 4[/sblock]
 
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GlassEye

Adventurer
OOC: Round 3. Party is up.

My apologies for the extended posting time of the last combat post.
 

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deisenhut

First Post
Yoshiki Akita (Human Monk 3)

Fighting through the pain from the wave of death that washed over him, Yoshiki presses on towards the necromancer, spinning from his previously attack to give the next skeleton another pair of blows.

OOC:
Free Action: 5-foot step to C-6.
Full Round Action: Flurry of Blows against Skeleton #4 with Combat Expertise (-1 Atk/+1 AC) AC at 18.
 

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