[LPF] Rodents of Unusual Size, pt 3

Aura

Explorer
[sblock=Initial Actions]Giving Wahyu a chance to get his initial action in.

In the meantime, I thought I'd mention the scenario rules of getting yourselves up the hill.
1) As mentioned in the description, it's over 100 yards, and it's uphill. The distance will be treated as 320 feet to the position where the first goblin was seen, so all distances will be relative to that point.
2) Movement will be measured in feet and added or subtracted, depending on whether you are closing or opening the distance with your move. (Closing seems to be the initial preference of Hawk, at least.)
3) It is not a hard climb, but enough of one that, overall, movement uphill (closing) will be multiplied by 3/4. Fractions of a 5' square will be retained until you find yourself on a formal map.
4) Obviously, at some point (based on enemy movement and other factors) you'll hit a local battle map, either in part, or as a group, depending on what you all do. However, it's possible for aggressive actions to resolve even before you're on said map, such as archery attacks.
5) Riding checks may be required of any mounted movement. It doesn't look terribly challenging, but it's definitely harder than a flat plain.
6) You may RUN. See page 188 of Core. Short form: FULL ROUND action, x4 move on your base, may run a number of rounds equal to your Con before having to roll a check. There is scattered shrubs, rocks, etc, that are far enough apart you can navigate them, the slope is gentle and doesn't, unto itself, interrupt running.
7) We have a spell in play (Bless, 20r) and apparent enemies seem aware of your approach. So you are on the clock.

Combining 3 and 6, you can potentially run 3x your normal move score per round. That would be 60' for Dunkel, 90' for Jonas, etc.

Now is a good time for questions for anything not mentioned above.[/sblock]
 

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Commander_Fallout

First Post
So much for sleep. Wahyu was growing tired, but it seemed that there was not much choice in the matter, as foes would be upon them soon. He was curious, though, about this new seeming racial rivalry between the goblins and the gnomes. He made it a mental note to bring it up later as he drew and drew back his crossbow.
[sblock=OOC]He mimics Mystie's actions.
Perception (1d20+5=18)
Also, I'm going to assume that Pass Without Trace has faded by now.[/sblock]
[sblock= Wahyu's Mini Stats]Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 23/23
CMB: 1 CMD: 13
Fort: +3 Reflex: +4 Will: +5
Perception: +5, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+5, 1d6+0, 19-20 x2)
Current Conditions in Effect:
Spells Remaining (1st): 2/6

Used Items:
-
Abilities Used:
SLA: Pass Without Trace
[/sblock]​
 

Aura

Explorer
As the group prepares and Hawk begins to advance, the din of goblinish chatter continues. One pops up to the north (left) just enough to point and exclaim something, then covers down behind the rock outcropping he was hiding behind.

One thing is certain: You're hearing a LOT of them.

[sblock=Actions]People draw weapons, Dunkel casts bless (20 rounds). Hawk advances 60'. The goblins do nothing productive that you can see.

Reminder: This is the same day as the gnoll 'battle', such as it was.

Here is the player characters, their position from the reference point, and applicable conditionals
Cruendithas: +320' (bless)
Dunkel: +320' (bless)
Hawk: +260' (bless)
Jonas: +320' (bless)
Mystie: +320' (mounted, bless)
Wahyu: +320' (mounted, bless)[/sblock]
[sblock=Mystie]The one you saw exclaims, "I call the weird grey one! Looks tasty!" It's getting a little harder to hear once he ducks back down, but there seems to be some kind of disagreement over whether he can 'call' food like that.[/sblock]
[sblock=Wahyu]Yes, the previous fight was much earlier that day. So the Pass Without Trace is depleted.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"Let's be about it then, my friends! Sooner started, sooner done." Jonas feels a bit of reckless courage as the spiritual energy from the spell fills him, and he sets off at a ground eating lope up the hill.​
[/section]

[sblock=Actions/Rolls]Advance 90'.[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

Satin Knights

First Post
[section]
"Run Bubba Run!" Mystie grabs Bubba's collar for extra support with one hand and waves the crossbow around with the other as they charge into battle. She keeps Bubba just ahead of the others, so that the goblins can see that is a gnome leading the charge and bringing their doom!
[sblock=Actions]Mystie: Ride check+military saddle (1d20-1+2=18) guide Bubba to stay 10' ahead of our pack
Bubba: run, move 100' out of 120'
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 45/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 6 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk quickens her advance toward where she spotted the goblin.

[sblock=Action]Run action up slope for 120 feet (90 feet effective).[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue calls upon his magic to once again allow him to keep pace and follows the others as they run up the hill keeping some distance behind Hawk and Jonas. At this pace it is near impossible to watch for traps and he certainly does not want to run blindly into one and then there is the chatter which sounds like a lot of the beasts are ahead.

[sblock]
cast expeditious retreat
move 50' following Hawk and Jonas
[/sblock]

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 1/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 3/6

Wand CLW 10/10
Wand MM 25/25

effects: Expeditious Retreat +30 base move 29/30 rounds
Bless

[/sblock]
 
Last edited:

Deuce Traveler

Adventurer
As Dunkel advances, he shouts, "Watch out for your mounts. We don't want to find ourselves fighting a force of these goblins, while a smaller force comes from a flank and steals our stuff."

Mini-Stats
[sblock]
Dunkel Metzgerei the 2nd level Dwarven Cleric
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 18/18
Init: +3
CMB: +4
CMD: 15
Fort: +6, Reflex: +2, Will: +7
Speed: 20 feet
Masterwork Battleaxe: Attack: +4 = [BAB (1) + Ability (2) + Misc (1) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +2 = [BAB (1) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Protection from Evil, Bless
Spells Used:
Level 1: Enlarge Person
[/sblock]
 

Aura

Explorer
Despite the difficulty seeing, two figures can be seen popping up and pointing bows in your direction. They chatter between each other as their aim sways from between Jonas and Mystie…

[sblock=Wahyu left to move]If you wish to confront the hill on pony back, you'll need a ride check. Otherwise, quick dismount is a DC ride check, with no penalty for failing--you just end up taking a move action to dismount if you fail.[/sblock]
[sblock=Mystie]They are arguing, and it goes something like this: "Big guy!" "No, gnome!" "Dangerous!" "Tasty!"[/sblock]
 

Aura

Explorer
Hawk continues to lead, charging up the hill with near-reckless abandon. She is followed my Mystie (upon Bubba's back) and Cruendithas, who is keeping pace with amazingly swift strides. Right behind them thunders Jonas, demanding the goblins' attention despite not being known to taste particularly good. Finally, Dunkel and Wahyu bring up the rear.

For his part, Wahyu is having a little difficulty getting Ripley to really run up the hill, into the sun, over less than optimal footing and towards screaming goblins. Although not easily spooked, Ridley is being a little timid in light of the conditions.

For their part, the goblins can't seem to agree on who needs to be shot, and each of them directs their arrow towards the target they are individually arguing for. Despite the fact Mystie and Jonas are unable to really avoid much of anything, the arrows are so poorly launched that neither strike home.

[sblock=Combat]I'm going to NPC Wahyu this round so we can get moving. He tries his riding check (DC 10), fails, and is unable to get his pony, Ridley, to run. Ridely double moves.

Goblin Scout 1 shoots at Mystie and misses. Goblin Scout 2 shoots at Jonas and misses.

Here is the player characters, their position from the reference point, and applicable conditionals:
Cruendithas: +220' (bless 19r)
Dunkel: +260' (bless 19r)
Hawk: +170' (bless 19r)
Jonas: +230' (bless 19r)
Mystie: +220' (mounted, bless 19r)
Wahyu: +260' (mounted, bless 19r)[/sblock]
[sblock=Mystie]The two goblins with bows mock each other about the poor shooting as a chorus begins in the background from a number of unseen little monsters:

"Bash em in, scoop em out,
Gnome brains make us scream and shout!
Their dumb friends, gonna rout,
when we hit em on the snout!"

Despite annoying every other sentient race with terrible songs chanted as loud as they can, goblins have yet to go extinct. Weird.[/sblock]
 

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