[LPF] Rodents of Unusual Size, pt 3

BigB

First Post
cruendithas.jpg
Seeing others dismount Crue does the same. Not an expert rider so he decides it may be better to walk in case of danger. He takes up a position in the middle of the group leading Penelope.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 3/6
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G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk shrugs and follows suit. She dismounts from her pony and leads the beast along with the others. As usual she sticks to the front near Mystie.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10[/sblock]
 

Aura

Explorer
OOC: Update tonight. Work has been a pain (I worked almost 40 hours in the last 3 days) so getting time for anything more than basic description has been difficult.
 


Aura

Explorer
The group heads up the less severe slope, towards the apparent source of the smokey odor, rather than confronting the bluff directly. Along the way, Jonas gives words of comfort to Myrtle, who has calmed appreciably since the dust-up at the end of the battle with the gnolls. She responds with some nickering and other similar subvocalizaitons.

Keeping a watchful eye up the hill proves to be a bit difficult, particularly towards the summit of the bluff over the Orino (forward and to the right, as you head up). From your perspective, the low sun is right on the horizon as you head up the hill, although reaching the top would change that. The sun, still yellow and bright, also makes it difficult to look toward the likely location of whatever is making the smoke, although it is less of an impediment than when you look right.

Despite this, at the summit of the bluff, more than 100 yards distant still, Hawk thinks she spies a smallish figure with two notable features. First, the head is clearly, almost comically, oversized. And second, it has a bow. Before she can verify, it ducks out of view, the underbrush and distance providing ample opportunities to break contact.

Soon after, the chatter begins, and even an odd chant. And although few in the group understand it, it's a known sound: the pig language of the goblins…

[sblock=Mystie]The initial voice cries out: "Big people come, with dogs and horses! And gnomes!"
It is met with: "Gnomes?" "Gnomes!"
Eventually, another chants: "Dinner dinner, stoke the fire, add more wood, make it higher! Yea, gnomes!"
After that, the sound of laughter makes picking out specific voices impossible.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas sighs heavily, shaking his head as he scoops the massive flail from its hook on his weapon belt. "Well, we know what's built the fire now. It seems that by the time we get to our goal we'll have made the entire region safe for civilization to move in."
[/section]

[sblock=Actions/Rolls]Draw Heavy Flail[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
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Deuce Traveler

Adventurer
Dunkel moves up quickly alongside Jonas, readies his axe, and says, "Goblins. I hate goblins. Beware their tricks." He touches Jonas and casts a bless spell. "One-eyed lord, protect and guide this man as he seeks to bury his flail into the craniums of your enemies."

OOC: Bless will affect all of us for the next two minutes.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.

Mini-Stats
[sblock]
Dunkel Metzgerei the 2nd level Dwarven Cleric
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 18/18
Init: +3
CMB: +4
CMD: 15
Fort: +6, Reflex: +2, Will: +7
Speed: 20 feet
Masterwork Battleaxe: Attack: +4 = [BAB (1) + Ability (2) + Misc (1) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +2 = [BAB (1) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Protection from Evil, Bless
Spells Used:
Level 1: Enlarge Person
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Last edited:

BigB

First Post
cruendithas.jpg
"Goblins. Disgusting creatures. We are doing the region a service. Besides don't want them setting traps while we are taking care of our job." Crue with wand ready prepares to face the hated goblins. The disgusting creatures are racial enemies to gnomes and this hatred runs deep within him. He has encountered them before with his parents and they taught him the best ways to kill goblins. He leaves Penelope to graze giving her the command to guard in case one of the beasts finds the pony.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 3/6

Wand CLW 10/10
Wand MM 25/25


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Satin Knights

First Post
[section]
"Yep. Those are goblins and they want us gnomes for dinner. I'm surprised they want us more than the horses." Mystie draws her crossbow and loads it while looking out trying to spot any more of the little bastards.
[sblock=Actions]Mystie: move: draw crossbow, std: load, free: Perception (1d20+5=15)
Bubba: standing still
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 45/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 6 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
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[/section]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk releases her pony and draws her sword. She begins to advance toward where she spotted the goblin.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10[/sblock]
 

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