[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
As Daylily runs off to save the mermaid, the chuul takes his own parting attack, clawing Daylily across the shoulder. Curiously, it doesn't keep him, but lets the elf run away. Turning instead on the wolf, both claws rip into the wolf's flesh.

Frost is unable to wiggle free as the other chuul continues to squeeze and claw at her. She is able to kick one of the claws away, but the other wounds her deeply.

[sblock=Aradra]Actually, the grey wall of the middle pool is blocking your line of sight to the seaweed creature. After you move, you will know:

Sargassum Fiend. Pheromones cause a mirage effect in a very large area, causing people to see what they desire most, "or become enraptured by the scent. An enraptured creature sees the monster as whatever would most compel it to approach. This might be a lost loved one, a child in need of help, an enchanting mermaid, the promise of dry land, and so on."
Weaknesses none; so DR 5/slashing
Resist: Cold 10. That covers 3 questions.[/sblock]
[sblock=combat round 3 start]Crossing a thin yellow line is a 10' drop.
I finally picked things sturdy and nasty enough that Relic will make it to the fight after all. :lol:
The party is up.
70/103 ~ AC 16 ~ Daylily ~ affected
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs,
87/87 ~ AC 21 ~ Aradra ~ Abundant Ammo active
65/90 ~ AC 22 ~ Shadow ~ amulet active, affected (self preservation will keep Shadow fighting his current chuul this round)
59/104 ~ AC 27 ~ Frost ~ Grappled, Fort vs. DC20 (1d20+8=27)

22/105 ~ AC 26 ~ Advanced Chuul North AoO on leaving Daylily (1d20+16=18) hits for damage (2d6+8=15); 5'step + claw attack on Shadow (1d20+16=23) hits for damage (2d6+8=14), 2nd claw attack on Shadow (1d20+16=27) hits for damage (2d6+8=11)
50/105 ~ AC 26 ~ Advanced Chuul South maintain grapple with tentacles (1d20+26=41) succeeds, auto damage (1d8+8=13) on Frost, claw attack on Frost (1d20+16-2=31) hits for damage (2d6+8=18), 2nd claw attack on Frost (1d20+16-2=19) misses
??/?? ~ AC ?? ~ Sargassum Fiend, no apparent action
[/sblock][sblock=map]
island69.png
[/sblock]
 

log in or register to remove this ad

jackslate45

First Post
Shadow tries to bite twice, but fails to connect both times.

Aradra, hoping to end the fight quicker, releases a barrage of arrows towards both of targets.
[sblock=Actions]
Shadow:
Full Round Attack. Both Attacks Missed AGAIN!
1d20+12=20, 1d20+5=11

Aradra:
Shadow holds a more important spot than Daylily, so Aradra has to assist the wolf

Full round attack with RS/DA/MS. If the Chuul drops from the Arrow barrage before he runs out attacks , Aradra will send the other arrows at the other standing Chuul
1st Attack: Hits for 26, killing that one.
1d20+13=27, 2d8+20=26

2nd Attack +12 1d8+9 (it IS grappling, so it's AC should be -2; So i think this hits)
1d20+12=25, 1d8+9=12

3rd Attack +7 1d8+9 Miss
1d20+7=17, 1d8+9=12

[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion, Abundant Ammo
Used Items: 8 charges of Abundent Ammo. 4 charges of CLW, AntiVenom, 4 Arrows
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, Abundant Ammunition
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]

[sblock=Edit]
What sort of check to ID the seawead thing? Is it Arcane?
[/sblock][/QUOTE]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Once more, Winterbite does what he can to heal Kalinn's wounds, but it's a drop in the bucket. As her foe's mandibles and claws rip into her, the rage leaps up and Frost answers with shredding claws of her own!

[sblock=Actions]
Winterbite
  • Standard: Cast CLW (1d8+3=9) (Not sure what his caster level is, so I went with 1st).

Frost

So, total damage could be 79, 63 (If Bite did not hit), 72 (If Bite hit but cold damage does not count), or 58 (If Bite missed and cold damage does not count). In any case, Chuul is dead . . .[/sblock]
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (12 Touch, 24 Flat-Footed)
HP: 76/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 5/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 

Satin Knights

First Post
While Shadow is distracted and not up to his usual performance, his archer master puts down the overgrown lobster with another couple arrows. Turning to the second one, it gets an arrow in its side as well. Frost drops the calming influence of her blade and unleashes her dragon blood on the creature holding her. When she is done, the creature's grip on her fails as it falls in a bloody soup.

[sblock=Combat mid round 3]Crossing a thin yellow line is a 10' drop.
I finally picked things sturdy and nasty enough that Relic will make it to the fight after all. :lol: Well, he better hurry!
Winterbite's healing is doing d8+7.

The party is up.
70/103 ~ AC 16 ~ Daylily ~ affected
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs,
87/87 ~ AC 21 ~ Aradra ~ Abundant Ammo active
65/90 ~ AC 22 ~ Shadow ~ amulet active, affected
72/104 ~ AC 27 ~ Frost ~ Fort vs. DC20 (1d20+8=27) ferociously attacked and killed her grappler

-4/105 ~ AC 26 ~ Advanced Chuul North AoO on leaving Daylily (1d20+16=18) hits for damage (2d6+8=15); 5'step + claw attack on Shadow (1d20+16=23) hits for damage (2d6+8=14), 2nd claw attack on Shadow (1d20+16=27) hits for damage (2d6+8=11) Unconscious
-41/105 ~ AC 26 ~ Advanced Chuul South maintain grapple with tentacles (1d20+26=41) succeeds, auto damage (1d8+8=13) on Frost, claw attack on Frost (1d20+16-2=31) hits for damage (2d6+8=18), 2nd claw attack on Frost (1d20+16-2=19) misses, DEAD DEAD
??/?? ~ AC ?? ~ Sargassum Fiend, no apparent action
[/sblock][sblock=map]
island70.png
[/sblock]
 

jbear

First Post
Relic moves to the top of the stairs and looks up at the seaweed monster two levels above him. "How can you tell that is a 'daughter' Daylilly? It looks like seaweed to me! I suspect it is playing tricks on your mind, friend!!" With that he extends a bony finger and shouts "Rayat Electra!" A bolt of lightning streaks up towards the creature, striking it with a crackle where it sits in the wet pool. "Hey ... wait a minute ... I think I know what that is! Daylilly!! That is no mermaid!! I promise you!!"

[sblock=Actions] Move: 5ft step to CB92 (I believe Relic has line of sight on Sargussum from there, right?)
Standard: Lightning Bolt on Fiend 7d6 dmg; DC 19 (Wind Spell +1 DC) Ref save will halve dmg: 18 dmg (pitiful)
Nature roll to identify creature: 23 [/sblock]

[sblock=Relic lvl 7]
Relic Nevyn
[sblock=Image]
180px-Willterrell_oldman.jpg
[/sblock]
(Lvl 7) Human Wizard 6/Oracle 1
HP: 52/52
AC: 14 Touch 14 FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status: Neutralise Poison;
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +8
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Identify: USED; Comprehend Languages; Magic Missile 2/2 Used; Silent image
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Flaming Sphere; Web
Level 3: Haste 1/2 Used; Lightning Bolt: USED; Gaseous Form: USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (50/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +4; 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 7/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
Last edited:

Systole

First Post
[sblock=OOC]I've got a couple courses of action here and need some GM guidance. If Relic's warning gives Daylily another save and he makes it, he'll likely go attack the seaweed monster. Otherwise, the bound mermaid would tend to make him go attack the second chuul so he's blocking it from attacking the prisoner. If the mind-affecting thing is more compulsion-y, then he'll go free the mermaid. Feel free to make the relevant rolls if it speeds things along.[/sblock]
 

Satin Knights

First Post
Relic rises up in the air and launches a bolt of lightning at the bed of seaweed. The whole bed lurches, making the mermaid vision flop.

[sblock=Relic]You know that it is a Sargassum Fiend, which could also be called Siren Weed. It uses mind affecting phantasms to draw its victims in.[/sblock][sblock=mid round three]
Crossing a thin yellow line is a 10' drop or climb.
Winterbite's healing is doing d8+7.

I suppose I will give Daylily the same chance as I did Shadow: Relic's Handle Daylily (1d20+9=16) (using diplomacy) failed. The two chuul are down, so Daylily would go to unchain the mermaid. But, it was enough doubt that Daylily gets a second save. That he made. Once he turns the corner, the mermaid now looks like a wet salad monster.

Daylily is up.
70/103 ~ AC 16 ~ Daylily ~ affected, Will (1d20+7=26) succeeds unaffected now
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs, move: levitate, cast lightning bolt
87/87 ~ AC 21 ~ Aradra ~ Abundant Ammo active
65/90 ~ AC 22 ~ Shadow ~ amulet active, affected
72/104 ~ AC 27 ~ Frost ~ Fort vs. DC20 (1d20+8=27) ferociously attacked and killed her grappler

-4/105 ~ AC 26 ~ Advanced Chuul North AoO on leaving Daylily (1d20+16=18) hits for damage (2d6+8=15); 5'step + claw attack on Shadow (1d20+16=23) hits for damage (2d6+8=14), 2nd claw attack on Shadow (1d20+16=27) hits for damage (2d6+8=11) Unconscious
-41/105 ~ AC 26 ~ Advanced Chuul South maintain grapple with tentacles (1d20+26=41) succeeds, auto damage (1d8+8=13) on Frost, claw attack on Frost (1d20+16-2=31) hits for damage (2d6+8=18), 2nd claw attack on Frost (1d20+16-2=19) misses, DEAD DEAD
-9/1?? ~ AC ?? ~ Sargassum Fiend, no apparent action reflex (1d20+8=20) succeeds
[/sblock][sblock=map]
island71.png
[/sblock]
 
Last edited:

Systole

First Post
"These is not the Snake-Daughter! What is these?" Daylily says. He sheaths his hammer and warily moves toward the others, drawing his sling.

[sblock=Actions]Oh, sorry! Didn't realize Daylily had action left. Drop rage. Std: Put away hammer. Move: Move toward Frost, drawing sling.[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: -/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 85 (79)/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Sling (+11, 1d4+6), [Earthbreaker (+17/+9, 2d6+22, 20x3)]
Current Conditions in Effect: Lingering rage, PA/FF
Rage Remaining: 6/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 5
Sling bullet, 1
[/sblock]
 

Satin Knights

First Post
Daylily climbs the stairs, skirts around the edge of the bloody pool and makes his way over by Frost. With dinner stepping close and then retreating back, the seaweed tangle steps up and sloshes its way onto the stone in chase. It enters the center pool and glides over the chuul. It is getting close, but moves so slow; who it intends to have for dinner is unclear.

[sblock=Combat round 4]
Crossing a thin yellow line is a 10' drop or climb.
54/87 ~ AC 18 ~ Daylily ~ unaffected, fatigued 4 rounds
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs,
87/87 ~ AC 21 ~ Aradra ~ Abundant Ammo active
65/90 ~ AC 22 ~ Shadow ~ amulet active, affected and wanting, but obeying master
72/104 ~ AC 27 ~ Frost ~

..-5/105 ~ AC 26 ~ Advanced Chuul North Unconscious
-41/105 ~ AC 26 ~ Advanced Chuul South DEAD DEAD
-9/1?? ~ AC ?? ~ Sargassum Fiend, double move

SargassumFiendsm.png


[/sblock][sblock=map]
island72.png
[/sblock]
 

jackslate45

First Post
"Shadow, stay boy. We can handle this. STAY!"

The wolf appears to listen to the soldier, so Aradra goes ahead and closes the distance to the seaweed monster, finally getting a chance to identify what it is. Realizing the monster's tangled mass is going to be advantageous for it, Aradra yells "Daylily! Your Axe is going to be the most effective weapon against it! Cut it to shreds! Kalinn, use your claws and tear it apart!"
[sblock=Actions]
I am unsure if I still need to Push Shadow to keep him there, so I went ahead an rolled it. If he doesn't, Aradra is going to take a pot shot at the seaweed creature as he closes the distance, as his Handle Animal on Shadow is base 15
Aradra:
Move Action: Tell Shadow to stay: 1d20+14=24
Second Move: BP82 -> BP 84.
Free: Advice.

Shadow: Confused, but staying put.

[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion, Abundant Ammo
Used Items: 8 charges of Abundent Ammo. 4 charges of CLW, AntiVenom, 4 Arrows
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, Abundant Ammunition
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 65/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

Remove ads

Top