[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
Moving Around the corner, Aradra sees the celestial creature fighting 2 things at once. Deciding to even the odds, the solider takes aim and fires an arrow at one of them, while Shadow runs around the archon's right side to attack the middle one.
[sblock=Actions]
Aradra:
Moves to M42
Attack P46 (+19 w/ PBS/DA/Haste/Bless) 1d20+19=32, 2d6+10=20

Shadow: Move to P43 Q44
Attack Q45 1d20+14=20, 1d8+1d6+16=25
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 103/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +21
Initiative: +8
Current Weapon in Hand: Bow +19/+14/+9 1d8+ 3 or +14/+14/+9/+4 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Level 3 Spells: Empty Slot
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

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jbear

First Post
Jbear said:
With that Relic hurries forward, eager to see what danger the archon has run into.

[sblock=OOC] Relic had continued to move further along as well earlier. [/sblock]

Relic reaches where the water floods the passage again. He assumes the sound of digging he can hear means that they must be near to where the skum are trying to free their god. He levitates up into the air as high as he can go in the passage way and pushes himself forward hoping to go undetected.

[sblock=Actions] Assuming Relic reached 39L last round Relic will use his ability to levitate himself at will to go as high as he can before he touches the roof of the passage way. Then he uses the wall to push himself forward as far as he can with a move action. [/sblock]
 


Satin Knights

First Post
As the party moves in, the poor skum drop like flies.
[sblock=Relic]I had only single moved you, instead of double, so you got that extra movement. But, std to cast Levitate, move action to get to ceiling, the haste only got you to the ceiling faster. So, still at L39 at the ceiling 15' up.

The wall (M38) you are trying to push against is infinitely slippery, giving you nothing to push against. In fact, your hands sink right through the Will save (1d20+9=26) illusion. Peering through the illusion, you see Kn Dungeoneering (1d20+10=12) a huge tentacled beast/fish with three red eyes that you have never seen or heard of before. [MENTION=75065]jbear[/MENTION] You have used your actions, but still could talk this round to warn Kalinn before we go to next round.
[/sblock]

[sblock=Combat mid round 10]Waiting on @Mowgli for Kalinn's action and placement.
4 rds Bless
for the good guys, as well as 2 rds Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~ insta-kill
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 574 rds ~ Levitate
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~ downed one
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 69min, Mage Armor 578rds ~ amulet active ~ downed one
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 611 rds ~
....??/51 ~ AC 19+2+1 ~ Hound Archon 2 rounds ~ first greatsword attack (1d20+12=15) hits for damage (2d6+6=15); second greatsword attack (1d20+7=19) hits for damage (2d6+6=17); bite attack (1d20+6=19) hits for damage (1d8+4=11)

..-39/85 ~ AC 22 ~ Chuul A ~ still DEAD
..-6/85 ~ AC 22 ~ Chuul B ~ unconscious and bleeding out
..-16/85 ~ AC 22-2 ~ Chuul C ~ DEAD
..-7/85 ~ AC 22 ~ Chuul D ~ unconscious and bleeding out

-12/20 ~ AC 13 ~ Skum A ~ unconscious ~ trident,claw,bite attacks (1d20+4=8, 1d20+2=10, 1d20+2=21) 3 misses
..-5/20 ~ AC 13 ~ Skum B ~ unconscious ~ trident,claw,bite attacks (1d20+4=10, 1d20+2=21, 1d20+2=4) 3 misses
-11/20 ~ AC 13 ~ Skum C ~ unconscious ~ trident,claw,bite attacks (1d20+4=10, 1d20+2=22, 1d20+2=9) 1 hit, confirm crit (1d20+2=22) for damage (2d4+2=10) max damage that doesn't break DR
-99/20 ~ AC 13 ~ Skum D ~ SPLAT!
20/20 ~ AC 13 ~ Skum E ~ digging
[/sblock][sblock=map]
underground23.png
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn, who can't see what's ahead and is somewhat concerned about what might be coming up behind - after all, they'd rushed forward in Relic's wake very quickly - holds where she is and calls out to the others. "Everything all right up there? I hear fighting . . . let me know if you need me, Daylilly!"
[/section]

[sblock=OOC]Sorry, meant to post Friday but got delayed and then forgot.[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 28 (15 Touch, 24 Flat-Footed)
HP: 111/116
CMB: +13 CMD: 27
Fort: +10 Reflex: +10 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Satin Knights

First Post
From the ground and water, a field of purplish black tentacles rise up and start bashing and grabbing the party and the unconscious skum alike. Although Relic and Kalinn cannot see it with their hazy eyes, the one skum at the wall continues his digging, oblivious to the fight going on behind him, even when his partner falls in a splatter from Daylily's blade. The wounded wall, with so few now digging at it, seems to be healing back up and repairing itself.

Daylily can see further down the hallway, another skum, this one dressed in robes.

[sblock=Combat Round 11]Inside the purple circle is Black Tentacles as the spell.
3 rds Bless
for the good guys, as well as 1 rds Haste.
...82/96 ~ AC 18+1 ~ Daylily ~ horsechopper and cestus ~ Grappled constrict damage (1d6+4=9)
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 574 rds ~ Invisible, levitating 15' at ceiling ~
...88/96 ~ AC 21+1 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~ Grappled constrict damage (1d6+4=6)
...93/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 69min, Mage Armor 577rds ~ amulet active ~ Grappled constrict damage (1d6+4=6)
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 610 rds ~
....??/51 ~ AC 19+2+1 ~ Hound Archon 1 round ~ Grappled constrict damage (1d6+4=8)


-12+/20 ~ AC 13 ~ Skum A ~ unconscious ~ -> Dead
..-5+/20 ~ AC 13 ~ Skum B ~ unconscious ~ -> Dead
-11+/20 ~ AC 13 ~ Skum C ~ unconscious ~ -> Dead
-99/20 ~ AC 13 ~ Skum D ~ SPLAT!
20/20 ~ AC 13 ~ Skum E ~ digging

Purple Area Black Tentacles ~ Black Tentacles Grapple attempt CMB (1d20+17=34) Break Free from Grapple DC 44 CMD ~ Break Free from Grapple DC 27 CMD

??/?? ~ AC ?? ~ Robed Skum ~ cast
[/sblock][sblock=map]
underground25.png
[/sblock]
 
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jbear

First Post
[sblock=OOC]Is that CMD correct? The spell says that the CMD is the CMB+10. The spell says the CMB is caster level +5 (size and strength). You rolled +17. So CMB is 12. 12+10 =22 to escape grapple... Or is the skum using something to double the CMD? [/sblock]

"To my right! The wall is an illusion! A creature hides there! A huge three eyed fish of all things!!"
Relic warns the others.

[sblock=Questions]
I think I need a good think about what to do next. That spell is pretty nasty.

Question: Is the tunnel only 15 ft high? If so, as soon as I enter the zone invisible or not Relic will get grappled won't he? He can't go higher and levitate above it, right?

Question: Is the creature he has seen behind the wall of illusion looking at him? E.g. Has Relic been detected? Does the creature look as though it is preparing to enter the fight as well or is it bound in some way? Is it underwater? Do I need a Sense Motive check to know that?
[/sblock]
 
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Satin Knights

First Post
[sblock=questions answered]The tunnel is only 15' high. But, the tentacles only have a 5' reach, so staying at the top of the chamber, Relic would be safe to cross.

Well, until you shouted something, you had a +40 stealth from the invisibility. Now, it would be a +20 stealth bonus. Yeah, give me a sense motive on a fish. :heh: Possible, but slight penalties there.
It is looking towards your way.
unknown if Relic has been detected, hence sense motive attempt.
Entering fight? Sense motive roll too.
In water 2-3 deep. The creature is much bigger than that. Size huge. 10' wide hallway, 15' creature. Can't see it's backside to see if it is chained down.
[/sblock]
 

jbear

First Post
And then Relic shuts his trap, taking a brief moment to study the massive fish in front of him, while he considered what to do, given the black tentacle spell that he was only too familiar with, given he also had that spell memorized himself. Berating himself for wasting his time trying to get a read on a fish Relic decides he had better assume the worst, especially as he had risked speaking in order to alert the group about the hidden danger. He figured that another archon would be a good ally in this fight and set to summoning a second archon, right up close, next to the massive fish.

"An evil wizard, and a powerful one at that has joined the fight further down the hallway" warns the original hound archon as he struggles futilely to free himself from the black tentacles, still under instructions to alert Relic of danger, though this was nothing that the old wizard had not all ready guessed himself.
[sblock=Actions]
Sense Motive vs Fish 13
Cast Summon Monster IV, to summon another Hound Archon adjacent to the huge fish creature (Full Round Action)
Original Hound Archon attempts to escape Grapple: 23 vs CMD 22=Success Edit: This is actually still a fail, sorry. CMD is 27 not 22.
[/sblock]
 
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jackslate45

First Post
Aradra swears at the top of his voice as the tentacles wrap tighter around his legs. He tries the best he can to move, but the tentacles are holding him tight in place, causing him being unable to move. However, he notices that Shadow has escaped, struggling to get out. Yelling at the top of his voice "SHAODW! GET OUT OF THOSE TENTACLES! RUN PAST DAYLILY!"

Freed of the black wrappers, Shadow moves out of the area towards Not-so-Smelly Elf, when he notices the smell of another fish man. Turning towards the Second Skin looking fish man, he tries to get closer.
[sblock=Actions]
Aradra & Shadow: Escape Attempt
1d20+13=21, 1d20+14=28
Aradra Fails, but Shadow does get out.

Shadow: with 80' get closer to the robed caster. Hopefully Shadow can trip it so Daylily can smack him upside the head.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 103/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +21
Initiative: +8
Current Weapon in Hand: Bow +19/+14/+9 1d8+ 3 or +14/+14/+9/+4 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Level 3 Spells: Empty Slot
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 
Last edited:

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