[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"Baszd meg!" Kalinn blurts an extremely pungent curse in Hagruut at Relic's warning and draws WInterbite in a blur. The demon-spirits take advantage of her startlement to rush through her psyche; before she knows it she's the grip of the battle-madness!​
[/section]

[sblock=Actions]Draw Winterbite, enter Rage, look for this fish thing the old man's babbling about . . . [/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 26 (13 Touch, 22 Flat-Footed)
HP: 139/144
CMB: +14 CMD: 26
Fort: +12 Reflex: +09 Will: +08

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 
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Systole

First Post
Daylily looks at the black tentacles wrapping around his legs and all but rolls his eyes, then grunts and strides through them with minimal effort. "Be strong for the time, Elder. There is Snaketouched witch here. I wills quick making him into small chunk, then I will comes back and killing the big fish for you." Moving toward the skum mage, he grins with grim intent. "Your magics ... not so toughs."

[sblock=OOC]Rage + Strength surge to break free: Break free (Rage, Str Surge) (1d20+20=31)
Moving to X45 and getting right in the wizards' face so that he has nowhere to go without provoking an AoO. If the mage does provoke, Daylily will use the Knockdown rage power for prone + 8 damage. I'm rolling the basic CMB, but this will have another +3 from the horsechopper if he moves a step back. Knockdown (1d20+15=30)

Just FYI, I'm rage-cycling. Pretty sure you knew, but figured I'd be explicit.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine horsechopper (+20/+12, 1d10+24, 20x3]
Current Conditions in Effect: Rage, Haste, Bless
Rage Remaining: 9/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

Satin Knights

First Post
Shadow and Daylily are both able to summon internal strength and break through the tentacles that were intended to keep them in place and make them easy pickings for the caster. They move in on the robed figure who starts casting another spell. Shadow nips, but finds air where he thought the frogman was. Daylily's knockdown bash as well hits air instead of the caster, as if he was not standing where he appears to be. The frogman throws sparkly dust at the pair, but instead of blinding them, it only makes them prettier and easier to see in the dark cavern.

With the information that the wall is just an illusion, Frost changes her focus and looks through the wall. A huge three eyed fish meets her gaze.
[sblock=Frost]Will save vs. Dominate Monster (1d20+9+2=21) Fail,
"Kill the archer!"
[/sblock]
The invisible geezer finishes chanting his long spell, and another hound archon heads the call to battle. Coming in right next to a famously evil denizen of the deep oceans, it attacks with all its might. While the first swing of its greatsword does not pierce the blubbery flesh, the second one strikes true. Leaning in and biting, the hound tears one of the creatures tentacles off and spits it out.

[sblock=Combat Round 12]Inside the purple circle is Black Tentacles as the spell.
The fish was focused on the visible Kalinn. Apparently, it was waiting for an action of being recognized by her before using its readied action.

2 rds Bless
for the good guys, as well as 0 rds Haste.
...82/96 ~ AC 18 ~ Daylily ~ horsechopper and cestus ~ Greater than 50 hits (1d100=42) missed knockdown due to displacement, Will vs. Glitterdust (1d20+7=27) succeeds
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 573 rds ~ Invisible, levitating 15' at ceiling ~
...79/96 ~ AC 21 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~ Grappled constrict damage (1d6+4=9)
...93/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 69min, Mage Armor 576rds ~ amulet active ~over 50 hits with AoO (1d100=2) missed with AoO, Will vs. Glitterdust (1d20+6=24) success
...122/127 ~ AC 27 ~ Frost ~ Heroism 609 rds ~ Will Save vs. Illusion (1d20+9+2=31) success
....??/51 ~ AC 19+2 ~ Hound Archon 0 round ~ disappears
....51/51 ~ AC 19 ~ New Hound Archon 8 rounds ~ Greatsword attack (1d20+11=18) misses; iterative greatsword attack (1d20+6=26) confirm crit (1d20+6=19) fails; damage (2d6+6=15); bite attack (1d20+5=25) hits confirm crit (1d20+5=24) confirms for crit damage (2d8+8=19)

-12+/20 ~ AC 13 ~ Skum A ~ unconscious ~ -> Dead
..-5+/20 ~ AC 13 ~ Skum B ~ unconscious ~ -> Dead
-11+/20 ~ AC 13 ~ Skum C ~ unconscious ~ -> Dead
-99/20 ~ AC 13 ~ Skum D ~ SPLAT!
20/20 ~ AC 13 ~ Skum E ~ digging

Purple Area Black Tentacles ~Black Tentacles maintain grapple (1d20+22=32) ~ Break Free from Grapple DC 27 CMD

???/??? ~ AC 22 ~ Robed Skum ~ cast Glitterdust
.82/116 ~ AC 25-4 squeezing ~ Three Eyed Fish ~ readied cast ; Will save vs. Aura of Menace (1d20+13=16) succeeds
[/sblock][sblock=map]
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jackslate45

First Post
Finally managing to escape free, Aradra peers around at the wall that Relic must be talking about. "Illusion? Ok, Illusion, Illusion....See though it, need to fight. You don't exist...You don't exist..."

Meanwhile, Shadow attempts to bite at the robbed caster in front of him. The first bite almost looks like it connects, but just then it whips out of reach again. The second one does not even come close.
[sblock=Actions]
Aradra : Escape Attempt round 2
1d20+13=31 BOO YA!
Move to L41 and try and see through the illusion!
1d20+6=23

Shadow: Full Round Attack Time
1d20+13=25, 1d100=38, 1d20+6=20, 1d100=6
DAMNIT!
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 103/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +21
Initiative: +8
Current Weapon in Hand: Bow +19/+14/+9 1d8+ 3 or +14/+14/+9/+4 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Level 3 Spells: Empty Slot
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

Systole

First Post
The barbarian growls as he misses. "That is only annoy me! You still die!"

[sblock=OOC]5 foot step back, full attack. Rage, bless, swing wildly. 1=hit, 2=miss. (1d20+21=24, 1d10+24=26, 1d2=1, 1d20+13=21, 1d10+24=31, 1d2=1)

AoO if necessary. AoO. Hits on 1, misses on 2. (1d20+21=38, 1d10+24=26, 1d2=1).[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine horsechopper (+20/+12, 1d10+24, 20x3]
Current Conditions in Effect: Rage, Haste, Bless
Rage Remaining: 8/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

jbear

First Post
Relic plucks a scroll from inside the folds of his robe and reading its arcane script summons forth yet another hound archon, this time located on the far side of the aboleth to attack the hideous creature from both sides.

Meanwhile the other archon continues to attack with sword and bite.

[sblock=Actions] Use Scroll of Summon Monster IV to Summon another Hound Archon on the other side of Three Eyed Fish in a flanking position with first Archon

Hound Archon 1 full attacks vs Three Eyed Fish: 1d20+11=19; 1d20+6=23; 1d20+5=15 1 Great Sword Attack hits for 11 dmg [/sblock]

[sblock=Relic lvl 9]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP:
64/68
AC: 14 (19) Touch 14 (19) FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armor; Haste, Bless; Invisibility
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 (+5) Will: +9
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 2/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II: USED, Hideous Laughter, Invisibility: ACTIVE; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV 2/2 USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 2/3 uses left today
Quarterstaff of Spellstoring: +5 (+6); 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kill the archer?! But he's . . . he's . . . gotta kill the Archer! Frost spins and looks around, locating Aradra as he steps toward her. A look of horror painted on her raging face, she takes two quick steps around the invisible Wizard and swings Hafísbíta around in a glittering arc. The razor sharp blade carves a deep gash in Aradra's side.​
[/section]

[sblock=Actions]Will Save vs. Dominate Monster (1d20+8+2=17)

(Could've been worse - one higher on the dice would've been a crit . . .)[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 26 (13 Touch, 22 Flat-Footed)
HP: 139/144
CMB: +14 CMD: 26
Fort: +12 Reflex: +09 Will: +08

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

jbear

First Post
[sblock=OOC] That seems to be a rather disastrous turn of events. How exactly are we going to stop Kalinn from killing Aradra? [/sblock]
 

jackslate45

First Post
[sblock=Tactics]Its easy. We kill the fish :p.
I can think of two ways to do this. The all bets off way, and the run away way

1) Cast haste next round (exclude Kalinn) once summon is done, and between 2 archons and Aradra's full round attacks we have a small chance of killing the fish next round. They will have 3 attacks each, and Aradra will have 6 arrows to fire. Aradra might survive 2 more hits, 3 at the most, and he only has to suck up 1 AoO. With the Archons magic circle of protection evil Kalinn has a chance for another re-roll. That, and if Aradra sees through the illusion, he has a good chance of actually ID'ing the fish monster, so he'll get a chance to threaten it.:lol:

2) Cast fly on Aradra so he can Run Away. He'll attempt to run, hide, wait for Kalinn to pass, then turn around back and assist in the fight. If he can't do that, He'll stall Kalinn long enough for Relic's summons to kill the fish monster
[/sblock]

The sudden appearance of a friends blade in his side causes Aradra to look up in confusion. "Kalinn, what are you on about?!"
 
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Satin Knights

First Post
Taunting Daylily, Gerlach waves bye bye to him as he croaks one word and disappears. A loud crack and flash behind Daylily leaves a clue as to where the caster went.

That loud crack was a lightning bolt that ripped through between Frost and Aradra. Apparently the mage moved to the other side of the fight, away from the barbarian and shot the feuding friends in the back. With her back turned, Frost took the full brunt on the lightning bolt in the back, while Aradra was able to sidestep with the barest of margins to not suffer.

Even through the large fish like beast is squeezing in the corridor from the side chamber, its tentacles are able to wiggle through and slam the hound repeatedly. All four attacks are able to penetrate the hounds defenses. Each of the tentacles leaves behind a sticky slime.

[sblock=Aradra]Kn Dungeoneering (1d20+15=23) Seeing through the illusion, you see a Demon of the Deep, aka an Aboleth. This ancient one if larger than any of the stories that you have heard of these beasts. Masters of illusion and domination, normal ones rule entire empires under the sea. The fires of the hells seems to burn in this ones eyes. Rumor has it that just the touch of one of these can turn a person into the consistency of a jelly fish and doom them to an underwater life as its slave. (Fiendish, Giant, Advanced templates, aka Bad A$$ and probably the prisoner of the ancients)[/sblock][sblock=Frost]Hafisbita is working actively against you and your actions. Take 2 negative levels at the moment instead of one and each round a cure light wounds goes off to heal Aradra back some of the damage you are inflicting.[/sblock]
(start of new round)
The howl of another hound announced its arrival.
[sblock=Combat Round 12]
Inside the purple circle is Black Tentacles as the spell.

1 rds Bless
for the good guys.
...82/96 ~ AC 18-2 ~ Daylily ~ horsechopper and cestus ~ Rage ~
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 572 rds ~ Invisible, levitating 15' at ceiling ~
...63/96 ~ AC 21 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~ mysterious effect (1d8+5=10); Reflex save vs. Lightning Bolt (1d20+14=32) success + Evasion = no damage
...93/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 69min, Mage Armor 575 rds ~ amulet active ~
...
91/127 ~ AC 27 ~ Frost ~ Heroism 608 rds ~ Dominated ~ Reflex + Heroism vs. Lightning Bolt (1d20+6+2=11) failed -5 resistances
....41/51 ~ AC 19 ~ New Hound Archon 7 rounds ~ Fort saves vs. DC 22 (1d20+8-2=15, 1d20+8-2=7, 1d20+8-2=24, 1d20+8-2=22) ; turn to jellyfish in (1d4=2) rds
....51/51 ~ AC 19 ~ Newest Hound Archon 8 rounds ~

-12+/20 ~ AC 13 ~ Skum A ~ unconscious ~ -> Dead
..-5+/20 ~ AC 13 ~ Skum B ~ unconscious ~ -> Dead
-11+/20 ~ AC 13 ~ Skum C ~ unconscious ~ -> Dead
-99/20 ~ AC 13 ~ Skum D ~ SPLAT!
20/20 ~ AC 13 ~ Skum E ~ digging

Purple Area Black Tentacles ~ Break Free from Grapple DC 27 CMD

103/126 ~ AC 22 ~ Robed Skum Gerlach ~ Concentration check for defensive casting (1d20+22=35) success; cast Teleport; arrive at J34, move to J38, quicken cast Lightning Bolt (10d6=36)
.71/116 ~ AC 25-4 squeezing ~ Three Eyed Fish ~ readied cast ;Will vs. Aura of Menace (1d20+13=17) succeeds; 1st tentacle attack - squeezing (1d20+14-4=25) hits for damage (1d6+9=14); 2nd tentacle attack - squeezing (1d20+14-4=25) hits for damage (1d6+9=13); 3rd tentacle attack (1d20+14-4=29) hits for damage (1d6+9=12) ; 4th tentacle attack (1d20+14-4=23) hits for damage (1d6+9=11)
[/sblock][sblock=map]
underground27.png
[/sblock]
 

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