[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn explodes into rage with a deafening roar as the creature grabs her. Claws burst from the ends of her fingers, and her mouth and nose extend into some sort of strange cross between saurian and human. She lashes out with these weapons, and claws tear into the flesh of her attacker.

[sblock=Actions]
Though it doesn't make a difference this time, since this thing also has the grappled condition does it's AC drop?[/sblock]
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]

 

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jackslate45

First Post
Well, it's not Sara, but was the first thing Aradra thought after hearing the names, when the 2 monsters attacked. Alarmed at the attack, Aradra yells "SHADOW!" as the ranger activates his wand again to give him rounds of ammunition. The wolf, growing angerly at the sudden appearance of the tall creatures, strides forward with unnatural haste (curitosy of Relic) and takes a massive bite out of the monster's leg.

Recalling what these monsters are, Ardara yells out "Those tentacles will paralyze you! We need to free Frost, NOW!"

[sblock]
Aradra:
swift action Draw wand
Standard Cast Abundant Ammunition
Move action - Place Wand in backpack

Shadow: Move to within melee Range, and BITE! 1d20+13=33 Confirming Crit 1d20+13=32 2d8+1d6+32=46 Ouch. Trip Attempt 1d20+14=20
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +18/+18/+13 1d8+3 or +13/+13/13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 5 charges of Abundent Ammo. 1 charge CLW, AntiVenom
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 2/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 27 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 4 Mage Armor + 1 Haste
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+13/+11/+6 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Haste
[/sblock]
 

Satin Knights

First Post
With a charge and overhand swing, Daylily's mighty earthbreaker cracks the shell of the creature slightly. Frost transforms and rips into the lobster beast, tearing out flesh from under its hard shell. The wolf bounds up and chomps on its leg. More cracking is heard as the wolf nearly tears off one of the beast's four legs. Standing on only three legs, it is still wrestling with Frost, keeping hold of her.
[sblock=Combat]BI53 if you are stopping short and lunging. I can build another InvisCastle acct if you would like.
surprise round over, Full round #1.
The grey circle is just a busted lamp post. It will not impede Daylily. The vines to the north are difficult terrain.
92/92 ~ AC 14 ~ HASTE 6 Daylily ~ Daylily's attack (1d20+18=23) hammer damage (2d8+17=30)
52/52 ~ AC 18 ~ HASTE 6 Relic ~ mage armor 2 hrs, neutralize poison 10 hrs
87/87 ~ AC 21 ~ HASTE 6 Aradra ~ Kn Dungeoneering (1d20+9=29)
90/90 ~ AC 26 ~ HASTE 6 Shadow ~ amulet active, mage armor 1 hour
90/90 ~ AC 23 ~ Iosef ~
80/92 ~ AC 25 ~ Frost ~ GRAPPLED

-89/?? ~ AC 20 ~ Male Creature ~ 5' step, lobster claw attack on Frost (1d20+14=31) succeeds, damage (2d6+7=12), Grab (Grapple) attempt (1d20+19=25) succeeds
??/?? ~ AC 22 ~ Female Creature ~ lobster claw attack (1d20+14=20) on Iosef, misses
[/sblock][sblock=Map]
island41.png
[/sblock]
 
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Systole

First Post
[sblock=ooc]Removed post. My bad, was all hopped up on Dayquil. Also, I just realized Daylily does 3d6 on a Charge, not 2d8 like I said. D'oh.[/sblock]
 
Last edited:




jbear

First Post
Relic rustles forward until he can see the foul creatures attacking his comrades. While his mind works feverishly to identify the creatures and judge whether or not they have enough of a mind to ensorcel he raises his staff and four unerring darts of magic fire into the wounded creature.

[sblock] Sorry, starting a new job. Very busy atm Post rate will drop probably over the next little while.

Relic will magic missile (4d4+4 I believe) the wounded chuul and try and identify what it is.

I have to rush off to work, so feel free to make dmg rolls and knowledge checks for Relic SK, or I'll do it some time this evening when I get home and finsish all of the priority tasks I need to get in order (so late this evening). [/sblock]
 

Satin Knights

First Post
As the first of the magic bolts of energy hits the male, it falls over, losing its grip on Frost. Iosef's new sword makes the female howl in pain as it sinks deeply in between the plate of her shell. She retaliates with her massive claws, but only one is able to grab the paladin and squeeze.
[sblock=ooc]Power still failing for me. At 87 volts instead of 110. I can get the laptop on the net about 10 minutes at a time before I have to trickle recharge.

male down, maybe fully dead. Was at 1hp before the MM.
female wounded.
female attacks Iosef claw/claw attacks (1d20+14=20, 1d20+14=29) 1 claw damage (2d6+7=17) Grab (1d20+19=32) Iosef grappled, chuul full attacked, so didn't get to do the paralytic tentacles.

Party is up. no access to the machine with the map at the moment, but that shouldn't be necessary.[/sblock]
 

jackslate45

First Post
Aradra, taking the chance of the Chuul's lower defenses, moves over into the thick weeds and opens fire, landing 4 solid hits.

Shadow then bounces forward and tries to finish it off.
[sblock]
Aradra:
5' Step north into difficult terrain, due to woodland stride
Full Attack 1d20+14=29, 1d20+14=21, 1d20+14=26, 1d20+8=12. With the grapple penalty 4 hits. 4d8+36=64

Shadow: Move to within melee Range, and BITE! 1d20+13=29 Damage 1d8+1d6+16=25. I think that kills it.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +18/+18/+13 1d8+3 or +13/+13/13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 5 charges of Abundent Ammo. 1 charge CLW, AntiVenom
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 2/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 27 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 4 Mage Armor + 1 Haste
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+13/+11/+6 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Haste
[/sblock]
 

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