Pathfinder 1E [LPF] The Haven

sunshadow21

Explorer
Thuvian_zpsllhr2jxm.jpg


Thuvian activates the magic in the sapphire he wears around his neck, and Thad's skin seems to gain a very slight shadowy ting. A few quick words to Thad, and the snake is eagerly off exploring himself, having watched the other familiar get to have all the fun up to this point. He heads off to explore the room in more detail while his master sits back and watches warily, the increased dust both exciting and worrying him.

[sblock=actions]Thuvian uses sapphire of power to cast mage armor on Thad
Thad Perception: 1D20+9 = [6]+9 = 15[/sblock]

[sblock=minstats]Thuvian Darklight
AC: 15 (Touch 13, Flatfooted 12) +4 AC from Mage Armor
HP: 37/37 Initiative: +3
Perception : +6 Sense Motive: +1
CMB: +3 CMD: 16
Fort: +3 Reflex: +5 Will: +6
Current Weapon in Hand:
Current Conditions in Place: Mage Armor

Thad
Current Conditions: Mage Armor

Magic:
CL 7; +11 Concentration (+15 Casting Defensively); SR +7
Extended Illusion (3 rounds beyond concentration)
1st level Sapphire of Power - used
+4 to Spellcraft DC to identify spells cast by Thuvian

Darkness 1/1; CL 7

Cantrips - Acid Splash, Detect Magic, Ghost Sound, Mage Hand
1st - Mage Armor (x), Protection from Evil (2), Vanish (2), Ventriloquism
2nd - Create Pit, Mirror Image, Spider Climb (2)
3rd - Fly, Major Image (2), Summon Monster III
4th - Shadow Conjuration (2), Stone Shape[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



Jonas makes his way carefully into the room, trying not to disturb too much dust as he does so. His gaze in intent on the floor at first, then moves to the walls, as he tries to determine whether anything animate has been moving around this room in the recent past.

[/section]

[sblock=Actions/Rolls/OOC]Survival (Tracking) (1d20+13=14) to look for disturbances in the dust on the floor/walls/etc.[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 21 (14 Touch, 19 Flat-Footed)
HP: 76/76
Senses: DarkVision (60’) Perception: +15
CMB: +09 CMD: 23 (+11/25 vs. Trip)
Fort: +09 Reflex: +04 Will: +07

Special Abilities
Judgement: 02/02 Uses Remaining
Bane: 09/09 Rounds Remaining
Discern Lies: 06/06 Rounds Remaining

Prayers
Orisons: At-Will
-------Create Water, Detect Magic, Disrupt
----------Undead, Guidance, Sift, Stabilize
Level 01: 05/05 Remaining
-------Command, Divine Favor, Ear Piercing
----------Scream, Wrath
Level 02: 04/04 Remaining
-------Blistering Invective, Restoration (Lesser),
----------See Invisibility, Stricken Heart
Jonas_zpsmzh4paui.jpg
[/sblock]
 

Commander_Fallout

First Post
Samad nocked an arrow to his bow and walked past the passages, listening intently at each opening, feeling for a breeze. Not that he was one to mistrust his allies, but he would not feel comfortable until he knew for himself what lay beyond.
[sblock=OOC]Samad takes a 10 on his Perception at each entrance, giving him a 28 on each. At exit E, he'll take a 10 on stealth (26) and venture to the forked pathway and check both passages as well.[/sblock]
[sblock=Samad's Mini Stats]Samad Salil
AC: 18 (15 flat-footed, 13 touch)
HP: 66/66
CMB: +8 CMD: 21
Fort: +5^ Reflex: +12^ Will: +9^
Perception: +18^, Low Light Vision
Initiative: +5
Current Weapon in Hand: Bow (+13^/+8^, 1d8+3, 18-20/x3)
Current Conditions in Effect: Point-Blank Shot, Precise Shot, Heroism^
Spells Remaining (1st): 5/5
Spells Remaining (2nd): 4/5
Spells Remaining (3rd): 3/3

Used Items:
-

Abilities Used:
-[/sblock]
 

Aura

Explorer
The group fans out in the room under the watchful eye of Tsaaruk. For the most part, the only thing people can hear is each other as the investigation of the room begins. The air seems heavy, but it is most assuredly very still. The most air movement Samad can detect is coming from the passageway out, and even then, it is a very subtle draft.

The still air, however, provides Jonas with a little bit of information. After careful consideration, he suspects there are footsteps in and around the three of the four ground level exits (C, D, E). However, the signs are subtle and he has no idea how old they are. Thanks to the still air, they could be years old. However, the group's activity is starting to cause the dust to be kicked up, and when it resettles the tracks will be that much more difficult to detect. He does, as a side-effect of his investigation, note the dust around the two south-east passageways (E, G) is thicker than the rest of the room.

For his part, Thad is snaking his way around the room, tongue sensing the air. After a general investigation, he returns to his master to inform him there seems to be some vermin about, but not many. He can smell them. As for the room itself, though, the immediate vicinity seems rather uninteresting. Outside of the level 2 latticework and the exits from the room, there isn't much here.

Far'zeil continues her investigation of the exits. Although she finds the boarding up of the window to make the portal seem rather impenetrable, she does discover the the way the southernmost two exits run. She returns to inform Pirvinia of her findings.

Meanwhile, Samad picks an exit (E) and leaves the room, sneaking further downward into the haven, trying to keep himself concealed. He is almost down the stairs (and approaching the four-way intersection) when he thinks he may have heard something beyond. It was so faint he almost missed it, but it may be muttering....

[sblock=Far'zeil and Pirvinia]Exit F, Upper level, no stairs, turns left shortly after leaving the room.
Exit G, Upper level, stairs run gently upward, changing elevation very little as the passage runs straight away from the room.
Window: Heavily boarded up[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia4_zpsd6ee1686.jpg
Farziel_zpsaihyrbov.jpg

Far'ziel returned with her report as Samad went alone down a passage in the far wall. Pirvina stayed by the entrance they came in and whispered, "I think my companion checked everything at least. That one," she gestured to the passage (Exit C) straight across from where they entered, "looks like it could curve around to the one up there." She pointed to the upper level exit to their left (Exit A).

Pirvinia instructed her familiar to fly over and check out the indicated passage (Exit C), starting at the lower level and following it up to the left as it went.

[sblock=OOC]Aura, can you include that map opf the room in your updates for reference. It is already becoming buried. ;)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+9, Perception: +10 (12 with Far'ziel)
AC: 17 (21 w/ Mage Armor) (Touch 14, Flat-footed 14)-> 21 with Mage Armor
HP:
56 Current: 56
CMD: 16, Fort: +7, Ref: +8, Will: +9
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor, Darkvision

Weapon in Hand: Alchemist's Fire
Spells Remaining: 1st Level: 6/8, 2nd Level: 7/8, 3rd Level 8/8, 4th Level 5/5

Far'ziel
Initiative:
+6 Senses: darkvision; Perception: +12
AC: 26 (Touch 15, flat-footed 22) -> 30 with Mage Armor
HP:
28 Current: 22
Fort: +4, Ref: +5, Will: +6
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor, Immune Fire, Vulnerable to Cold, DR5/Magic
SLAs: 1x/Hour--Scorching Ray [Att: +7, dmg: 4d6],
1/day--heat metal (DC 14), summon (level 2, 1 fire mephit 25%)
Weapon in Hand: 2 Claws [Att: +6, dmg: 1d3+1]
Special Attack: Breath Weapon (15-ft cone, 1d8 fire, DC13 half, every 4 rounds)

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Aura

Explorer
Upon Pirvinia's command, Far'ziel heads for the northernmost exit on the east wall and, after a short distance, turns left and disappears. Her motion kicks up less dust in that passageway than in some parts of the room. The room has started to take on a barely visible haze from all the activity.

[sblock=Map]No problem, if it's an issue I can repost the map. I did reduce it, since it will be used in multiple posts. We'll see if it's alright or too small, but it looks OK to me:
AtriumSmall.jpg
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



"Well, there's most assuredly been some activity here since the place was abandoned, but I can't tell how long ago. There are... were... some footprints there and there," he gestures at the slight prints he's found, "and the dust seems thicker around those exits."

[/section]

[sblock=Actions/Rolls/OOC]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 21 (14 Touch, 19 Flat-Footed)
HP: 76/76
Senses: DarkVision (60’) Perception: +15
CMB: +09 CMD: 23 (+11/25 vs. Trip)
Fort: +09 Reflex: +04 Will: +07

Special Abilities
Judgement: 02/02 Uses Remaining
Bane: 09/09 Rounds Remaining
Discern Lies: 06/06 Rounds Remaining

Prayers
Orisons: At-Will
-------Create Water, Detect Magic, Disrupt
----------Undead, Guidance, Sift, Stabilize
Level 01: 05/05 Remaining
-------Command, Divine Favor, Ear Piercing
----------Scream, Wrath
Level 02: 04/04 Remaining
-------Blistering Invective, Restoration (Lesser),
----------See Invisibility, Stricken Heart
Jonas_zpsmzh4paui.jpg
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia4_zpsd6ee1686.jpg
Farziel_zpsaihyrbov.jpg

Pirvinia waved her hands in front of her face as the dust from movement was getting kicked up.

Since Jonas was rather vague about things, she asked softly, “Which exits are those that the potentially recent foot traffic? Are saying the ones with thinker dust maybe not have seen passage as recent?”

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+9, Perception: +10 (12 with Far'ziel)
AC: 17 (21 w/ Mage Armor) (Touch 14, Flat-footed 14)-> 21 with Mage Armor
HP:
56 Current: 56
CMD: 16, Fort: +7, Ref: +8, Will: +9
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor, Darkvision

Weapon in Hand: Alchemist's Fire
Spells Remaining: 1st Level: 6/8, 2nd Level: 7/8, 3rd Level 8/8, 4th Level 5/5

Far'ziel
Initiative:
+6 Senses: darkvision; Perception: +12
AC: 26 (Touch 15, flat-footed 22) -> 30 with Mage Armor
HP:
28 Current: 22
Fort: +4, Ref: +5, Will: +6
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor, Immune Fire, Vulnerable to Cold, DR5/Magic
SLAs: 1x/Hour--Scorching Ray [Att: +7, dmg: 4d6],
1/day--heat metal (DC 14), summon (level 2, 1 fire mephit 25%)
Weapon in Hand: 2 Claws [Att: +6, dmg: 1d3+1]
Special Attack: Breath Weapon (15-ft cone, 1d8 fire, DC13 half, every 4 rounds)

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 


Commander_Fallout

First Post
Samad's ears twitched, and his eyes narrowed. His reservations were proving to be true, it seemed. Sticking to a wall as he moved, he crept closer to the source.
[sblock=OOC]Stealth: 1D20+16 = [8]+16 = 24
Perception: 1D20+18 = [19]+18 = 37=[/sblock]
[sblock=Samad's Mini Stats]Samad Salil
AC: 18 (15 flat-footed, 13 touch)
HP: 66/66
CMB: +8 CMD: 21
Fort: +5^ Reflex: +12^ Will: +9^
Perception: +18^, Low Light Vision
Initiative: +5
Current Weapon in Hand: Bow (+13^/+8^, 1d8+3, 18-20/x3)
Current Conditions in Effect: Point-Blank Shot, Precise Shot, Heroism^
Spells Remaining (1st): 5/5
Spells Remaining (2nd): 4/5
Spells Remaining (3rd): 3/3

Used Items:
-

Abilities Used:
-[/sblock]
 

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