Eanos Setirav, human inquisitor
[sblock=ooc]multiple apologies for falling offline, guys. Real life, work craziness, blah, blah, blah, no one needs to hear the list. I think I have things back under control enough to fit in posting again, though.[/sblock]
Realizing herb lore isn't in his current skill set, Eanos turns to the strangers in the room.
"Who found the boy?" he asks softly.
"What were his surroundings like? Details matter. Little things poison; little things help," he says, turning his skills in gleaning information to the task at hand.
[sblock=ooc]I rolled two separate skills, since I wasn't sure how you'd interpret my theory on the first. Basically, I figure everyone in the room wants to help the kid, so no one needs to be coaxed (Diplomacy) into sharing what they might remember about the area where he was found.
HOWEVER, Eanos has the ability to interpret more out of what people say than their words would originally convey (Sense Motive). My thought is that part of his training in that is to pay attention to the specifics of language and notice what's not being specified. Which would mean he'd be able to point up vaguaries in other people's descriptions, helping them focus in on as much detail as they could. So, for example, if someone said "there were a couple of cows," or "there was a blue flower," Eanos could zero in on 'couple' and 'blue' to get a specific number or a better description of the hue, possibly helping point the healers in the direction of a culprit.
Like I said, whether you rule that's Diplomacy (Gather info) or Sense Motive is up to you. Eanos will apply a Silver Tongued use to whichever skill he's actually using:
Sense Motive; Diplomacy (add +2 to relevant roll) (1d20+14=31, 1d20+8=23)[/sblock]
[sblock=mini stats]
Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 29 Current: 25
CMB: +4
CMD: 17
Fort: +5
Reflex: +5
Will: +8
Conditions: None
In Hand:Composite Longbow +1
Arrows: 31/33
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining (second wand full)
Judgement: 2/2 Remaining
Determination: 2/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith, Wrath
2nd (2/2 remaining)(DC 15): Silence, Weapon of Awe[/sblock]