Systole
First Post
A short-to-medium Living Pathfinder adventure, designed for four 2nd level characters. Toad in the Hole is set near Venza over the course of one or two days. Given the timing, level-ups will probably have to wait until completion of the adventure, but this is subject to change. However, time-based rewards will accrue based actual experience level.
GM: Systole
Judge: Satin Knights
Heroes:
@DalkonCledwin : Fae'shiel Aeros, Magus 2
@Artur Hawkwing : Marcus Cole, Ranger 2
End XP: 5612 XP
Gold: 3119 GP[sblock=Itemized XP &GP]3045 [starting]
200 [wagon ambush]
120 [Beyal]
533 [upper tower]
400 [lower tower & rescuing all goods]
264 [11xp/day x 24days (level 2 TBX)]
1050 [15xp/day x 70days (level 3 TBX)]
5612 xp
TBG = 1454g (11x24 + 17x70)
Total gold = 1454 + 1665 = 3119[/sblock]
@Terrible Swift Sword : Mortar Foehammer, Ranger 2
End XP: 3982 XP
Gold: 1424 GP[sblock=Itemized XP &GP]2769 [starting]
200 [wagon ambush]
120 [Beyal]
267 [upper tower]
341 [11xp/day x 31days (level 2 TBX)]
285 [15xp/day x 19days (level 3 TBX)]
3982 xp
TBG = 664 (11x31 + 17x19)
Total gold = 664 + 760 = 1424[/sblock]
@Scott DeWar : Vincenzo, Fighter 2
End XP: 5071 XP
Gold: 3035 GP[sblock=Itemized XP &GP]2560 [starting]
200 [wagon ambush]
120 [Beyal]
533 [upper tower]
400 [lower tower & rescuing all goods]
418 [11xp/day x 38days (level 2 TBX)]
840 [15xp/day x 56days (level 3 TBX)]
5071 xp
TBG = 1370 (11x38 + 17x56)
Total gold = 1370 + 1665 = 3035
[/sblock]
@jbear : Maui and Taniwha, Druid 2
End XP: 5141 XP
Gold: 3035 GP[sblock=Itemized XP &GP]2630 [starting]
200 [wagon ambush]
120 [Beyal]
533 [upper tower]
400 [lower tower & rescuing all goods]
418 [11xp/day x 38days (level 2 TBX)]
840 [15xp/day x 56days (level 3 TBX)]
5141 xp
TBG = 1370 (11x38 + 17x56)
Total gold = 1370 + 1665 = 3035
[/sblock]
[sblock=XP]Encounter 1: Pugwampi ambush, 200 xp each, 20 May 2012
Encounter 2: Encounter with Beyal, 120xp each, 31 May 2012
Encounter 3: Pugwampi/three-eyes/guardhouse traps, 267xp to Mortar, 533xp to all others, 3 July 2012
Encounter 4: Lasher and Rex, including rescue of all cargo, 400xp each, 20 July 2012
[/sblock][sblock=Treasury]Encounter 1: 5 @ shortbow (s), 5 @ longspear (s), 22 @ arrow (s)
Encounter 2: Ancient dwarven bracelet
Encounter 3: 5 @ shortbow (s), 5 @ longspear (s), 23 @ arrow (s)
Encounter 4: MWK cold iron scorpion whip, studden leather armor, 5 crates of trade goods
[/sblock][sblock=Adventure Rules]* Initiative, saving throws, and perception rolls will be made for the players by the GM if it moves the adventure along quickly. Otherwise, players will roll their own dice.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The GM will use his own dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the GM. In general, please try to post 3x/week. Players who consistently slow down the game will be removed, at GM's discretion. Note: I will not be available from Friday evening to Sunday evening most weekends during the summer.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids.
* A mini-stat spoiler block that includes a link to your character sheet will be required in every IC post. Please spoilerblock OOC posts and discussions.
[sblock=Example Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4
Current Weapon in Hand: Spear (Light)
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 0
Boots
AC: 22 (20 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2
Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor[/sblock][/sblock]
GM: Systole
Judge: Satin Knights
Heroes:
@DalkonCledwin : Fae'shiel Aeros, Magus 2
@Artur Hawkwing : Marcus Cole, Ranger 2
End XP: 5612 XP
Gold: 3119 GP[sblock=Itemized XP &GP]3045 [starting]
200 [wagon ambush]
120 [Beyal]
533 [upper tower]
400 [lower tower & rescuing all goods]
264 [11xp/day x 24days (level 2 TBX)]
1050 [15xp/day x 70days (level 3 TBX)]
5612 xp
TBG = 1454g (11x24 + 17x70)
Total gold = 1454 + 1665 = 3119[/sblock]
@Terrible Swift Sword : Mortar Foehammer, Ranger 2
End XP: 3982 XP
Gold: 1424 GP[sblock=Itemized XP &GP]2769 [starting]
200 [wagon ambush]
120 [Beyal]
267 [upper tower]
341 [11xp/day x 31days (level 2 TBX)]
285 [15xp/day x 19days (level 3 TBX)]
3982 xp
TBG = 664 (11x31 + 17x19)
Total gold = 664 + 760 = 1424[/sblock]
@Scott DeWar : Vincenzo, Fighter 2
End XP: 5071 XP
Gold: 3035 GP[sblock=Itemized XP &GP]2560 [starting]
200 [wagon ambush]
120 [Beyal]
533 [upper tower]
400 [lower tower & rescuing all goods]
418 [11xp/day x 38days (level 2 TBX)]
840 [15xp/day x 56days (level 3 TBX)]
5071 xp
TBG = 1370 (11x38 + 17x56)
Total gold = 1370 + 1665 = 3035
[/sblock]
@jbear : Maui and Taniwha, Druid 2
End XP: 5141 XP
Gold: 3035 GP[sblock=Itemized XP &GP]2630 [starting]
200 [wagon ambush]
120 [Beyal]
533 [upper tower]
400 [lower tower & rescuing all goods]
418 [11xp/day x 38days (level 2 TBX)]
840 [15xp/day x 56days (level 3 TBX)]
5141 xp
TBG = 1370 (11x38 + 17x56)
Total gold = 1370 + 1665 = 3035
[/sblock]
[sblock=XP]Encounter 1: Pugwampi ambush, 200 xp each, 20 May 2012
Encounter 2: Encounter with Beyal, 120xp each, 31 May 2012
Encounter 3: Pugwampi/three-eyes/guardhouse traps, 267xp to Mortar, 533xp to all others, 3 July 2012
Encounter 4: Lasher and Rex, including rescue of all cargo, 400xp each, 20 July 2012
[/sblock][sblock=Treasury]Encounter 1: 5 @ shortbow (s), 5 @ longspear (s), 22 @ arrow (s)
Encounter 2: Ancient dwarven bracelet
Encounter 3: 5 @ shortbow (s), 5 @ longspear (s), 23 @ arrow (s)
Encounter 4: MWK cold iron scorpion whip, studden leather armor, 5 crates of trade goods
[/sblock][sblock=Adventure Rules]* Initiative, saving throws, and perception rolls will be made for the players by the GM if it moves the adventure along quickly. Otherwise, players will roll their own dice.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The GM will use his own dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the GM. In general, please try to post 3x/week. Players who consistently slow down the game will be removed, at GM's discretion. Note: I will not be available from Friday evening to Sunday evening most weekends during the summer.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids.
* A mini-stat spoiler block that includes a link to your character sheet will be required in every IC post. Please spoilerblock OOC posts and discussions.
[sblock=Example Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4
Current Weapon in Hand: Spear (Light)
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 0
Boots
AC: 22 (20 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2
Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor[/sblock][/sblock]
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