[LPF] Tower of Power

SpicyWaffle

First Post
The broken stairwell hadn't been as much of a surprise as it could have been given the nature of the abode, but Dane was nonetheless sour over the unlucky break before them -- both literally and figuratively. It was just one more obstacle they'd have to overcome... an obstacle, most notably, that would result in a nasty pratfall should things go amiss whilst traversing the shattered stairs, as evidenced by the drop below towards the craggy remnants below.

But at least they had the grappling hook thanks to Aeron. She strange spellslinging tiefling had come more properly prepared than Dane himself; a boon that made an otherwise perilous task seem at least more pliable with the assistance of the right tools. Surveying the scene himself more properly this time, the former farmer didn't seem terribly interested in traversing it quietly, though it certainly had its merits. Aeron's suggestion held more than enough water to cause him pause though, with the evidence of the giant bug being caught unawares more than an ideal situation should more trouble lie further up the destitute looking dwarven domicile. Dane was no fool, though: if this plan fell short, they would need to make the climb themselves. Knowing full well 'tis better to be safe than dead, the boyish adventurer took a gander towards what remained of the stairs, searching for any sort of foot- or handholds that might support his weight and that of his companions.

"Alright. Anyone want to volunteer?" the youthful ragamuffin asked, face as serious as the grave as he turned to face his colleagues in the crackling torchlight.

[sblock=OOC]Since Dane doesn't have any Knowledge: Engineering, I doubt he'd even have an idea on how to get across the terrain quietly outside of Aeron's suggestion. As such, he'll fall back on the more pragmatic approach if things should go south and shoot for the wildly higher Perception Check with his paltry +1 modifier. If nothing else, hopefully he can get that bonus to the Climb Check and just not have to use it thanks to the slew of sneaky characters we've got :p

Perception +1: 1d20+1[1,1] = (2)

Haha! Thanks a bunch, Invisible Castle![/sblock]

[sblock=Dane's Mini Stats]

ff14-hyur-male-initial-gearBustampTokenVersion_zpsda1a8a4d.jpg


Dane Mazelo
AC: 16 (13 flat-footed, 13 touch)
HP: 16/16
CMB: +2 CMD: 15
Fort: +4 Reflex: +3 Will: +2
Perception: +1
Initiative: +3
Current Weapon in Hand: Shortsword (+3, 1d6+3, 19-20x2); Torch
Current Conditions in Effect: Piranha Strike, Weapon Finesse

Used Items:
---
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omnitricks

First Post
"Sheesh, none of you are willing to go?" Paskell asked impatiently as he grabbed Aeron's tool while he remembered the fact that it was Dane who was in such a rush earlier without caring about the consequences. As he looked for the method he would have to use for the unsafe and crumbly staircase to the top, he let the snide remark of what he just thought slide, "whatever happened to your Baggio?"

Without wasting time for any of a response the tengu got to work and headed up the stairs himself dragging the rope behind him so that the rest can follow while he makes sure that there are no surprises waiting for them.

[sblock=OOC]Perception: 25
Stealth: 14 + bonus from perception

Haha, thank you Invisible Castle XD[/sblock]

[sblock=Paskell's Mini Stats]
Tengu.jpg


Paskell
AC: 18 (14 flat-footed, 14 touch)
HP: 8/8
CMB: +0 CMD: 14
Fort: 0 Reflex: +6 Will: -1
Perception: +5
Initiative: +4
Current Weapon in Hand: Dueling sword, Swordbreaker dagger
Current Conditions in Effect: Low light vision

Used Items:
[/sblock]
 

Systole

First Post
The tengu makes it the second floor landing, easily picking out the loose stairs and hopping over them. Unfortunately, there were a few in such poor repair that the motion from his passing was enough to send small chunks of loose mortar to the ground below. Despite the faint noise, nothing comes looking for the rogue. Either no one heard, or the sound of crumbling stones is a common enough occurrence that no one cared.

When he reaches the door, he can hear the sound of faint voices on the other side, and the unpleasant stench which had mostly faded into the background seems to grow stronger. The voices are hard to make out, but they seem vaguely inhuman. Something about them fills Paskell with a sense of deep disquiet.
 

omnitricks

First Post
Hearing the sounds, Paskell secured the grappling hook into place and motioned to the rest of the party that they should be as quiet as possible. If they wanted to know more they would have to go up themselves where the tengu can point them at the door. While waiting Paskell will get closer to the door weapons drawn to try and listen in to the conversation or at least get an idea of who...or what they might be.

The slightest hint that they might be hostile or if the rest of the group makes more noise than they should during their ascent Paskell will try his best to make sure he is in the better position, as in hiding beside the door and preparing to slash at anything which shows itself.

[sblock=OOC]Perception (to listen to voices): 23
If I can't understand the language I can't use another skill like linguistics since it only applies to writing right?
Stealth (to hide): 20[/sblock]

[sblock=Paskell's Mini Stats]
Tengu.jpg


Paskell
AC: 18 (14 flat-footed, 14 touch)
HP: 8/8
CMB: +0 CMD: 14
Fort: 0 Reflex: +6 Will: -1
Perception: +5
Initiative: +4
Current Weapon in Hand: Dueling sword, Swordbreaker dagger
Current Conditions in Effect: Low light vision

Used Items:
[/sblock]
 

Systole

First Post
Paskell sidles closer to the door to listen, the voices remain as incomprehensible as ever. Whoever the speakers are, they seem to be gargling the words more than pronouncing them.

[sblock=GM]1. If this were a language related to one that you know, I'd rule that Linguistics might allow you to pick out a few words. But this is no language that's related to anything you know.
2. You've already made your steath roll. No need to roll again. In my games, you can work off the same roll throughout a scene, until circumstances change or you take a different type of action -- like, you wanted to sneak into the next room or throw the grappling hook up to the third level or something along those lines. If I make you roll stealth every time you take a step, you are bound to fail the check before you've gone 10 steps. I've had GMs like that, and it's a lousy way to GM.
3. If you copy and past the Invisble Castle block under BBCode, it looks like this: 1d20+4=20. It's already formatted for you.[/sblock]
 


Systole

First Post
[sblock=GM]The rest of you can now roll stealth with a +4 bonus, as Paskell has already sussed out the right places to walk and you have the rope for the trickier parts.[/sblock]
 

Commander_Fallout

First Post
"Paskell, what do you see?" Samad quietly called as he ascended. The Tengu's sudden quiet was unnerving, and he didn't want to break it. He was grateful that the swordsman had taken the initiative, as he himself wasn't too fond of climbing. Then again, he wasn't fond of closed spaces, either. Or leaving the ground, for that matter...
[sblock=OOC]Stealth: 1d20+11=23
Also, Perception, in case I still need that: 1d20+6=9[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 9/9
CMB: +1 CMD: 14
Fort: +0 Reflex: +5 Will: +2
Perception: +6, Low Light Vision
Initiative: +5
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2), Torch
Current Conditions in Effect: Weapon Finesse
Spells Remaining (1st): 2/3

Used Items:
N/A[/sblock]
 

SinisterRogue

First Post
Quickly following in the wake of Samad, Aeron took hold along the length of the fine silk rope after he had sheathed his scimitar once more. He didn't want to juggle between the two and potentially give away the group's location should the scimitar slip from his grasp. Once that was done, Aeron carefully began followed Samad, stepping as lightly as possible while he slowly progressed through the ruined stairs.

[sblock=OOC] Stealth Roll: 1d20 + 7 = 27. Natural 20, oh yeah![/sblock]

[sblock=Aeron's Mini Stats]

View attachment 56109
Aeron
AC: 17 (14 flat-footed, 13 touch)
HP: 9/9
CMB: +1 CMD: 15
Fort: +3 Reflex: +4 Will: +2
Perception: +0
Initiative: +4
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Darkvision
Spells Remaining (1st): 2/2

Used Items:
[/sblock]
 

SpicyWaffle

First Post
Rolling his eyes at Paskell's snide little jab but otherwise undeterred, Dane remained focused on the business at hand -- chiefly, that of scouring his way quietly across the rope and the crumbling stairway the tengu had secured in preparation for the job still poised before them. Still no sign of Baggio, but the cunningly quiet sneakthief's silence gave the brambling warrior some minor pause as he made his way along beside his colleagues. Why the sudden usherance for silence?

That familiar sensation that something wasn't right began to pluck at this nerves like an amateur bard learning a new instrument; the staccato struck by a flat pluck nagging at the back of his mind. Quiet as he could, the farmer sat as far back as he could muster on the delapidated stairs, torch in one hand and hilt of his blade held in the other. Whatever reason the birdman had picked up on could either be idly dangerous, or intensely curious; but until he spoke, the warrior would never know, and he sure wasn't about to risk tipping the scales against the beaked cad.

[sblock=OOC]Not sure what happened with Invisible Castle there when I went to make that Stealth check, but it kind of exploded when I tried to roll and for whatever reason did so a bunch of times. For the sake of fairness I'll just take the lowest roll, and let come what may from that.

Stealth +10: 1d20+10[1,10] = (11)

Dagnabbit, Invisible Castle! If it's not one thing it's another! :p[/sblock]

[sblock=Dane's Mini Stats]

ff14-hyur-male-initial-gearBustampTokenVersion_zpsda1a8a4d.jpg


Dane Mazelo
AC: 16 (13 flat-footed, 13 touch)
HP: 16/16
CMB: +2 CMD: 15
Fort: +4 Reflex: +3 Will: +2
Perception: +1
Initiative: +3
Current Weapon in Hand: Shortsword (+3, 1d6+3, 19-20x2); Torch
Current Conditions in Effect: Piranha Strike, Weapon Finesse

Used Items:
---
[/sblock]
 

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