[LPF] Veiled Antics

Lindeloef

First Post
180px-Robert.png


The ranger finishes his drink. "Yes, I am ready to leave."

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

log in or register to remove this ad

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine led you all out of the Dunn Wright Inn and you walked to a place nearby where you could purchase some cloaks to help disguise your conspicuous appearances.

A short while later you were back on the street and heading to the neighborhood where the abandoned warehouse was supposed to be. Jasmine stopped you at an intersection. There were no other pedestrians in sight up ahead.

"The old cooper's warehouse is up ahead, the second building on the right."

[sblock=Tactical Map]
LPFVAEnc1Map00A_zpsc2c6c16f.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock]
 

Lindeloef

First Post
180px-Robert.png


"Is that the main entrance that my eyes spy ahead?" The ranger asks. "Then I suggest we go to the right here and cycle around the back of the warehouse. Seeing whats what."

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

Aura

Explorer
Charity, Human Female
Charity nods in assent, her eyes scanning her surroundings actively as the group closes in on the site in question. As she walks, she uses her pole-arm like a walking stick, business end up and haft down.

[sblock=Gear]I'm making the brave assumption from the way we progressed the plot that picking up adventuring gear from home was no significant issue, considering the way Jasmine allowed for such things, but just didn't want unnecessary delays.[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine confirms Robert’s question with a nod, “Yes, that would be the most likely entrance.”

“You all are the experts,”
she added with a gesture for you to go ahead and lead the way.

[sblock=Tactical Map]
LPFVAEnc1Map00A_zpsc2c6c16f.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock] [sblock=GM Note]
Aura said:
I'm making the brave assumption from the way we progressed the plot that picking up adventuring gear from home was no significant issue, considering the way Jasmine allowed for such things, but just didn't want unnecessary delays.
Yes, Charity got her gear. Sorry, I meant to write that in the narration, but forgot.

Just so you both know, when I provide a tactical map that is the cue for you all to provide grid coordinates when you move your characters around.[/sblock]
 

Aura

Explorer
Charity, Human Female
A bemused expression comes over the red-head's face upon being labeled an expert by her employer. "In that case," she begins, using a subdued voice, "I expertly recommend going quietly. Well, to the best of our ability, anyway…"

With that, Charity reduces speed and moves to the intersection to get a view down the side-streets.

[sblock=Move]Drop speed, double move to I-3. Stealth is +0, Perception is +8.[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

Lindeloef

First Post
180px-Robert.png


Seeing the red head move forward towards the entrance, Robert shakes his head. "That's not what I meant with cycling around the back." Robert curses and points towards the alley to his right past Jamir.

He sighs and then proceeds to follow Charity.

[sblock="move and question"]

Move to I6, Stealth is +12 and Perception is +10 (Favored Terrain: Urban)

Question: what is that "drop speed" thing you did? I am not that familiar with 3.PF rules and I cannot find it in the srd.

[/sblock]

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

Aura

Explorer
[sblock=Stealth]I was merely referring to the idea that you can only move half speed or less and still get a regular Stealth roll. If you move faster, there is a penalty. So Charity or Robert's stealth move is 15', assuming no penalty, which gives a double move of 30' (she moved 25').[/sblock]
 

perrinmiller

Adventurer
BardAvatar1_zps91b65909.jpg

Jamir made a silent gesture of buttoning his lip at the suggestion of being quiet and stealthy. He flattened against the wall and moved sideways down the street for a few steps. Then he realized that was ridiculously conspicuous and just walked normally with slow movements to minimize the sound he footsteps made on the stone paving of the street.

“Are we cutting over here to check out the back?” he whispered.

[sblock=OOC]Move to J4
Stealth +6 [/sblock][sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: None

Bardic Performances (lingering 2 rnds): 12/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 4/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock]
 

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine said nothing and followed after. She moved very quiet, more so than Jamir at least and possibly better than Robert too.

You did not see anyone lurking down either side streets.

[sblock=Tactical Map]
LPFVAEnc1Map00B_zps79ca7bb7.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock] [sblock=GM Note]Aura’s correct. Typically movement is half when trying stealth unless you want to take the penalties. However, we are not in combat rounds so you don’t have to worry about actual speed at the moment. ;)[/sblock]
 

Remove ads

Top