[LPF] Warehouse Sitting

toasterferret

Explorer
Darius looks back at the newcomer and gives a quick nod

"Well met, My name is Darius, and the ugly one is Zaphyn" he says, indicating the demon.

Sssssplendid.... another mortal, and thisss one sstinks of celessstial filth...." the demon whispers, narrowing his eyes at the cleric before turning back around and continuing to scuttle down the tunnel.
 

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Son of Meepo

First Post
Rince eyes narrowed as the focused on the demon and then he looked back at Darius. "Is that pest... pestering you? I could try to banish it for you."
 

Korsakovia

First Post
"I am Zhen Yu" she said with a quick glance at the newcomer over her shoulder. "Leave the demon, Sir Rinse. He's somewhat useful as a shield." She grimaced at the putrid odor in the air. "The tunnels lead to a sewer somewhere."

[sblock=Mini Stats]
capturejd.png
capturejd.png

Zhen Yu
Initiative: +2
Current Effects: None
AC: 15 (13 Flat-footed, 12 Touch)
HP: 10/10
Move: 20'
CMB:+ 0 CMD: 12
Fort: +1 Reflex: +2 Will: +2
Weapon in Hand: None

Weapons:
Mace, Heavy: Attack: +00 Damage: 1d8+0
Dagger: Attack: +00 Damage: 1d4+0
Th. Dagger: Attack: +02 Damage: 1d4+0
X-bow, Lt: Attack: +02 Damage: 1d8+0
Normal Bolts (50)[/sblock]
 

Son of Meepo

First Post
"We may need light, but I've heard a sewer is not a place to bring a hot flame. I have sunrods, which I don't think burn quite as hot. Not as good as a magical torch, but such is beyond my means."
 

toasterferret

Explorer
Darius merely chuckles at Rince's inquiry.

The demon's hissing voice can be heard from the tunnel up ahead.

"You can try mortal, it would be the lassst thing you did before I ssssent you back to your gods..."

OOC: I currently have a light spell active on myself Rince
 

Korsakovia

First Post
"Sir Darius, would you be leading the way then?" Zhen Yu asked. "The longer we wait, the more distance the thieves put between themselves and us."

[sblock=Mini Stats]
capturejd.png
capturejd.png

Zhen Yu
Initiative: +2
Current Effects: None
AC: 15 (13 Flat-footed, 12 Touch)
HP: 10/10
Move: 20'
CMB:+ 0 CMD: 12
Fort: +1 Reflex: +2 Will: +2
Weapon in Hand: None

Weapons:
Mace, Heavy: Attack: +00 Damage: 1d8+0
Dagger: Attack: +00 Damage: 1d4+0
Th. Dagger: Attack: +02 Damage: 1d4+0
X-bow, Lt: Attack: +02 Damage: 1d8+0
Normal Bolts (50)[/sblock]
 

Rhydius

First Post
As the party moves down the slightly sloping tunnel, they come to a larger area where the thieves had obviuosly been spending their sleep time. Scraps of cloth that might loosely be referred to as blankets lay atop wooden planks in several places. The smell of sewer is obvious to you now, though this place has it's own unique odor. The tunnel continues on from the far side this "room."
[sblock=ooc]For now I'm assuming the marching order to be:
Zaphyn, Darius, Zhen, Rince
If anyone wants to change that around a bit just say so.[/sblock]
 


Korsakovia

First Post
Zhen shook her head as she held up a hand to her nose in a vain attempt to block some of the smell. "No. I doubt there is anything of value in here."

[sblock=OoC]
Marching order is ok for me.
[/sblock]

[sblock=Mini Stats]
capturejd.png
capturejd.png

Zhen Yu
Initiative: +2
Current Effects: None
AC: 15 (13 Flat-footed, 12 Touch)
HP: 10/10
Move: 20'
CMB:+ 0 CMD: 12
Fort: +1 Reflex: +2 Will: +2
Weapon in Hand: None

Weapons:
Mace, Heavy: Attack: +00 Damage: 1d8+0
Dagger: Attack: +00 Damage: 1d4+0
Th. Dagger: Attack: +02 Damage: 1d4+0
X-bow, Lt: Attack: +02 Damage: 1d8+0
Normal Bolts (50)[/sblock]
 

Son of Meepo

First Post
"We can clean up once the thieves are dealt with," the newcomer declared.

Rince unhooks the sling from his belt and loads a bullet into it.

[sblock=Mini Stats]
Miroku-head.jpg

Rince Laur
Initiative: +0
Current Effects: None
AC: 16 (16 Flat-footed, 10 Touch)
HP: 10/10
Move: 20'
CMB: +2 CMD: 12
Fort: +3 Reflex: +0 Will: +4
Weapon in Hand: Sling (loaded)

Weapons:
Longsword: Attack: +02 Damage: 1d8+2
Sling: Attack: +00 Damage: 1d4+2
Normal Bullets (20)
*+1 to attack and damage vs government officials of Rorn

Channel Energy: 1d6. Can choose to heal living creatures, harm undead (Will 18; half) or harm evil outsiders (Willl 16; half)
Remaining: 6/6 per day.

Touch of Glory: +1 to Cha-based skill or ability check. Ability lasts for 1 hour or until expended.
Remaining: 5/5 per day.

Inspiring Word: +2 morale to attack rolls, skill checks, ability checks, and saving throws for 1 round to one creature within 30'.

Spells: 0 - Guidance, Read Magic, Stabilize
1st - Magic Stones [], Moment of Greatness [], Shield of Faith* []
* Domain Spell[/sblock]
 

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