Lvl 3 Human V Assassin Rogue in Combat Heavy Campaign.

delph

Explorer
for darvision - 1 lvl Shadow Sorcerer (char 13 is easy to meet for Rogue) and you get darvision and some good spells and cantrips for rogue.
 

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And it's superior darkvision - so you beat anything but drow...

He gets Darvision as a Gloomstalker Ranger from 3rd level. As mentioned, Gloomstalker works wonders on an assassin for the 1st round Nova strike.

Darkvision, invisibility in darkness, Pass without trace on the spell list, an extra attack on the 1st round of combat (when Assassinate is active) and the initiative boost to ensure you get the 'auto-crit' part of Assassinate off during round 1 against surprised enemies (you only get the auto-crit part if you start the combat unnoticed rendering your opponent surprised AND you go before your target in round 1).

Id move straight to Gloomstalker if I was the OP. I'd do 5 levels there and then maybe back to Assassin.
 

Garyda

Villager
@Gladius Legis Awesome, thanks for input. I will probably stick to assassin. 2 more questions. Damage wise best thing is hand xbow with xbow expert, sharpshooter, and 20 dex correct? Also how would you suggest dealing with no dark vision when sneaking and scouting? (I can't wait till observant and Night vision goggles lol)
Get Blind fight early...
 

dmnqwk

Explorer
If you're playing an Assassin, and you frequently get the opportunity to assassinate, don't forget how powerful Action Surge is.
On your turn you make your attack as normal, then with your action surge you ready an action to attack as soon as someone else begins a turn.

A level 5 Assassin with a Rapier is going to strike for 3d8+6d6+4 when assassinating (1d8 booming blade, 2d8 rapier due to crit, 6d6 from your 3d6 sneak dice critting) for an average of 38.5. Then each round you'll be dealing 2d8+3d6+4 or 23.5

A level 3 Assassin 2 Fighter with the same stuff will strike for 6d8+8d6+10 (2 lots of 1d8 booming blade, 2d8 rapier crit, 4d6 sneak dice AND dueling style; but no feat to bump dex) which'll average 65. The other rounds you will deal 2d8+2d6+5 or 21.

As a level 20 Assassin, you'll be looking to death attack for a Booming Blade strike with your +3 Rapier to deal 6d8+20d6+8, all doubled by death attack, for 210 points.

However... if you went Half-Orc Sword Bard 9 Assassin 3 Gloomstalker 3 Echo Knight 3 Paladin 2 you'd be able to score 27d12+2d10+88d8+162 damage, which averages 767. This is achieved by:
1. Half Orc adding an extra dice of weapon damage on crits, so each greataxe is 3d12 (av 22 through fighting style)
2. 8 Divine Smites, using 1 6th, 2 5th, 3 4th and 3 3rd level slots for 38d8 (3rd level is 4d8 smite, the rest are 5d8)
3. Sword Flourish and Dread Ambusher bonuses total 1d10 and 2d8 since one is once per turn the other per action.
4. NO SNEAK DAMAGE because you're using a greataxe
5. Great Weapon Master Feat, +3 weapon and Str 20 in the calculations.
6. GWM feat bonus attack is the 9th attack.

This is entirely to help you avoid worrying about number crunching, because while it's fun to theorycraft insane damage rolls (also please note the above involves NO SETUP since that's pointless in these situations) just stick to playing what you'll find the most fun.
 

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