Paelias Blueshadow
Level 6 Eladrin Warlock (Dark)
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Pealias hails from Xanitia, displaying the pride shared by most from this country, but not the kindness. Little is known how he acquired his arcane powers, but they seem neither to hail from arcane study, nor a connection to the fey or awakened dragon's blood.
What is known, is that he joined the Silver Society to gain access to their lore and power, only taking missions reluctantly. But if he does, he enjoys to overwhelm foes with his dark magic.
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[sblock=character sheet]level 6
Eladrin, Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Dark Pact
FINAL ABILITY SCORES
Str 10, Con 14, Dex 11, Int 18, Wis 8, Cha 19.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 11, Int 15, Wis 8, Cha 16.
AC: 22 Fort: 18 Reflex: 22 Will: 22
HP: 51 Surges: 8 Surge Value: 12
TRAINED SKILLS
Perception +8, Streetwise +12, History +14, Arcana +14, Intimidate +12
UNTRAINED SKILLS
Acrobatics +3, Bluff +7, Diplomacy +7, Dungeoneering +2, Endurance +5, Heal +2, Insight +2, Nature +2, Religion +7, Stealth +3, Thievery +3, Athletics +3
[sblock=Features]
Prime Shot
Shadow Walk
Darkspiral Aura: You have the Darkspiral Aura pact boon. As your cursed enemies fall in battle, your Darkspiral Aura grows in power. You can unleash it on an enemy, blasting its mind and body.
When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, add 1 to your Darkspiral Aura. Your Darkspiral Aura has a starting value of 0, and it resets to 0 when you take a short rest or an extended rest.
Once per round as a free action when an enemy makes a melee attack or a ranged attack against you, you can use your Darkspiral Aura as an immediate interrupt, dealing 1d6 necrotic and psychic damage to that enemy for each point of your Darkspiral Aura’s current value. If this attack deals less than 12 damage, the value of your Darkspiral Aura becomes 0. If this attack deals 12 damage or more, you can cause the enemy to be weakened for its attack (which means the attack deals half damage), and the value of your Darkspiral Aura becomes 1.
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FEATS
Level 1: Superior Implement Training (Accurate rod)
Level 2: Rod Expertise (HotFK)
Level 4: Improved Defenses
Level 6: Killing Curse
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Surperior Implement Training - Can use listed superior implement. Gives a +1 bonus to hit, in this case
Rod expertise - +1 to hit with rod-implement attacks/tier and the rod acts as a light shield (+1 AC/Reflex)
Improved Defenses - +1 to all NAD/tier.
Killing Curse - change warlock curse damage from d6 to d8.
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POWERS
Eldritch Blast: Eldritch Strike (PH1 Series)
Warlock encounter 1: Shadow Tentacles (HoS)
Warlock daily 1: Web of Shadows (HoS)
Warlock utility 2: Caiphon's Leap (AP)
Warlock encounter 3: Void Blast (HoS)
Warlock daily 5: Deathly Conduit (HoS)
Warlock utility 6: Mirror Darkly (HoS)
[sblock=Power details]
ATTACK
Eldritch Strike
At-Will Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 1d8 + 4 damage, and you slide the target 1 square.
Special: This power counts as a melee basic attack.
Spiteful Glamor Warlock (Dark) Attack 1
At-Will ✦ Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: +11 vs. Will
Hit: 1d8 + 6 psychic damage, or 1d12 + 6 psychic damage to a target at maximum hit points.
Shadow Tentacles Warlock Attack 1
Encounter Arcane, Cold, Implement, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target : Each creature in the burst
Attack: +11 vs. Reflex
Hit: 1d10 + 6 cold damage , and the target is slowed until the end of your next turn.
Void Blast Warlock Attack 3
Encounter Arcane, Implement, Psychic, Shadow, Zone
Standard Action Close blast 3
Target: Each creature in th e blast
Attack: +11 vs. Will
Hit: 2d6 + 6 psychic damage.
Effect: The blast creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight.
Web of Shadows Warlock Attack 1
Daily Arcane, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: +11 vs. Reflex
Hit: 2d6 + 6 necrotic damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that willingly enters the zone is immobilized until the end of its next turn.
Deathly Conduit Warlock Attack 5
Daily Arcane, Implement, Necrotic, Shadow, Teleportation
Standard Action Area burst 1 with in 10 squares
Target: Each creature in the burst
Attack: +11 vs. Fortitude
Hit: 2d6 + 6 necrotic damage. and the target is blinded (save ends).
Miss: Half damage.
Effect: Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst .
UTILITY
Caiphon's Leap Warlock Utility 2
Encounter Arcane, Teleportation
Immediate Reaction Personal
Trigger: An enemy cursed by you hits you with a melee attack
Effect: You reduce the damage you take by 4. You then teleport 2 squares.
Mirror Darkly Warlock Utility 6
Encounter Arcane, Conjuration, Shadow, Teleportation
Minor Action Ranged 5
Effect: You conjure a shade in an unoccupied square within range. The shade occupies its square and lasts until the end of your next turn. The shade can be attacked. It uses your defenses, and it is destroyed if it takes any damage.
While the shade persists, you are insubstantial and you can use your space or the shade's space as the origin of your attacks.
Aftereffect: You can teleport to a square formerly occupied by the shade.
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ITEMS
Adventurer's Kit, Summoned Leather Armor +2, Accurate rod of Stolen Starlight +2, Longsword, Deep-Pocket Cloak +2, Headband of Perception (heroic tier), Potion of Vigor (heroic tier) (2), Potion of Resistance (heroic tier), 30 gp[/sblock]
I chose many HoS powers, but I have included the mechanics with my sheet.
The character emphasis a bit the secondary controller role of the warlock.