Ideas for more exploits:
Front Line Leader
Gain +1HP per Warlord level
Improved Encampment
If the Warlord is both present and conscious when the camp is being set up and watches set all characters gain advantage on Passive Perception and Wisdom (Perception) checks till the party breaks camp. Any perception checks to find the camp are made with disadvantage.
Defensible Position
The Warlord and any ally with the area of his aura increase the AC bonus granted by cover by +1 and ignore any effect that ignores cover bonuses. If the Warlord and allies spend 10 minutes fortifying the cover is increased by one level.
Warlord's Banner
Prerequisite: 5th Level
The Warlord (or his group) has a banner that when openly borne aloft increases his aura by +10ft (as well as being easier to see for effects that require Warlord to be seen). An Intelligence (History) may provide information about the Warlord and/or his group, the DC set by DM dependent upon fame.
Front Line Leader
Gain +1HP per Warlord level
Improved Encampment
If the Warlord is both present and conscious when the camp is being set up and watches set all characters gain advantage on Passive Perception and Wisdom (Perception) checks till the party breaks camp. Any perception checks to find the camp are made with disadvantage.
Defensible Position
The Warlord and any ally with the area of his aura increase the AC bonus granted by cover by +1 and ignore any effect that ignores cover bonuses. If the Warlord and allies spend 10 minutes fortifying the cover is increased by one level.
Warlord's Banner
Prerequisite: 5th Level
The Warlord (or his group) has a banner that when openly borne aloft increases his aura by +10ft (as well as being easier to see for effects that require Warlord to be seen). An Intelligence (History) may provide information about the Warlord and/or his group, the DC set by DM dependent upon fame.