cignus_pfaccari said:I always found that a smidge overpowered for a +1 effect. Maybe it's just me, but having a 50% chance of getting one or two extra attacks' worth of damage on a longsword hit seems like it should be more than a +1. (Edit) Even with the 25% chance of rolling a one, and just dealing regular weapon damage, that's still not enough of a downside.
I mean, heck, our powergamer DM used it on everything when he was playing.
Brad
Umm, being that I just got the book the other day, I haven't had a chance to really delve into it. I am curious though, where do you read this assumption in MIC? I can't say that I have found anything that suggests this.Arnwyn said:There is no "well yeah", on ENWorld at least. I have yet to see anyone even suggest that no character should have an item worth more than about 1/8 of a character's total wealth at a particular level (which is exactly what the MIC is saying).
Yeah.. I looked at that and said, "What are they smoking?" I use 1/4 wealth for design paradigms, and it works out quite well.There is no "well yeah", on ENWorld at least. I have yet to see anyone even suggest that no character should have an item worth more than about 1/8 of a character's total wealth at a particular level (which is exactly what the MIC is saying).
I wonder how many people here think that no character lower than about 9th-11th (11th specifically, 9th as a "small exception") should have a +2 weapon...
It doesn't state it right out -you have to do a little math, but it's in the back of the book, where they explain the "item levels" system.Umm, being that I just got the book the other day, I haven't had a chance to really delve into it. I am curious though, where do you read this assumption in MIC? I can't say that I have found anything that suggests this.
Kerrick said:Yeah.. I looked at that and said, "What are they smoking?" I use 1/4 wealth for design paradigms, and it works out quite well.
So you make sure no single item on the character is worth more than 25% of the total wealth? I have never really looked at the treasure of the players that way, maybe I should see how the wealth is distributed. Have you used this method up into high levels?
Considering they have weapons and armor listed on the item levels table, I'd say no. And... has anyone else noticed that you wouldn't have a +6 weapon under that system until 41st level?Hmm, I wonder if the 1/8 guideline actually means 1/8 excluding weapons and armor and shield...
Yup, exactly so. What Kerrick said.Kerrick said:Yeah.. I looked at that and said, "What are they smoking?" I use 1/4 wealth for design paradigms, and it works out quite well.
It doesn't state it right out -you have to do a little math, but it's in the back of the book, where they explain the "item levels" system.
Edheldur said:Follow up question: Were the pricing guidelines for the "big six" changed at all? (I recall reading somewhere that it's now cheaper to add the big six enhancements to existing magic items than it was before).
If you are referring to the tables on page 227 - these are for npcs, so you have to compare it to npc wealth. Take level 7 for example: the most expensive items are set at 1/4 wealth!Kerrick said:Yeah.. I looked at that and said, "What are they smoking?" I use 1/4 wealth for design paradigms, and it works out quite well.
It doesn't state it right out -you have to do a little math, but it's in the back of the book, where they explain the "item levels" system.