Right, they're mainly designed for NPCs, and they do very well in that regard. However, it states in the paragraphs above Table 6-3 (which is the item levels table):If you are referring to the tables on page 227 - these are for npcs, so you have to compare it to npc wealth. Take level 7 for example: the most expensive items are set at 1/4 wealth!
All items in the book use this level system - that's how they came up with the levels. Therefore, all PCs are constrained by it, if the DM chooses to use it as a guideline.Coincidentally, an item's level also provides a useful guideline to the DM as to when such an item becomes appropriate for the PCs. In general, PCs should own items of their own level or lower.
So... what was the point of using item levels again? *scratches head*Be warned that this system consciously trades precision for speed... it does [not] replicate what you could purchase with the "normal" system available. When making an important NPC, building a player character's equipment list for a long-term campaign, or designing a treasure hoard... consider using the normal rules in place of these.
Speed for random NPCs, rather than intricate types like master villains or PCs.Kerrick said:So... what was the point of using item levels again? *scratches head*
What way were they?Nightfall said:I think there is no point to this book other than to confuse the hell out of us people that liked magic items the way they were. Or at least something like they were.