thundershot
Adventurer
I got this book last week, and after days perusing it, I already want a MIC v2!!
VirgilCaine said:Personally, a RESTRICTION like that is distasteful to me. More, smaller items being more effective, well, that's up to the PCs to decide. I go with 1/2 wealth.
just__al said:Seems to have worked out well. I don't want to see somebody come in with an intelligent greatsword and a loin cloth...
Indeed - I did notice that, and that does put it closer to a 25% limit.SteveC said:Just a brief note on the "item level" system. After reading it, you can trade in two items of a particular level for one of the next level up. The book mentions that this is a way for a character to have one or two powerful items, at the expense of most of the rest of their equipment. So it is possible for a PC or NPC to have a more powerful item than "normal" and still use the system.
Thought you'd like to know.
Arnwyn said:Indeed - I did notice that, and that does put it closer to a 25% limit.
But still, wow... that's a far cry from the 50% that some ENWorlders use. And I do wonder what the WotC designers' assumption was/is when they develop CRs. 25 point buy? Check. GP wealth per level? Check. Maximum value of magic item? Maybe 25%...(?)
[Note that my MIC-related posts re: Item Levels are just a musing about the assumptions and expectations built into the system - knowing the guidelines allows me to better understand how the decisions I make affect the game.]
Yeah, it's under "A la Carte Shopping." They provide this section if you're in a rush, or don't know how (or are uncomfortable with) making/equipping a PC above 1st level. It says to check the NPC lists at your level for a rough idea of what you'll need, then gives you a remaining budget after you buy all that stuff. With the remainder, you spend 50% on a weapon, 75% of what's left on armor, and the rest on miscellaneous items - stat booster first, then whatever else you want and can afford.PHB2 has a "how to buy" guide, I don't have it handy, but IIRC a weapon was suggested as 40-50%, then armor and other stuff.
If the DM rolls out in the open, instead of rolling in secret to determine what the party gets, then he's an idiot, and he deserves what he gets. Random treasure should always be vetted for appropriateness before it's handed off to the players, no matter if the DM's doing it beforehand, when they find the loot, or after they crack open the chest in the town to see what's inside.I thought that the table had one big advantage. If you are a lazy dm, and randomly generate treasure, the table heavily nixes the risk of having an item way above character level. Using the DMG system, a (VERY LUCKY) roll on the major magic item table might mean that 10th level party beating 10th level monster gets a staff of power. BAD idea. And resentment if DM takes it away from party.
It would seem that way, yes... but they've also got those rules for combining several enchantments into one item. For instance, you have a Rog 18 (440K gp). He can get:One thing to consider with the whole "lower max gold per item" thing that's going on in the tables, is this is exactly the mindset MIC is encouraging. Look at the prices of most of the items, they are very very cheap. I think the MIC is encouraging players to have lots of little toys instead of throwing all their gold into a few uber items. The tables simply reinforce this further.