Kerrick said:It would seem that way, yes... but they've also got those rules for combining several enchantments into one item. For instance, you have a Rog 18 (440K gp). He can get:
Bracers of armor +7 with +6 Dex (103K)*;
Amulet of natural armor +5 with +4 Con (74K)*;
Ring of protection +5 with a +10 skill bonus for climbing (55K)*;
Ring of mind shielding (8K);
Rapier +7 (market value, 98K);
Dagger/short sword +3 (market value, 18K);
Shortbow +3 (market value, 18K);
Cloak of resistance +4 (16).
That's 390K, meaning I've still 40,000 gp to spend on miscellaneous things, and I've still managed to get most of my "big six" items - a weapon, armor, two stat boosters, natural armor, and save bonus.
[I think I got those prices right; the paragraph in the MIC that explains combined item pricing is really ambiguous and unclear.]
It's pretty simple, really. If you want only big-six enchantments on an item, you add up the individual costs without any +50% fee for extra enchantments on the same item. You only pay the +50% extra if you want more than one funky special effect.
So:
Bracers of armor +7 with +6 Dex = 7^2*1000 + 6^2*1000 = 85000
Amulet of natural armor +5 with +4 Con = 5^2*2000 + 4^2*1000 = 66000
Ring of protection +5 with a +10 skill bonus for climbing = 5^2*2000 + 10^2*100 = 60000