Shrapp Hamnier
Explorer
Jump Stone
Wondrous Item, rare
Jump stones are not attuned to individuals, but to each other. A stone may be attuned to up to 9 other stones at any given time (so 10 stones may all be attuned to each other, though the other stones attuned to one stone need not be the other stones attuned to another). To attune or unattune two stones to each other, one must spend 24 hours meditating and psychically binding or unbinding the stones to each other. Only two stones can be involved in this ritual at a time.
Each stone has 12 charges, and regains 1d4+1 of its used charges each sunrise. While holding a stone you may spend a given number of charges to perform one of the following actions:
1 charge: You may telepathically send a message to any number of creatures possessing any number of other stones attuned to it.
3 charges: You may teleport next to another stone as long as it is on the same plane and is within 500 feet.
5 charges: You may attempt to teleport another attuned stone and the creature possessing it to a space next to you. A willing creature instantly teleports to you, but an unwilling creature may make an intelligence saving throw (DC 10 plus your intelligence modifier) to avoid being affected. If the stone is more than 500 ft away or if the creature succeeds their save, only one charge is spent but the attempt fails. If the stone has laid untouched and unmoved for 30 days, the attempt is automatically successful, teleporting just the stone.
9 charges: You may force another attuned stone and the creature possessing it to teleport to a space next to you.
Wondrous Item, rare
Jump stones are not attuned to individuals, but to each other. A stone may be attuned to up to 9 other stones at any given time (so 10 stones may all be attuned to each other, though the other stones attuned to one stone need not be the other stones attuned to another). To attune or unattune two stones to each other, one must spend 24 hours meditating and psychically binding or unbinding the stones to each other. Only two stones can be involved in this ritual at a time.
Each stone has 12 charges, and regains 1d4+1 of its used charges each sunrise. While holding a stone you may spend a given number of charges to perform one of the following actions:
1 charge: You may telepathically send a message to any number of creatures possessing any number of other stones attuned to it.
3 charges: You may teleport next to another stone as long as it is on the same plane and is within 500 feet.
5 charges: You may attempt to teleport another attuned stone and the creature possessing it to a space next to you. A willing creature instantly teleports to you, but an unwilling creature may make an intelligence saving throw (DC 10 plus your intelligence modifier) to avoid being affected. If the stone is more than 500 ft away or if the creature succeeds their save, only one charge is spent but the attempt fails. If the stone has laid untouched and unmoved for 30 days, the attempt is automatically successful, teleporting just the stone.
9 charges: You may force another attuned stone and the creature possessing it to teleport to a space next to you.