slight tangent .....
do the rules (yes, i realize it's an incomplete playtest document) have a method for magic item identification? I haven't been able to find one...
historicaly, one way was that if you studied it for 5 minutes of downtime, you could figure out what it is and its properties (which was simple and streamlined but at the same time probably not the 'older edition feel that this edition is aiming for). another way in other editions was that you needed to "play" with it to figure it out as you used it (which made it more of a learn by trial-error thing but also, at least in my games, led to so much delay as people were timidly experimenting in unnecessary detail for fear of saying the wrong thing and getting a curse)
anyway, my point is, if there is a rule for identifying magic items, anyone mind pointing out which document and page number it's on? 'cause i can't see to find it if it's there. (but i've been known to be blind to the obvious before)
Personally, I would LOVE if it was a "play it/use it" kinda default...but I seriously doubt that would fly with a LOT of players.
I don't have the playtest, so if you haven't found one, then I suspect there isn't one "in duh rulz". Perhaps the playtest is leaving it up to the DM, to work with the players, to determine how/when they figure them out...add to that "old school feeling" perhaps?
I suspect, and this is total conjecture on my part, that "Identify", the spell, is going to be making an appearance in later playtests as a "Ritual" (along with the, hopefully, optional rules for Rituals themselves. Personally I'd make that available to mages AND clerics, but that's just me.).
But that is a COMPLETE guess and not based on ANYthing I have read or heard...iow, I have no "in" at WotC.
--SD