Flexor the Mighty!
18/100 Strength!
100 gold for a +1 weapon is a bad idea IMO. 3e's 1000 or whatever was better. I'd go to 10,000 as least though.
100 gold for a +1 weapon is a bad idea IMO. 3e's 1000 or whatever was better. I'd go to 10,000 as least though.
Do you own your own fully automatic machine guns, attack helicopter, and armored personel carrier? If not then you should sell your house, car, and anything else of value and try to buy them. If you don't then you are a fool.
Pardon me sir, but I have just completed the sale of all my belongings and will be purchasing a Bell AH-1Z Viper Attack Helicopter just as soon as I get the rest of the millions of dollars required. Now we'll see who the fool is.
Pardon me sir, but I have just completed the sale of all my belongings and will be purchasing a Bell AH-1Z Viper Attack Helicopter just as soon as I get the rest of the millions of dollars required. Now we'll see who the fool is.
5th edition unfortunately does not support a magic item economy. At least not yet.So I must be missing something right in front of my eyes, but can't for the life of me find the prices for magic items like a simple +1 sword. Where should I be looking?
The traditional approach to the creation of magic items holds that the item to be enchanted must be of masterwork quality, and additionally should be a work of exquisite aesthetic design. These things do not just "play a part," but they are an absolute minimum requirement.A rarity based market is what you see in our world's antiques and arts markets. Craftsmanship and "beauty" plays a part, of course, as does trends and national pride, but in the end it boils down to the fact that people desire what others don't have. Objects need to be rare.
And if just anyone could get their hands on one, the world wouldn't need adventurers.But magic items doesn't work that way. Magic items are tools, with very tangible abilities. These tools let you fly or become strong as an ogre. The most basic example is the magic sword without which you can't kill the monsters.
The default assumption in most editions of D&D has been that "you" are a rare breed. Because there are so few adventurers in the world (and no modern communication networks whatsoever), it makes perfect sense that a magic item economy never evolved. Chances are, in most towns, the only people with any use for magic items are the people you rode into town with.The 5e price scheme implies you only buy magic items to put on your mantlepiece, or to hang as art on your walls. But rich noblemen isn't the customers here, YOU are. And since your life as an adventure hinges on having the right tools for the job, you don't care about esthetics - you care about function.
But magic items doesn't work that way. Magic items are tools, with very tangible abilities. These tools let you fly or become strong as an ogre. The most basic example is the magic sword without which you can't kill the monsters.
The 5e price scheme implies you only buy magic items to put on your mantlepiece, or to hang as art on your walls. But rich noblemen isn't the customers here, YOU are. And since your life as an adventure hinges on having the right tools for the job, you don't care about esthetics - you care about function.