Darkhaunter
Explorer
This thread is for posting Pyro class builds from Magic Skull Games' Grimoire Viperian.
I'd love to see others' builds and ideas, so feel free to post 'em!
"IGNITER" PYRO BUILD
The first suggested build is the Igniter pyro. The Igniter build focuses on maximizing the pyro's mainstay power, the ability to potentially ignite opponents, and two-weapon fighting. More often than not, this is going to be the standard build for most pyro characters or NPCs.
Race: Human, for bonus feat to kick start TWF, stat boost and extra skill points.
Starting Stats:
(15pt standard point buy)
STR 14, DEX 17, CON 12, INT 11, WIS 10, CHA 10.
Basic starting gear: studded leather, shortsword (piercing), handaxe (slashing), (12) torches (bludgeoning + fire and possible igniting), (2) alchemist’s fire, light crossbow, 20 bolts
...................................................................
Skills
All pyros have a fair number of skill points to play with. The most important for the igniter are:
...................................................................
Feats and Ability Choices
Level 1:
Two-Weapon Fighting (shortsword or handaxe in main hand, torch in off-hand)
Weapon Finesse (human bonus)
Level 2:
Igniter talent to improve ignition range
Level 3:
Fire Breather torch attack for an area of effect fire attack
Master of Arson feat to automatically ignite opponents x times per day
Level 4:
ability increase (+1 Dex = Dex 18)
Fire Arrows talent for igniting targets from a distance or helping out your archer allies
Level 5:
Penetrating Torch special attack for getting past fire resistance plus a small damage bonus,
Combat Reflexes feat for extra attacks of opportunity and thus more chances to ignite opponents
Level 6:
Improved Torch and Steel talent for early access to the Improved Two-Weapon Fighting feat
Level 7:
Blazing Torch special attack for greater torch fire damage and imbuing weapons with the flaming quality
Extra Special Torch Attack(Witchlight Torch) feat for inflicting cold damage vs. fire resistant targets
Level 8:
ability increase (+1 Dex = Dex 19)
Brimstone Mixture talent for dealing with fire resistant and even fire immune outsiders
Level 9:
Immolation special torch attack for nastier damage over time on ignited targets
Torch Weapon Mastery feat for increased torch bludgeoning damage and critical threat range
Level 10:
Feat (Master Fire Breather) advanced talent not only increases fire breathing damage but gives a 50% chance to ignite with it, and you can now drink the mixture as a free action
Level 11:
Sparking Torch attack for another area of effect fire attack that can ignite targets or can be used to imbue weapons with the shocking quality
Flaming Weapon Master feat for igniting opponents with a flaming main hand weapon and re-rolling its fire damage
Level 12:
ability increase (+1 Dex = Dex 20)
Greater Torch and Steel talent for early access to the Greater Two-Weapon Fighting feat
Level 13:
Thundering Torch attack for imbuing weapons with the thundering quality
Master Immolator feat for even greater ignited fire damage over time
Level 14:
Improved Evasion talent
Level 15:
Blinding Torch Strike attack
Supreme Fire Breather feat
Level 16:
ability increase (+1 Dex = Dex 21)
Resiliency or Defensive Roll talent
Level 17:
Pyrotechnic Torch or Warding Torch attack
Supreme Immolator feat
Level 18:
Opportunist or Slippery Mind talent
Level 19:
Special torch attack of your choice
Searing Critical feat
Level 20:
ability increase (+1 Dex = Dex 22)
Opportunist or Slippery Mind talent
More builds to come!
I'd love to see others' builds and ideas, so feel free to post 'em!
"IGNITER" PYRO BUILD
The first suggested build is the Igniter pyro. The Igniter build focuses on maximizing the pyro's mainstay power, the ability to potentially ignite opponents, and two-weapon fighting. More often than not, this is going to be the standard build for most pyro characters or NPCs.
Race: Human, for bonus feat to kick start TWF, stat boost and extra skill points.
Starting Stats:
(15pt standard point buy)
STR 14, DEX 17, CON 12, INT 11, WIS 10, CHA 10.
Basic starting gear: studded leather, shortsword (piercing), handaxe (slashing), (12) torches (bludgeoning + fire and possible igniting), (2) alchemist’s fire, light crossbow, 20 bolts
...................................................................
Skills
All pyros have a fair number of skill points to play with. The most important for the igniter are:
- Craft (Alchemy) for alchemist's fire and all the other handy alchemy items. This build has no Int bonus, but since it's a class skill it will get a little boost.
- Perception is just plain good for anyone, and all the better for the pyro since its a class skill
- Stealth for scouting (with your torch doused but at the ready for a quick ignite) and for escaping
- Escape Artist is nice for this high Dex, low Str build
- Ride just for the mobility and leveraging the build's high Dex, and for making fast getaways
- Bluff is not a fantastic choice for a low Cha build, but since it's a class skill it will get a little boost, and the skill may come in handy for dodging the authority's questions...
- Knowledge (arcana),(dungeoneering)and {history) can come in handy for the pyro in search of lost tombs, treasure, and general adventuring
- Use Magic Device will always be handy, though with no Cha bonus, it's iffy
...................................................................
Feats and Ability Choices
Level 1:
Two-Weapon Fighting (shortsword or handaxe in main hand, torch in off-hand)
Weapon Finesse (human bonus)
Level 2:
Igniter talent to improve ignition range
Level 3:
Fire Breather torch attack for an area of effect fire attack
Master of Arson feat to automatically ignite opponents x times per day
Level 4:
ability increase (+1 Dex = Dex 18)
Fire Arrows talent for igniting targets from a distance or helping out your archer allies
Level 5:
Penetrating Torch special attack for getting past fire resistance plus a small damage bonus,
Combat Reflexes feat for extra attacks of opportunity and thus more chances to ignite opponents
Level 6:
Improved Torch and Steel talent for early access to the Improved Two-Weapon Fighting feat
Level 7:
Blazing Torch special attack for greater torch fire damage and imbuing weapons with the flaming quality
Extra Special Torch Attack(Witchlight Torch) feat for inflicting cold damage vs. fire resistant targets
Level 8:
ability increase (+1 Dex = Dex 19)
Brimstone Mixture talent for dealing with fire resistant and even fire immune outsiders
Level 9:
Immolation special torch attack for nastier damage over time on ignited targets
Torch Weapon Mastery feat for increased torch bludgeoning damage and critical threat range
Level 10:
Feat (Master Fire Breather) advanced talent not only increases fire breathing damage but gives a 50% chance to ignite with it, and you can now drink the mixture as a free action
Level 11:
Sparking Torch attack for another area of effect fire attack that can ignite targets or can be used to imbue weapons with the shocking quality
Flaming Weapon Master feat for igniting opponents with a flaming main hand weapon and re-rolling its fire damage
Level 12:
ability increase (+1 Dex = Dex 20)
Greater Torch and Steel talent for early access to the Greater Two-Weapon Fighting feat
Level 13:
Thundering Torch attack for imbuing weapons with the thundering quality
Master Immolator feat for even greater ignited fire damage over time
Level 14:
Improved Evasion talent
Level 15:
Blinding Torch Strike attack
Supreme Fire Breather feat
Level 16:
ability increase (+1 Dex = Dex 21)
Resiliency or Defensive Roll talent
Level 17:
Pyrotechnic Torch or Warding Torch attack
Supreme Immolator feat
Level 18:
Opportunist or Slippery Mind talent
Level 19:
Special torch attack of your choice
Searing Critical feat
Level 20:
ability increase (+1 Dex = Dex 22)
Opportunist or Slippery Mind talent
More builds to come!