tuxgeo
Adventurer
I'm not on board with removing casting mechanics from classes.
However, I also don't have much familiarity with OD&D, Basic, 1E, or 2E, so the following generalization might be misinformed, but here it is: Until 4E "Essentials," the wizard in D&D always had spells that could be cast daily, and a limited number of spells per day that he or she could cast, and a spellbook to hold the wizard's known spells, and the need to "prepare" spells before using them.
To the extent that the above generalization is true, I think that any attempt to strip those mechanics from the wizard class and place them into the system is going to be a less unifying move that it would be to leave those mechanics in that class.
However, I also don't have much familiarity with OD&D, Basic, 1E, or 2E, so the following generalization might be misinformed, but here it is: Until 4E "Essentials," the wizard in D&D always had spells that could be cast daily, and a limited number of spells per day that he or she could cast, and a spellbook to hold the wizard's known spells, and the need to "prepare" spells before using them.
To the extent that the above generalization is true, I think that any attempt to strip those mechanics from the wizard class and place them into the system is going to be a less unifying move that it would be to leave those mechanics in that class.