skelso
First Post
1: Are there limitations in the way that abilities can be added to weapons?
For example, can you create a +1 longsword with Flaming, Frosting, Shocking and Acid as special abilities?
I know that a weapon cannot have more than a total of +10 worth of bonus and abilities, unless it's epic. I know the DMG says you cannot put conflicting enchantments on a weapon. I took that to mean that a weapon could not be both Holy and Unholy. Does that also mean a weapon cannot be both Flaming and Frosting? I've looked through the DMG quite a bit to determine if there's a more specific rule on that, with no luck. Can anyone point me in the right direction?
2: How does bonus damage from effects like Flaming and Frosting effect a golem?
I know that the Golem's "Immunity to magic" means that it is not affected by spells that allow spell resistance. Does this also indicate immunity to extra magic damage from weapon abilities. If it is affected, does it only work when the weapon actually scores some regular damage on the Golem? If the golem has DR10/Adamantine and a flaming sword does 11 regular and 4 fire, that's 5 damage. Then, next round, the flaming sword does 9 regular and 6 fire. That scores no regular damage, so the fire has no effect. A clear explanation would be exceedingly helpful.
Thanks for your help.
For example, can you create a +1 longsword with Flaming, Frosting, Shocking and Acid as special abilities?
I know that a weapon cannot have more than a total of +10 worth of bonus and abilities, unless it's epic. I know the DMG says you cannot put conflicting enchantments on a weapon. I took that to mean that a weapon could not be both Holy and Unholy. Does that also mean a weapon cannot be both Flaming and Frosting? I've looked through the DMG quite a bit to determine if there's a more specific rule on that, with no luck. Can anyone point me in the right direction?
2: How does bonus damage from effects like Flaming and Frosting effect a golem?
I know that the Golem's "Immunity to magic" means that it is not affected by spells that allow spell resistance. Does this also indicate immunity to extra magic damage from weapon abilities. If it is affected, does it only work when the weapon actually scores some regular damage on the Golem? If the golem has DR10/Adamantine and a flaming sword does 11 regular and 4 fire, that's 5 damage. Then, next round, the flaming sword does 9 regular and 6 fire. That scores no regular damage, so the fire has no effect. A clear explanation would be exceedingly helpful.
Thanks for your help.