RUMBLETiGER
Adventurer
Stronghold Builders Guide.
p. 84- Tree of Jaunting. Permanent Tree Stride effect on that specific tree.
Caster level 9, prereqs: Craft Wondrous Item, Tree Stride spell, 22,500gp.
p. 85- Tree of Jaunting, Greater. Like Transport Via Plants, meaning no distance limitations. Simply indicate distance and location you want to go, and you arrive at the nearest tree of the same species.
Caster level 11, Prereqs; Craft Wondrous Item, Transport Via Plants spell, 33,000gp.
Now anyone can teleport like a Druid, without having to be a Druid, or preparing the spell.
1. Plant a Greater Tree of Jaunting at home base.
2. Plant ordinary trees of the same species near each outpost.
3. Plant Trees of Jaunting near each outpost.
4. See that no one can teleport directly into the home base by placing no trees of the same species within the home base and keep the Trees of Jaunting outside the max range of home base. Simply teleport near the outer perimeter, whatever that may be, so that people still need to be allowed in normally.
Distance is now not an issue. A small patrol crew could go literally anywhere, instantly.
Do whatever else you want.
p. 84- Tree of Jaunting. Permanent Tree Stride effect on that specific tree.
Caster level 9, prereqs: Craft Wondrous Item, Tree Stride spell, 22,500gp.
p. 85- Tree of Jaunting, Greater. Like Transport Via Plants, meaning no distance limitations. Simply indicate distance and location you want to go, and you arrive at the nearest tree of the same species.
Caster level 11, Prereqs; Craft Wondrous Item, Transport Via Plants spell, 33,000gp.
Now anyone can teleport like a Druid, without having to be a Druid, or preparing the spell.
1. Plant a Greater Tree of Jaunting at home base.
2. Plant ordinary trees of the same species near each outpost.
3. Plant Trees of Jaunting near each outpost.
4. See that no one can teleport directly into the home base by placing no trees of the same species within the home base and keep the Trees of Jaunting outside the max range of home base. Simply teleport near the outer perimeter, whatever that may be, so that people still need to be allowed in normally.
Distance is now not an issue. A small patrol crew could go literally anywhere, instantly.
Do whatever else you want.