I suspect the reckless sprint option might be a bit strong, but I guess it depends on starting distances, and there is a lot of variability in the chase checks and events.
Reckless Sprint may be strong, yeah, I need to playtest it. The built-in variability might make it a non-issue.
It's from the James Bond 007 RPG. Basically, if you're a pursuer, you might want the prey to go first so you can get a feel for what obstacles lie ahead, or if you actually think you can reach the prey on a sprint you might want to go first. As prey, you probably want to go first to minimize chances of the pursuers firing at you or making a sudden sprint, though you miiight prefer the pursuer go first if you're trying to set up a decoy, confuse them, or see how they'll respond.
Awesome. Great point about clarifying chase rules =/= combat rules.
Totally. I love how you put this, and I was thinking along the same lines.
I made the chase events table deliberately generic. In actual play, however, the DM would adapt them to the specific scenario on the fly. For example, say the PCs are fleeing on horse-drawn sleighs from pursuing wolves. If the PCs roll "paths converge", then maybe there's a downhill slope which the sleigh enters a dangerous slide down, and while sliding one or more of the wolves sliding down the slope come alongside the sleigh. A brief couple of attacks are exchanged before the sleigh takes the lead again, careening onto flat snow at the base of the slope...and the chase goes on!