Guilt Puppy
First Post
I have to say, I agree most of all with babomb at the moment. Here's what I suggest:
Con 13
Int 8
Odd-numbered Con works well for high-HD characters: Since you're starting off with 10 hit points + Con at first level, you're going to have some decent hps going on... Then, you bump up Con at 4th or 8th level, as that early bonus starts to become less significant...
Then:
Dex, Wis: 12 in one, 10 in the other... 12 Dex if you want more melee (even Full-Plate allows for a +1 Dex bonus to AC), Wis if you want any spell-casting ability... Spells, while a significant part of the Paladin, aren't essential, esp. at low levels... By higher levels, hopefully you can get a Wisdom-enhancing item so you can use your Holy Sword to whupp up on evil. However, if your party is low on spell-power, maybe go for the Wis 12 just to get a little bit extra going...
Str, Cha: 17 in one, 14 in the other... 17 Str is probably better unless you actually want to downplay melee. 14 Cha gives you some decent Lay on Hands to work with (it's really rarely good for anything more than stabilizing allies: Look at it this way, even with a +4 Cha, in a party of 4 you're going to be healing one hit point per person per level. 10 hps at 10th level? Not much), and saves aren't as important at lower levels, and at higher levels you can start upping that Charisma with magic... There are some cool bene's to having a high Charisma, but chances are that damaging evil is going to be more important (and 14 is definitely not a low Charisma either)...
As I'd build it:
Str 17
Dex 12
Con 13
Int 8
Wis 10
Cha 14
But then, I hate casting spells, and love chopping up evil. YMMV.
Con 13
Int 8
Odd-numbered Con works well for high-HD characters: Since you're starting off with 10 hit points + Con at first level, you're going to have some decent hps going on... Then, you bump up Con at 4th or 8th level, as that early bonus starts to become less significant...
Then:
Dex, Wis: 12 in one, 10 in the other... 12 Dex if you want more melee (even Full-Plate allows for a +1 Dex bonus to AC), Wis if you want any spell-casting ability... Spells, while a significant part of the Paladin, aren't essential, esp. at low levels... By higher levels, hopefully you can get a Wisdom-enhancing item so you can use your Holy Sword to whupp up on evil. However, if your party is low on spell-power, maybe go for the Wis 12 just to get a little bit extra going...
Str, Cha: 17 in one, 14 in the other... 17 Str is probably better unless you actually want to downplay melee. 14 Cha gives you some decent Lay on Hands to work with (it's really rarely good for anything more than stabilizing allies: Look at it this way, even with a +4 Cha, in a party of 4 you're going to be healing one hit point per person per level. 10 hps at 10th level? Not much), and saves aren't as important at lower levels, and at higher levels you can start upping that Charisma with magic... There are some cool bene's to having a high Charisma, but chances are that damaging evil is going to be more important (and 14 is definitely not a low Charisma either)...
As I'd build it:
Str 17
Dex 12
Con 13
Int 8
Wis 10
Cha 14
But then, I hate casting spells, and love chopping up evil. YMMV.