Animus
Explorer
Man on the Run
So Stormreach is the gateway to Xen'drik as they say, and you're here to explore. You have done your best to keep a low profile and not stir up trouble. So why is it that those thugs are eyeing you?
An Eberron one-shot, and possible mini-campaign.
- D&D 3.5 (Core Books, ECS, Player's Guide to Eberron, UA, Races and Complete Series, other Eberron content on a case by case basis)
- Point Buy system (32): No more than ONE (1) 18, before adjustments
- Starting Level 3: no races with LA greater than +1
- 3000 gp starting wealth (no item greater than ~1200 gp)
- Nonevil alignments
- Weapon groups
- Invisible Castle dice rolling
- DM updates Tu-Th-Sa by 11:59 pm EDT
- Final Characters subject to approval
- Rogue Gallery Thread is here for Man on the Run
- As a houserule, Spot and Listen are rolled into one skill (Notice), Hide and Move Silently as well (Stealth).
- There is no Open Lock skill, that will fall under Disable Device, because well, a lock is a device.
- I am using a revamped version of Diplomacy. See it here.
- HP above first is 1/2 hit die +1 (so 3 for d4, 4 for d6, 5 for d8, 6 for d10, 7 for d12).
- I have changed the way XP works. See the attachment here.
- More details TBD.
Player Roster:
ByteRynn (Hoborne)
Bront (Shadow)
Andor (Aaron d'Tharashk)
Drowned Hero (Qualos)
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