This is a key difference, yes. Minor narrative control is the term used I think. In D&D you could always leverage extra crunch too. Things like add a condition, a penalty to enemy saves, a penalty to enemy attacks (the latter two straight cribbed the the Bard). If you don't have a Bard in your party you could pillage bardic inspiration pretty heavily for ideas. You could also consider employing a flashback mechanic like BitD as part of that minor narrative control. You have lots of cool options.Ah, okay, so declaring a story detail by spending a fate point. You can't do that with Inspiration out of the box, I agree. I'll have to think how that applies to my game, though, since I'm trying to keep things open in a No Myth sort of way.
Well you could always use the Hero Points variant rules from the DMG to mimic Fate points.I think the resemblance of Inspiration to fate points from
In effect a fate point could get everyone home safely ... like a teleport spell/ritual - only the fate point brings down giant eagles that swoop down and grab the party and take them off or something else.In 4e terms invoking a fate point might provide automatic skill challenge success by some interesting narrative fashion possibly 2 successes if your aspect fit very well.
In Fate, a character begins with a high concept and five trouble aspects.
I think the closest thing to a high concept in D&D is a character's class.
Trouble aspects are analogous to a character's personal characteristics, i.e. personality traits, ideal, bond, and flaw.
The idea is not to wed a fate point to a specific effect of course just to give a scale for the kinds of story benefit one might achieve which are within D&D scope and you might allow things of higher level using say 2 fate pointsIn effect a fate point could get everyone home safely ... like a teleport spell/ritual - only the fate point brings down giant eagles that swoop down and grab the party and take them off or something else.
In 4e terms invoking a fate point might provide automatic skill challenge success by some interesting narrative fashion possibly 2 successes if your aspect fit very well.
A skill challenge auto success is like saying yes your ritual to get you to where you need to be is a auto success towards succeeding on the over all task which requires multiple. Which happened to include getting faster to the big city and similar things.You can do that, but the impact you are describing is not commensurate with the impact of invoking an Aspect in Fate. Invoking one Aspect in Fate does not generally mean "auto success" on anything.