Marv
Tough Hero 10, Strong Hero 2
Str 21
Int 10
Wis 9
Dex 12
Con 18
Cha 8
Occupation - Criminal (Bonus Feat - Brawl, Permanent Class Skills - Hide, Move Silently)
Hit points - 10 + 9d10 + 2d8 + 40 = 109
Tough Hero Talents - Remain Conscious, Damage Reduction 3/-
Strong Hero Talents - Melee Smash +1
Saves:
Fort +13
Refl +4
Will +2
Melee +16/+11 Damage 1d8+6
Missile +10/+5
Feats: Alertness, Brawl, Cleave, Endurance, Heroic Surge, Improved Brawl, Improved Damage Threshold, Knockout Punch, Personal Firearms Proficiency, Power Attack, Street Fighting, Stealthy.
Defense 17
Skills: Climb +13, Drive +6, Hide +5, Move Silently +11, Intimidate +9, Knowledge (Streetwise) +3, Spot +11, Listen +3
---
Notes:
There are two problems with this build:
1. He doesn't have enough ranks in Listen or Swim. For Listen, he says about Kevin, "He snuck on me! Nobody sneaks up on me!" when he first encounters him at the farm. For Swim, he demonstrates some proficiency in that when he drives the car off the dock into the water at the beginning of his story. This might be sufficiently covered by his high Constitution and the ability to hold his breath for a long period of time, and his high Strength score would give him the ability to swim far enough to get into the sewer pipe.
2. He doesn't have as many ranks in Hide as I'd like. Marv wasn't a ninja, but he snuck around a lot, and seemed to be able to infiltrate the bishop's compound and the farm successfully. Nobody, except Kevin, ever caught him while he was sneaking.
---
Explanations:
Marv seemed a natural fit for the Tough Hero. One of his defining characteristics is, "I can take it." He's constantly getting dinged and scratched up: jumping through windows and falling several stories onto the street, crashing through the windshield of a police car, knocking down a metal door by repeatedly battering himself against it. In game terms, his scratches and bandages represent his DR. He gets hurt, but he's tough enough that the damage is absorbed as mars on his apperance and scars rather than hit point damage.
He is absolutely ferocious in a brawl. The Brawl feats do not count a person as armed, so his physical attacks will provoke AoO's, but with most combatants in bars and backstreets, Marv is far too tough to be overcome by kicks or punches.
That is, until he fights Kevin. I haven't statted Kevin up in d20 Modern terms, yet, but this is how I see the fight going:
Kevin is a martial artist. He will probably have many levels in Fast Hero, and a high Defense value and Dexterity, making him VERY hard to hit. To represent his nails and his ability to blind people, I would probably create two custom feats, one to represent his sharp nails and his ability to use them for slashing damage, and the other for a special attack which blinds his opponent on a failed save.
The first time Marv and Kevin fight, Kevin gets the drop on him. Marv's Brawl feats, although they allow him to inflict tremendous amounts of damage when he can connect, nevertheless will inspire attacks of opportunity from Kevin every round, giving Kevin an extra attack every round. Kevin also blinds Marv, forcing a 50% miss chance on him. I would probably give Kevin the Spring Attack tree, and high ranks in Tumble, meaning that he can hit a blinded Marv and move away quite easily. The final attack with the sledgehammer represents, to me, a Coup de Grace full round attack. As a GM, I would allow it if someone was blinded and they couldn't detect the location of their opponent, as Marv could never hear Kevin because of a high Dexterity and maxed-out ranks in Move Silently.
In their final fight, Marv distracts Kevin and gets the jump on him. He distracts him, and perhaps even does minor hit point damage in game terms by firing several bullets from his pistol as they close, but Marv isn't as good with a gun as he is with his fists.
Marv gets Kevin into a grapple, and then forces the handcuffs onto him, which prevents him from using spring attack or tumble or moving away from the combat even if Marv is blinded.
Tough Hero 10, Strong Hero 2
Str 21
Int 10
Wis 9
Dex 12
Con 18
Cha 8
Occupation - Criminal (Bonus Feat - Brawl, Permanent Class Skills - Hide, Move Silently)
Hit points - 10 + 9d10 + 2d8 + 40 = 109
Tough Hero Talents - Remain Conscious, Damage Reduction 3/-
Strong Hero Talents - Melee Smash +1
Saves:
Fort +13
Refl +4
Will +2
Melee +16/+11 Damage 1d8+6
Missile +10/+5
Feats: Alertness, Brawl, Cleave, Endurance, Heroic Surge, Improved Brawl, Improved Damage Threshold, Knockout Punch, Personal Firearms Proficiency, Power Attack, Street Fighting, Stealthy.
Defense 17
Skills: Climb +13, Drive +6, Hide +5, Move Silently +11, Intimidate +9, Knowledge (Streetwise) +3, Spot +11, Listen +3
---
Notes:
There are two problems with this build:
1. He doesn't have enough ranks in Listen or Swim. For Listen, he says about Kevin, "He snuck on me! Nobody sneaks up on me!" when he first encounters him at the farm. For Swim, he demonstrates some proficiency in that when he drives the car off the dock into the water at the beginning of his story. This might be sufficiently covered by his high Constitution and the ability to hold his breath for a long period of time, and his high Strength score would give him the ability to swim far enough to get into the sewer pipe.
2. He doesn't have as many ranks in Hide as I'd like. Marv wasn't a ninja, but he snuck around a lot, and seemed to be able to infiltrate the bishop's compound and the farm successfully. Nobody, except Kevin, ever caught him while he was sneaking.
---
Explanations:
Marv seemed a natural fit for the Tough Hero. One of his defining characteristics is, "I can take it." He's constantly getting dinged and scratched up: jumping through windows and falling several stories onto the street, crashing through the windshield of a police car, knocking down a metal door by repeatedly battering himself against it. In game terms, his scratches and bandages represent his DR. He gets hurt, but he's tough enough that the damage is absorbed as mars on his apperance and scars rather than hit point damage.
He is absolutely ferocious in a brawl. The Brawl feats do not count a person as armed, so his physical attacks will provoke AoO's, but with most combatants in bars and backstreets, Marv is far too tough to be overcome by kicks or punches.
That is, until he fights Kevin. I haven't statted Kevin up in d20 Modern terms, yet, but this is how I see the fight going:
Kevin is a martial artist. He will probably have many levels in Fast Hero, and a high Defense value and Dexterity, making him VERY hard to hit. To represent his nails and his ability to blind people, I would probably create two custom feats, one to represent his sharp nails and his ability to use them for slashing damage, and the other for a special attack which blinds his opponent on a failed save.
The first time Marv and Kevin fight, Kevin gets the drop on him. Marv's Brawl feats, although they allow him to inflict tremendous amounts of damage when he can connect, nevertheless will inspire attacks of opportunity from Kevin every round, giving Kevin an extra attack every round. Kevin also blinds Marv, forcing a 50% miss chance on him. I would probably give Kevin the Spring Attack tree, and high ranks in Tumble, meaning that he can hit a blinded Marv and move away quite easily. The final attack with the sledgehammer represents, to me, a Coup de Grace full round attack. As a GM, I would allow it if someone was blinded and they couldn't detect the location of their opponent, as Marv could never hear Kevin because of a high Dexterity and maxed-out ranks in Move Silently.
In their final fight, Marv distracts Kevin and gets the jump on him. He distracts him, and perhaps even does minor hit point damage in game terms by firing several bullets from his pistol as they close, but Marv isn't as good with a gun as he is with his fists.
Marv gets Kevin into a grapple, and then forces the handcuffs onto him, which prevents him from using spring attack or tumble or moving away from the combat even if Marv is blinded.