ohGr
First Post
Notice how class talents only have 6 levels while every other one has 12? A specialization class adds on those 6 other levels, but gives you different bonuses (you keep the original class bonuses).
Each class can select from two different specialization classes (spoilering it, just in case):
[sblock]Soldier
Commando: Weapon damage bonus (%, by level), reduced cool-down for Immunity, Marksman and Assassination.
Shock Trooper: Health and damage protection bonus (%, be level), reduced cool-down for Immunity and Adrenaline Burst.
Engineer
Medic: First Aid and Neural Shock cool-down reduction (%, by level), improves Neural Shock's duration and damage, First Aid heals more and revives downed party members.
Operative: Tech Mine cool-down reduction (%, by level), improves radius and damage of Overload and Sabotage.
Adept
Bastion: Biotic cool-down reduction (%, by level), improves durability and duration of Barrier and allows you to damage targets in Stasis.
Nemesis: Biotic damage/duration bonus (%, by level), improves radius and damage of Warp and greatly improves radius of Lift.
Infiltrator
Commando and Operative.
Sentinal
Bastion and Medic.
Vanguard
Shock Trooper and Nemesis. (Shock Trooper reduces cool-down on Barrier in lieu of Immunity, which Vanguards don't have.)[/sblock]
Each class can select from two different specialization classes (spoilering it, just in case):
[sblock]Soldier
Commando: Weapon damage bonus (%, by level), reduced cool-down for Immunity, Marksman and Assassination.
Shock Trooper: Health and damage protection bonus (%, be level), reduced cool-down for Immunity and Adrenaline Burst.
Engineer
Medic: First Aid and Neural Shock cool-down reduction (%, by level), improves Neural Shock's duration and damage, First Aid heals more and revives downed party members.
Operative: Tech Mine cool-down reduction (%, by level), improves radius and damage of Overload and Sabotage.
Adept
Bastion: Biotic cool-down reduction (%, by level), improves durability and duration of Barrier and allows you to damage targets in Stasis.
Nemesis: Biotic damage/duration bonus (%, by level), improves radius and damage of Warp and greatly improves radius of Lift.
Infiltrator
Commando and Operative.
Sentinal
Bastion and Medic.
Vanguard
Shock Trooper and Nemesis. (Shock Trooper reduces cool-down on Barrier in lieu of Immunity, which Vanguards don't have.)[/sblock]