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Pathfinder 1E Master Components List?

Loonook

First Post
Dear Gentle ENWorlders,

Google has failed me somehow. Our group's spellcaster and I were discussing spell component availability affecting regional casters and came to a sudden realization:

There seems to be no master list of spell components in print.

I've looked around the Internet for a bit but I cannot find it. As our caster is looking to possibly start importing/exporting spell components and other mystical objects I would love to have such a list. Anyone out there have one?

And yes, I understand that the Spell Components Pouch exists. I just liked his idea behind the business and want to move it forward. A list from any edition would work.

Slainte,

-Loonook.
 

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nbrpg

First Post
Hi Loonook.

While this is a bit late, I thought I'd respond anyway.

There is a pretty good spell database on d20pfsrd that has the components listed for every spell. I downloaded their database and broke it down into a list of components, removing all duplicates. It probably isn't 100% accurate and excludes information in the spell descriptions. Here is the list:

1 drop of devil blood or 1 dose of unholy water
1 gp worth of powdered iron
1 iron spike
1 pound of lead or other soft metal worth 2 gp
1,000 gp jacinth
100 gp of emerald dust
100 gp of powdered gemstones
100 gp worth of bloodstone for every ally teleported
2 silver coins
250 gp of powdered amber
5 gallons of water
5 lbs. of powdered silver worth 25 gp
5 pounds of powdered silver worth 25 gp
5 pounds of silver dust, all of which must be sprinkled around the area
50 gp worth of powdered silver
a 3-ft.-diameter circle of powdered silver
a ball of bat guano and sulfur
a ball of hardened tar
a ball of pitch
a basilisk eyelash and gum arabic
a bat's tooth
a bent or tarnished wedding band
a bit of bat fur
a bit of cloth made wet with saliva
a bit of eggshell
a bit of fleece
a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level
a bit of gauze and a handful of ashes
a bit of gauze and a wisp of smoke
a bit of hair, a fingernail, or a similar portion of a creature
a bit of horse hair
a bit of plaster
a bit of soot
a bit of sponge
a bit of sponge, damp with tears
a bit of the chosen element: earth, water, air, or fire
a bit of wool or a small lump of wax
a black gemstone of any kind worth 50 gp
a blend of soil and the caster's blood
a bone from an undead creature
a bone needle and sinew thread
a brass doorknob
a brass key
a broken chain
a broken tool
a bullet
a bundle of sulfur wrapped in cloth
a chameleon scale
a chili pepper
a chip of granite
a chip of mica
a chip of stoneand, a drop of water, and a wood splinter
a chunk of dried lava
a cipher written on a piece of parchment
a clay model of a ziggurat
a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created
a clear crystal or mineral prism
a cocoon tied with string
a coiled length of copper wire wrapped around the palm
a coin
a cold iron nail
a copper piece
a copper rod
a crushed black pearl worth 500 gp
a crushed insect hive
a crystal lens worth 100 gp
a crystal prism
a crystal sphere
a crystal sphere and a pair of small magnets
a crystalline sphere worth 10 gp
a cup of water
a damp piece of cotton
a dart
a dead wasp
a diamond worth 1,000 gp
a document written in the language of the culture to be emulated
a dragon scale
a drop of acid and a black glass sphere
a drop of blood
a drop of blood and a pinch of cinnamon
a drop of blood from each creature to be affected
a drop of blood mixed with earth
a drop of holy water
a drop of honey
a drop of honey and crushed pearls worth 1,500 gp
a drop of mercury
a drop of molasses
a drop of oil and a small piece of flint
a drop of paint and a ball of clay
a drop of sweat
a drop of water
a drop of water and a glass bead
a drop of your blood
a drop of your own blood
a feather or swatch of soft fabric
a few drops of liquor
a few drops of oil and water
a few drops of river water
a few hairs, or a pinch of dungrom a bear
a few hairs, or a pinch of dungrom a bull
a firefly
a fish scale
a flask of acid worth 10 gp
a flask of holy water or 5 pounds of powdered silver worth 25 gp
a flask of quicksilver worth 1,000 gp
a flask of seawater
a flask of unholy water or 5 pounds of powdered silver worth 25 gp
a forked metal rod attuned to the plane of travel
a forked metal rod worth at least 500 gp
a forked twig
a fragment from a Large or larger weapon
a fragment of mammoth tusk
a frog's leg
a gem or crystal worth at least 100 gp
a gem worth 1,000 gp inscribed with the Thassilonian symbol of wrath
a gem worth at least 500 gp
a gemstone worth at least 500 gp
a glass lens
a glass marble or piece of soap
a glass or crystal bead
a gold feather worth 100 gp
a grasshopper's hind leg
a haircale, or feather from your familiar
a handful of ash
a handful of bug carapaces
a handful of clay, crystal, or glass spheres
a handful of copper coins
a handful of crystal marbles
a handful of earth
a handful of ghoul's teeth
a handful of metal pellets or handful of cold ironilver, or adamantine pellets; see descriptions for cost
a handful of pebbles dropped one by one onto the ground
a handful of sand
a hard biscuit
a hard biscuit broken into pieces
a Harrow deck
a hawk's feather
a hollow metal sphere
a holy symbol
a holy symbol of Pharasma/DF
a humanoid thumb bone
a hummingbird's feather
a knife suitable for whittling
a lantern
a leaf
a leaf from a shade tree
a leaf or blade of grass and a drop of water
a leather glove
a leather glove coated in dried embalming herbs
a leather loop or golden wire bent into a cup shape
a leather loop studded with lodestones
a leather strip bound to the target
a length of fine golden chain
a length of wire bent into a circle
a little silk pillow worth 100 gp
a live spider
a locust
a lodestone and a pinch of dust
a lump of alum soaked in vinegar
a magic wand
a marionette's crossbar
a masterwork melee weapon costing at least 300 gp
a medal from a dead Hellknight or a copy of a Chelish opera script, either worth at least 100 gp
a metal or ivory horn
a metal pin
a miniature cloak
a miniature fan
a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp
a miniature of the target siege engine, costing 10 gp
a miniature platinum sword worth 250 gp
a miniature shovel
a mirror
a mixture of oil and water
a morsel of food the animal likes
a much-diluted drop of sun orchid nectar worth 500 gp
a musical instrument
a needle and a dried eyeball
a page from a dictionary
a pair of canine statuettes worth 50 gp
a pair of golden bracelets worth 100 gp each worn by both you and the target
a pair of platinum rings worth 50 gp worn by both you and the target
a part of the animal
a pickled predator's eye
a piece of bone and a piece of raw meat
a piece of bone from any one of your totem animals
a piece of brass
a piece of copper wire
a piece of cured leather
a piece of embroidered cloth no larger than 10-ft. square worth 100 gp
a piece of fletching
a piece of flint and a pinch of silver dust
a piece of gauze
a piece of iron from an iron golem, a hero's armor, or a war machine
a piece of jewelry worth at least 100 gp
a piece of lava rock
a piece of lemon rind
a piece of metal cut from a shield
a piece of mirror and a miniature brass hearing trumpet
a piece of paper with the target's name
a piece of phosphor
a piece of phosphor
a piece of quartz or rock crystal
a piece of rubber dipped in glue
a piece of seaweed
a piece of spent thunderstone
a piece of string and a bit of wood
a piece of string, and ink consisting of squid secretion mixed with black dragon's blood
a piece of the creature whose form you choose
a piece of the creature whose form you plan to assume
a piece of tortoiseshell or turtle shell
a pinch of alum
a pinch of ash
a pinch of brimstone
a pinch of dirt
a pinch of dried red algae
a pinch of dried toadstool
a pinch of dust
a pinch of dust for lower water or a drop of water for raise water
a pinch of dust gathered from a gravestone or sacred shrine
a pinch of dust, embers, wind-blown sand or drops of water, depending on the genie type
a pinch of earth taken from your most favored terrain
a pinch of manure
a pinch of meteoric iron worth 100 gp
a pinch of powdered fool's gold
a pinch of powdered iron
a pinch of powdered moonstone
a pinch of rust
a pinch of salt and pepper
a pinch of sand
a pinch of sand from the Spellscar Desert
a pinch of sand or limestone dust
a pinch of silver dust
a pinch of sulfur and a single shuriken worth 2 sp
a pinch of sulfur and powdered garlic
a pinch of wool or similar substance
a pool of water
a poppy flower
a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects
a potion to be tattooedpecial inks worth 500 gp
a prepared object worth 1,500 gp
a prism
a pugwampi's hair
a quarterstaff that has been carved and polished for 28 days
a queen ant
a rabbit's foot
a rag doll
a reliquary worth 500 gp
a ring of keys
a rose petal and a drop of perfume
a rotten egg or cabbage leaves
a ruby and gold lens worth 1,500 gp
a sapphire worth 1,000 or 5,000 gp
a scale from dragon that produces the energy you seek to absorb
a scale of the dragon type you plan to assume
a scrap of paper torn from a book about monsters
a scrap of parchment
a scrap of sheet music
a set of divination counters
a set of marked sticks or bones worth at least 25 gp
a set of prayer beads or other prayer device worth at least 500 gp
a shard of mirror
a shaving of licorice root
a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite
a shred of raw meat and a splinter of bone
a silver coin
a silver hook
a silver mirror worth 1,000 gp
a silver piece
a single link from a spiked chain
a single piece of ammunition
a sliver of tree bark from a burnt tree from the Uskwood
a small bit of honeycomb and jade dust worth 10 gp
a small black silk bag
a small bladder filled with air
a small block of granite
a small crystal bead
a small crystal or glass cone
a small crystal sphere
a small horn or a glass eye
a small iron ring
a small iron sheet plus gold dust worth 50 gp
a small knife
a small length fine of silver chain worth 100 gp
a small loop of leather
a small mirror
a small piece of a map
a small piece of obsidian
a small pulley
a small replica of you worth 5 gp
a small silver mirror
a small silver rod
a small square of silk that must be passed over the object that receives the aura
a small stalagmite-shaped crystal
a smalltraight piece of iron
a snake scale
a snake's tongue and a honeycomb
a snakeskin
a soft glove
a spent wand
a sphere of glass worth 100 gp and an iron nail, with which you pierce the glass on casting
a spool of thread or string
a sprig of belladonna worth 100 gp
a sprig of mistletoe, and a vial of quicksilver
a sprinkle of flash powder
a square of red cloth
a stick of incense
a stick of incense or a crystal rod
a stick of incense treated with special balms
a stirring spoon
a stone, a twig, and a green leaf
a swan feather
a swatch of black cloth
a tangle of multicolored threads
a thorn
a thorn from a poisonous plant
a thorny vine
a tiny bag and a small candle
a tiny ball of bitumen
a tiny ball of tar
a tiny bell and a piece of very fine silver wire
a tiny fan and an exotic feather
a tiny mirror
a tiny piece of matter of the same sort of item you plan to create with minor creation
a tiny reliquary worth 500 gp
a tiny shard of a mirror
a tiny silver whistle, a piece of bone, and a thread
a tool
a tuning fork
a tuning fork and a quartz crystal
a twig
a vial containing a bit of the caster's breath
a vial of acid worth 10 gp
a vial of ambrosia
a vial of holy water and 25 gp worth of silver dust
a vial of unholy water and 25 gp worth
a wax doll and a vial of acid worth 10 gp
a white ceramic cone or prism
a white feather
a whole fingernail
a wing feather
a wishbone
a wren's egg
a written contract
acorns or holly berries
amber dust to cover circle worth 1,000 gp
an ape or monkey paw
an empty paper cartridge
an empty wooden bowl
an example of the crest or coat of arms
an eye ointment that costs 250 gp
an eyelash encased in gum arabic
an ice sculpture of the target plus powdered rubies worth 50 gp per HD of the simulacrum
an item from the selected creature or creature type
an ivory plaque worth 50 gp
an old reed from a wind instrument
an onyx gem worth at least 10 gp
an onyx gem worth at least 25 gp per Hit Die of the undead
an ornate miniature cannon forged with a drop of your blood that costs 5,000 gp
an owl's beak
any unholy symbol or heretical tome
arrow or crossbow bolt
ash made from burnt thorns
ashes and a vial of holy or unholy water
ashes of a dead animal
bard only
bat fur and a piece of coal
black onyx worth 100 gp per hit die of the target
black powder
burning incense
burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood
butter
chain link
chameleon skin
charcoal
chunk of rotten meat
clay and water
clay, loamand, and an iron blade
cloth and twine
cloth from a ghoul or earth from a ghoul's lair
coal dust
cold iron scepter worth at least 1,000 gp
contact or inhaled poison worth 100 gp
crushed jade worth 250 gp
crystal or gem receptacle worth at least 25 gp
diamond dust 5,000 gp
diamond dust worth 1,000 gp
diamond dust worth 100 gp
diamond dust worth 100 gp or 1,000 gpee text
diamond dust worth 25 gp per target
diamond dust worth 50 gp
diamond dust worth 500 gp
diamond dust worth at least 1,000 gp
diamond powder worth 500 gp
diamond worth 1,500 gp
diamond worth 10,000 gp
diamond worth 25,000 gp
diamond worth 5,000 gp
diamond worth 500 gp
dire wolf tooth
dove's heart
dried blood from an evil outsiderprinkled on the weapon
dried maggots
drop of acid
drop of animal blood
dust and water
earth from a grave
either a pinch of dried carrot or an agate
eye of a mundane salamander
eye of newt
feathers or droppings from an eagle
feathers or droppings from an owl
fine copper wire
fine sand, rose petals, or a live cricket
Fine shovel worth 10 gp
fistful of mithral tacks
fleece and jade dust worth 25 gp
four alabaster canopic jars worth 100 gp each
four mithral daggers, each worth at least 502 gp each
four pieces of ivory worth 50 gp each
fur and a glass rod
fur and two glass figurines
fur from a bloodhound
gem worth 1,000 gp per HD of the trapped creature
gold dust worth 25 gp
goose down
granite and diamond dust worth 100 gp per creature affected
granite and diamond dust worth 250 gp
ground glass
ground mica
hair from a black cat
hairs or dung from a fox
handful of fine sand cast into the air
handful of pebbles
handful of snow, earth, or gravel
herbs and oils worth 2,000 gp
herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area
herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area
holy or unholy symbol costing 500 gp
holy or unholy water and incense worth 500 gp
holy water and incense worth 1,500 gp, plus 1,500 gp per 60-foot cube
hoof shavings from a mule
hot pepper soaked in oil
ice sculpture of the target plus powdered rubies worth 500 gp per HD of the simulacrum
incense and an appropriate offering worth 25 gp
incense worth 250 gp
incense worth at least 25 gp
iron filings
ivory statuette of you worth 1,500 gp
jade circlet worth 1,500 gp
laboratory supplies worth 1,000 gp
lead-based ink worth 50 gp
leaves from a toxic plant
lime, water, and earth
limeand, and a drop of water stirred by an iron spike
lodestone and iron filings
lump of wax
masterwork thieves' tools worth 100 gp
mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp
mercury and phosphorous, plus powdered diamond and opal worth a total of 100 gp
mercury and phosphorous, plus powdered diamond and opal worth a total of 15,000 gp
mercury and phosphorous, plus powdered diamond and opal worth a total of 5,000 gp
mercury and phosphorous, plus powdered diamond and opal worth a total of 500 gp
mercury and phosphorus, plus powdered diamond and opal worth 5,000 gp each
mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp
mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp
mercury, gum arabic, and smoke
miniature broken hourglass
miniature shovel costing 10 gp
musical instrument
obsidian and ash
octopus or squid tentacle
offerings worth 1,250 gp plus payment
offerings worth 2,500 gp plus payment
offerings worth 500 gp plus paymentee text
oils and poisons worth 3,000 gp
oils worth 1,000 gp
One 1,000 gp diamond per target. Each subject must carry the gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.
one fire source
one gold coin
one hard metal bar or rod, which can be as small as a three-penny nail
one melee weapon you are proficient in and you are holding
onyx dust worth 500 gp
onyx sphere worth at least 50 gp
opals worth 500 gp per HD of the target creature, plus other components as specified below
parchment rolled into cone
parchment with a holy text written on it
phosphorus for the warm shield; a firefly or glowworm for the chill shield
piece of seaweed
piece of ship
pieces of a smashed fiddle
pieces of shaved metal
pinch of cat fur
pinch of powdered iron or iron filings
pinch of saltpeter
pinch of sand
pinch of soot and salt
platinum monocle worth 100 gp
powdered adamantine worth 1,000 gp
powdered adamantine worth 100 gp
powdered adamantine, diamond, or mithral worth 200 gp
powdered amber worth 500 gp and a snake scale
powdered bone
powdered corn and a twisted loop of parchment
powdered diamond worth 200 gp
powdered diamond, emerald, ruby, and sapphire dust worth 5,000 gp
powdered diamond, emerald, ruby, and sapphire dust worth 500 gp
powdered herring scales and a vial of will-o'-wisp essence
powdered iron
powdered lead and platinum worth 250 gp
powdered lime and carbon
powdered lodestone and silver worth 100 gp per 40-ft. cube
powdered metal and rare inks worth 100 gp
powdered onyx 10,000 gp
powdered peas and an animal hoof
powdered quartz
powdered silver
powdered turquoise worth 150 gp
puppet strings
quicksilver and an eyelash of a spell-using creature
quicksilver and powdered platinum worth 100 gp
rabbit fur
rare inks worth 250 gp
red, yellow, and blue powder or colored sand
rhubarb leaf and an adder's stomach
rotted meat
rubber tree sap
ruby dust worth 250 gp
ruby dust worth 50 gp
ruby dust worth 500 gp
salt and a copper piece for each of the corpse's eyes
sand, lime, and water
sapphire worth 1,000 gp
scrap of pickled flesh
sesame seeds
short reed or piece of straw
silver crescent worth 5 gp
small wooden replica of an archery target
soft clay
special dust worth 50 gp
special laboratory equipment costing 500 gp
spider web
spittle
sticky tree gum
stone or metal image of your ancestor
strip of rune-inscribed parchment
sunstone and fire source
talc and powdered silver
tallow, brimstone, and powdered iron
target creature's heart
tattooing needle
the armor to be worn
the chest and its replica
the element you plan to assume
the heart of a hen or a white feather
the object to be offered
the original material, which costs the same amount as the raw materials required to craft the item to be created
the skin of a toad
the staff that stores the spell
three nutshells
tiny fruit tarts and a feather
tiny shovel
two eggshells from two different creatures
two flies
two silver coins
two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp
valuable offerings
vellum inscribed with good outsider's name
wine stirred with an owl's feather
wood to be transformed
 

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