Garthanos
Arcadian Knight
Felt like sharing a character design.
He is gruff... but tough he seems immortal ... and is really old.,, some say thousands of years old... but he cant really remember that well.... he is called anceint one by some but doesnt really remember his real name... the sprites call him Master in a language that only he seems to understand... but he will tell you he has had many life times and forgets more than he remembers.
Background: I gave him fugitive from a vengeful rival to represent when he went in to hiding because of an Ancient Purge where most of the wizards of his time went in to hiding. He sometimes thinks he is still in that era.(gives him a really paranoid air).
His powers are almost entirely flavored as faerrie spritelings... ..or feylings
He doesnt really use much stealth directly .... rather the spritelings distract
and bedazzle some times in very subtle ways... those he is employing stealth
against.
He can be built at any level.... with all the amnesia he has it hardly seems to matter.
====== Created Using Wizards of the Coast D&D Character Builder ======
The Ancient One, level 1
Human, Wizard
Build: Summoner Wizard
Arcane Implement Mastery: Tome of Binding
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)
FINAL ABILITY SCORES
Str 8, Con 16, Dex 10, Int 18, Wis 13, Cha 11.
STARTING ABILITY SCORES
Str 8, Con 16, Dex 10, Int 16, Wis 13, Cha 11.
AC: 14 Fort: 14 Reflex: 15 Will: 14
HP: 26 Surges: 9 Surge Value: 6
TRAINED SKILLS
History +9, Arcana +9, Stealth +6, Bluff +6, Nature +6
UNTRAINED SKILLS
Acrobatics, Diplomacy +2, Dungeoneering +1, Endurance +3, Heal +1, Insight +1, Intimidate, Perception +1, Religion +4, Streetwise, Thievery, Athletics -1
FEATS
Wizard: Ritual Caster
Human: Arcane Reserves
Level 1: Arcane Familiar
POWERS
Bonus At-Will Power: Cloud of Daggers
Wizard at-will 1:Magic Missile
Wizard at-will 1: Thunderwave (faerries screaming at the top of there peircing high voices and physically dragging or tipping larger enemies)
Wizard encounter 1: Astral Wasp (tis a faerrie not a bug).
Wizard daily 1: Arcane Whirlwind
Wizard daily 1 Spellbook: Summon Fire Warrior (An insanely enhanced sparkling sprite).
ITEMS
Spellbook
RITUALS
Create Campsite, Make Whole, Brew Potion
Aside from the Brew potions the rest are done by the sprites.
He is gruff... but tough he seems immortal ... and is really old.,, some say thousands of years old... but he cant really remember that well.... he is called anceint one by some but doesnt really remember his real name... the sprites call him Master in a language that only he seems to understand... but he will tell you he has had many life times and forgets more than he remembers.
Background: I gave him fugitive from a vengeful rival to represent when he went in to hiding because of an Ancient Purge where most of the wizards of his time went in to hiding. He sometimes thinks he is still in that era.(gives him a really paranoid air).
His powers are almost entirely flavored as faerrie spritelings... ..or feylings
He doesnt really use much stealth directly .... rather the spritelings distract
and bedazzle some times in very subtle ways... those he is employing stealth
against.
He can be built at any level.... with all the amnesia he has it hardly seems to matter.
====== Created Using Wizards of the Coast D&D Character Builder ======
The Ancient One, level 1
Human, Wizard
Build: Summoner Wizard
Arcane Implement Mastery: Tome of Binding
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)
FINAL ABILITY SCORES
Str 8, Con 16, Dex 10, Int 18, Wis 13, Cha 11.
STARTING ABILITY SCORES
Str 8, Con 16, Dex 10, Int 16, Wis 13, Cha 11.
AC: 14 Fort: 14 Reflex: 15 Will: 14
HP: 26 Surges: 9 Surge Value: 6
TRAINED SKILLS
History +9, Arcana +9, Stealth +6, Bluff +6, Nature +6
UNTRAINED SKILLS
Acrobatics, Diplomacy +2, Dungeoneering +1, Endurance +3, Heal +1, Insight +1, Intimidate, Perception +1, Religion +4, Streetwise, Thievery, Athletics -1
FEATS
Wizard: Ritual Caster
Human: Arcane Reserves
Level 1: Arcane Familiar
POWERS
Bonus At-Will Power: Cloud of Daggers
Wizard at-will 1:Magic Missile
Wizard at-will 1: Thunderwave (faerries screaming at the top of there peircing high voices and physically dragging or tipping larger enemies)
Wizard encounter 1: Astral Wasp (tis a faerrie not a bug).
Wizard daily 1: Arcane Whirlwind
Wizard daily 1 Spellbook: Summon Fire Warrior (An insanely enhanced sparkling sprite).
ITEMS
Spellbook
RITUALS
Create Campsite, Make Whole, Brew Potion
Aside from the Brew potions the rest are done by the sprites.
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