Tetsubo
First Post
I'm looking for opinions on this MoMF build. I'm also looking for suggestions for what the 15th and 18th level Feats should be. TIA.
Name: Dagan Drake
Race: Human Gender: Male Class: Ranger (UA Variant) Level: 1st Alignment: Neutral Good
Str: 10 (2 points) +0
Dex: 10 (2 points) +0
Con: 10 (2 points) +0
Int: 16 (10 points) +3
Wis: 14 (6 points) +2
Cha: 14 (6 points) +2
28 Point Buy
Base Speed: 40
Languages: Common, Elven, Gnome and Sylvan.
HP: 8
Initiative: +0
BAB: + 1
BAB Melee: +1
BAB Missile: +1
Saves: Fort +2, Ref +2 and Will +2 (+2 WS Bonus)
Armour Class: 15 (Studded Leather Armour + Heavy Wooden Shield)
Skills: 1st level points: (6 + 3 (+3 IN Bonus)) x 4 + 4 (Human Bonus) = 40
Each following Ranger level: (6 + 3 (+3 IN Bonus)) +1 (Human Bonus) = 10
Each level of MoMF: (4 +3 (+3 IN Bonus) +1 (Human Bonus) = 8 (goes to 9 at 8th level)
Each level of Nature’s Warrior: (2 + 5 (+5 IN Bonus) +1 (Human Bonus) = 7 (goes to 8 at 20th level)
Class Skills:
Climb (Str)
Concentration (Con)
Craft (bowmaking) (Int) +4 (1 Rank +3 IN Bonus)
Craft (leatherworking) (Int) +4 (1 Rank +3 IN Bonus)
Craft (trapmaking) (Int) +4 (1 Rank +3 IN Bonus)
Craft (woodcraft) (Int) +4 (1 Rank +3 IN Bonus)
Handle Animal (Cha) +3 (1 Rank +2 CH Bonus)
Heal (Wis) +6 (4 Rank +2 WS Bonus)
Hide (Dex)
Jump (Str)
Knowledge (dungeoneering) (Int) +4 (1 Rank +3 IN Bonus)
Knowledge (geography) (Int) +4 (1 Rank +3 IN Bonus)
Knowledge (nature) (Int) +7 (4 Ranks +3 IN Bonus)
Listen (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat)
Move Silently (Dex)
Profession (Wis)
Ride (Dex) +1 (1 Ranks)
Search (Int) +7 (4 Ranks +3 IN Bonus)
Spot (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat)
Survival (Wis) +6 (4 Ranks +2 WS Bonus)
Swim (Str) +1 (1 Rank)
Use Rope (Dex) +1 (1 Rank)
Cross-class Skills:
Bluff (Cha) +3 (1 Rank +2 CH Bonus)
Diplomacy (Cha) +3 (1 Rank +2 CH Bonus)
Knowledge (the planes) (Int)
Knowledge (religion) (Int) +4 (1 Rank +3 IN Bonus)
Knowledge (shapeshifting) (Int) +7 (4 Ranks +3 IN Bonus)
Sense Motive (Wis) +3 (1 Rank +2 CH Bonus)
Feats: 1st level
Alertness (+2 bonus on all Listen checks and Spot checks)
Able Learner (Cross-class skills cost only 1 Skill Point per Rank)
Equipment:
Studded Leather Armour (+3 AC, -1 ACP)
Heavy Wooden Shield (+2 AC, -2 ACP)
Backpack
Bed Roll
Wooden bowl & spoon
Waterskin
Wool Cap
Knee-high Moccasins
Buckskins
1 Longbow (1d8 ×3, 100 ft. RI, Piercing)
1 Handaxe (1d6 ×3, Slashing)
1 Dagger (1d4 19-20/x2, 10 ft. RI. 1 lb. Piercing or slashing)
1 Sling (1d4 x2, 50 ft. RI, Bludgeoning)
1 Club (1d6 x2, 10 ft. RI, Bludgeoning)
40 arrows (in two quivers, one at the belt and one on the back)
Flint & Steel
Belt Pouch (5 gp)
Small repair kit (thread, needles, small knife, twine, extra knocks & arrow heads)
Description:
Personal History:
Goals:
Build Plan: Ranger (UA Variant) 5/Master of Many Forms 10/Nature’s Warrior 5
1st Level: Feats (Able Learner, Alertness & Track), Favored Enemy (Animal), Wild Empathy (+3), Fast Movement (+10 Move)
2nd Level: N/A
3rd Level: Feat (Endurance, Die Hard)
4th Level: +1 IN, Animal Companion (Golden eagle)
5th Level: Favored Enemy (Magical Beasts), Wildshape (1 time/day, Small & Medium animals only), gain one 1st level Ranger spell
6th Level: Feat (Extra Wildshape), Wildshape (4 times/day), Shifter’s speech, Improved Wildshape (Humanoid)
7th Level: Wildshape (5 times/day), Improved Wildshape (Giant; Large)
8th Level: +1 IN, Fast Wildshape, Wildshape (6 times/day), Improved Wildshape (Monstrous Humanoid)
9th Level: Feat (Improved Natural Attack (Claws)), Wildshape (7 times/day), Improved Wildshape (Fey, Tiny)
10th Level: Wildshape (8 times/day), Improved Wildshape (Vermin)
11th Level: Wildshape (9 times/day), Improved Wildshape (Aberration; Huge)
12th Level: Feat (Improved Natural Attack (Bite)), +1 IN, Wildshape (10 times/day), Improved Wildshape (Plant)
13th Level: Wildshape (11 times/day), Improved Wildshape (Ooze; Diminutive)
14th Level: Wildshape (12 times/day), Improved Wildshape (Elemental)
15th Level: Feat (),Wildshape (13 times/day), Improved Wildshape Dragon; Gargantuan), Evershifting Form
16th Level: +1 IN, Nature’s Armament (Wild Growth: Fasting Healing 1), Wildshape (13 times/day), Wilding
17th Level: +1 Ranger level of spell casting, Wildshape (14 times/day)
18th Level: Feat (), Nature’s Armament (Earth’s Resilience: DR 3/-), Wildshape (15 times/day)
19th Level: +1 Ranger level of spell casting, Wildshape (16 times/day)
20th Level: +1 IN, Nature’s Armament (Armour of the Crocodile: +5 AC), Wildshape (17 times/day)
Name: Dagan Drake
Race: Human Gender: Male Class: Ranger (UA Variant) Level: 1st Alignment: Neutral Good
Str: 10 (2 points) +0
Dex: 10 (2 points) +0
Con: 10 (2 points) +0
Int: 16 (10 points) +3
Wis: 14 (6 points) +2
Cha: 14 (6 points) +2
28 Point Buy
Base Speed: 40
Languages: Common, Elven, Gnome and Sylvan.
HP: 8
Initiative: +0
BAB: + 1
BAB Melee: +1
BAB Missile: +1
Saves: Fort +2, Ref +2 and Will +2 (+2 WS Bonus)
Armour Class: 15 (Studded Leather Armour + Heavy Wooden Shield)
Skills: 1st level points: (6 + 3 (+3 IN Bonus)) x 4 + 4 (Human Bonus) = 40
Each following Ranger level: (6 + 3 (+3 IN Bonus)) +1 (Human Bonus) = 10
Each level of MoMF: (4 +3 (+3 IN Bonus) +1 (Human Bonus) = 8 (goes to 9 at 8th level)
Each level of Nature’s Warrior: (2 + 5 (+5 IN Bonus) +1 (Human Bonus) = 7 (goes to 8 at 20th level)
Class Skills:
Climb (Str)
Concentration (Con)
Craft (bowmaking) (Int) +4 (1 Rank +3 IN Bonus)
Craft (leatherworking) (Int) +4 (1 Rank +3 IN Bonus)
Craft (trapmaking) (Int) +4 (1 Rank +3 IN Bonus)
Craft (woodcraft) (Int) +4 (1 Rank +3 IN Bonus)
Handle Animal (Cha) +3 (1 Rank +2 CH Bonus)
Heal (Wis) +6 (4 Rank +2 WS Bonus)
Hide (Dex)
Jump (Str)
Knowledge (dungeoneering) (Int) +4 (1 Rank +3 IN Bonus)
Knowledge (geography) (Int) +4 (1 Rank +3 IN Bonus)
Knowledge (nature) (Int) +7 (4 Ranks +3 IN Bonus)
Listen (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat)
Move Silently (Dex)
Profession (Wis)
Ride (Dex) +1 (1 Ranks)
Search (Int) +7 (4 Ranks +3 IN Bonus)
Spot (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat)
Survival (Wis) +6 (4 Ranks +2 WS Bonus)
Swim (Str) +1 (1 Rank)
Use Rope (Dex) +1 (1 Rank)
Cross-class Skills:
Bluff (Cha) +3 (1 Rank +2 CH Bonus)
Diplomacy (Cha) +3 (1 Rank +2 CH Bonus)
Knowledge (the planes) (Int)
Knowledge (religion) (Int) +4 (1 Rank +3 IN Bonus)
Knowledge (shapeshifting) (Int) +7 (4 Ranks +3 IN Bonus)
Sense Motive (Wis) +3 (1 Rank +2 CH Bonus)
Feats: 1st level
Alertness (+2 bonus on all Listen checks and Spot checks)
Able Learner (Cross-class skills cost only 1 Skill Point per Rank)
Equipment:
Studded Leather Armour (+3 AC, -1 ACP)
Heavy Wooden Shield (+2 AC, -2 ACP)
Backpack
Bed Roll
Wooden bowl & spoon
Waterskin
Wool Cap
Knee-high Moccasins
Buckskins
1 Longbow (1d8 ×3, 100 ft. RI, Piercing)
1 Handaxe (1d6 ×3, Slashing)
1 Dagger (1d4 19-20/x2, 10 ft. RI. 1 lb. Piercing or slashing)
1 Sling (1d4 x2, 50 ft. RI, Bludgeoning)
1 Club (1d6 x2, 10 ft. RI, Bludgeoning)
40 arrows (in two quivers, one at the belt and one on the back)
Flint & Steel
Belt Pouch (5 gp)
Small repair kit (thread, needles, small knife, twine, extra knocks & arrow heads)
Description:
Personal History:
Goals:
Build Plan: Ranger (UA Variant) 5/Master of Many Forms 10/Nature’s Warrior 5
1st Level: Feats (Able Learner, Alertness & Track), Favored Enemy (Animal), Wild Empathy (+3), Fast Movement (+10 Move)
2nd Level: N/A
3rd Level: Feat (Endurance, Die Hard)
4th Level: +1 IN, Animal Companion (Golden eagle)
5th Level: Favored Enemy (Magical Beasts), Wildshape (1 time/day, Small & Medium animals only), gain one 1st level Ranger spell
6th Level: Feat (Extra Wildshape), Wildshape (4 times/day), Shifter’s speech, Improved Wildshape (Humanoid)
7th Level: Wildshape (5 times/day), Improved Wildshape (Giant; Large)
8th Level: +1 IN, Fast Wildshape, Wildshape (6 times/day), Improved Wildshape (Monstrous Humanoid)
9th Level: Feat (Improved Natural Attack (Claws)), Wildshape (7 times/day), Improved Wildshape (Fey, Tiny)
10th Level: Wildshape (8 times/day), Improved Wildshape (Vermin)
11th Level: Wildshape (9 times/day), Improved Wildshape (Aberration; Huge)
12th Level: Feat (Improved Natural Attack (Bite)), +1 IN, Wildshape (10 times/day), Improved Wildshape (Plant)
13th Level: Wildshape (11 times/day), Improved Wildshape (Ooze; Diminutive)
14th Level: Wildshape (12 times/day), Improved Wildshape (Elemental)
15th Level: Feat (),Wildshape (13 times/day), Improved Wildshape Dragon; Gargantuan), Evershifting Form
16th Level: +1 IN, Nature’s Armament (Wild Growth: Fasting Healing 1), Wildshape (13 times/day), Wilding
17th Level: +1 Ranger level of spell casting, Wildshape (14 times/day)
18th Level: Feat (), Nature’s Armament (Earth’s Resilience: DR 3/-), Wildshape (15 times/day)
19th Level: +1 Ranger level of spell casting, Wildshape (16 times/day)
20th Level: +1 IN, Nature’s Armament (Armour of the Crocodile: +5 AC), Wildshape (17 times/day)