I like this version much better, but I dislike the following points:
1. If the summoned monster has a SR the SR applies.
2. The summoner dispells the spell with a targeted dispel magic one one spell spending a spell slot
3. The of both worlds ability.
Each creatured summoned by a master summoner has this ability, each can use the ability once or more per round. The of both world ability is a targeted dispel magic (a greater dispel magic because of lack of a limit) which costs the summoner no action.
The of both worlds ability saves the summoner spell slots and actions.
Is a caster level check an standard action of the spellcaster or does a caster level requires no action?
If you want that the summoned creatures of a master summoner can easier enter a protected area give a small bonus on the SR for entering a protected area only.
1. You change the range of a spell from touch or personal to ranged spell.
2. You change a spell from affecting one person to affect several persons like a mass version of this spell.
3. You give the quicken spell feat for two uses for free
I would allow this ability:
Spell Enhanced Summoning: Twice per day, a master summoner may choose to expend an additional spell of 4th level or lower with a range of Touch or Personal when casting a summoning spell. ONE creature summoned gain the benefit of the spell as if it had been cast on him. The extra spell is treated as a quickened spell for purposes of maximum number of spells per round (only one quickened spell per round). For example, a master summoner could summon celestial black bears and choose to also expend Mage Armor to give one of them the benefit of a Mage Armor spell (+4 AC).
Now the summoned creatures of a master summoner have three opportunities to enter a protected area:farscapesg1 said:Of Both Worlds: Creatures summoned by a master summoner have the ability to bypass protections that would normally keep them out of an area, such as Protection from Evil or Magic Circle against Evil. The master summoner must make a Caster Level check against the spell for each creature. A success means that the creature is not blocked from entering the area and attacking those protected by the spell.
1. If the summoned monster has a SR the SR applies.
2. The summoner dispells the spell with a targeted dispel magic one one spell spending a spell slot
3. The of both worlds ability.
Each creatured summoned by a master summoner has this ability, each can use the ability once or more per round. The of both world ability is a targeted dispel magic (a greater dispel magic because of lack of a limit) which costs the summoner no action.
The of both worlds ability saves the summoner spell slots and actions.
Is a caster level check an standard action of the spellcaster or does a caster level requires no action?
If you want that the summoned creatures of a master summoner can easier enter a protected area give a small bonus on the SR for entering a protected area only.
You are mixing different aspects.farscapesg1 said:Spell Enhanced Summoning: Twice per day, a master summoner may choose to expend an additional spell of 4th level or lower with a range of Touch or Personal when casting a summoning spell. All creatures summoned gain the benefit of the spell as if it had been cast on them. The extra spell is treated as a quickened spell for purposes of maximum number of spells per round (only one quickened spell per round). For example, a master summoner could summon celestial black bears and choose to also expend Mage Armor to give them each the benefit of a Mage Armor spell (+4 AC).
1. You change the range of a spell from touch or personal to ranged spell.
2. You change a spell from affecting one person to affect several persons like a mass version of this spell.
3. You give the quicken spell feat for two uses for free
I would allow this ability:
Spell Enhanced Summoning: Twice per day, a master summoner may choose to expend an additional spell of 4th level or lower with a range of Touch or Personal when casting a summoning spell. ONE creature summoned gain the benefit of the spell as if it had been cast on him. The extra spell is treated as a quickened spell for purposes of maximum number of spells per round (only one quickened spell per round). For example, a master summoner could summon celestial black bears and choose to also expend Mage Armor to give one of them the benefit of a Mage Armor spell (+4 AC).