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Meadyaon

Meadyaon

First Post
I am going for Frightful Presence because that feat fits more with I want. Should I get Improved Initiative? Would using a two-handed sword or sword and board be better for him? Should I have points in the skill intimate? What other feat do think might help my character out?

How would I do him if i want him to have the ability to cast clerical spells as a priest of Hextor?

 

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A couple thoughts:

Daunting presence is good. Just remember that it won't stack with another shaken effect and that the DC to resist this is affected by your charisma. So you can't dump charisma.

If you want to intimidate you HAVE to put ranks in it. Your opponent gets a big bonus to resist it so you want to make sure you have as big a bonus as you can. Exotic Weapon Master (Complete Warrior) lets you add your Base Attack Bonus to your intimidate check and they are intimidated for several rounds, not just one.

In terms of weapons, go with your gut and what you think your character looks like, uses, and likes. Now I will say that if you want a tower shield, fighter is the only way to get it for "free". Otherwise, you're spending precious feats.

Spells can be a good addition to your abilities, but you may be spreading yourself thin. You'll need good stats in 4 out of your 6. It's doable though and seems to work since your character is a devout follower of Hextor.

Have you considered Pious Templar instead of Warpriest? It would reduce your multiclassing, give you spells and some neat abilities and ties your character to not only his belief in Hextor but a (un)holy site of your deity. Pious Templar is in Complete Divine.

As for Improved Initiative, if you go primarily fighter you'll have plenty of feats and it never hurts to go first in combat.
 




RUMBLETiGER

Adventurer
Faiths and Pantheons has info on all the deities.

While I generally don't trust Wiki-anything for solid D&D info, in my opinion they're really useful for deity info.

Here's Hextor. Not only will it tell you info on him, but every other source you can find that info.
 

Meadyaon

First Post
So making him a Cleric of Hextor would be better option then making him a Warrior? If I go the Warrior route what would a good fighter based class for him to take? Would taking another class be of any benefit to my character?

I want him to have grafts that will help him out in combat if there are any.

Should I take feats relate to using two-handed weapons?

How good are the following feats? Imperious Command & Dread Tyranny? What are some good intimidation based feats that might help my character out?
 
Last edited:

TKDB

First Post
As far as classes go, clerics actually tend to be better melee fighter than any class actually made for melee combat. You don't have quite as good BAB or HP as a combat class, but they're still not bad, and you get spells that more than make up for the difference. Divine Power and Righteous Might will be your bread and butter once you get access to them. And then you have a whole slew of other useful spells at your disposal on top of that, so not only are you very effective in combat, you also have plenty of ways to contribute outside of combat. Cleric would also help a bit with the intimidation side, because it helps justify putting some extra points in Cha -- Cha determines the number of turn undead attempts you get per day, and there are a number of feats that let you spend turn undead attempts for various benefits. And many of the benefits provided by these feats key off your Cha bonus. Plus Righteous Might, one of your staple mid-level combat buffs, gives you a size increase, which means you get a bonus to intimidate smaller creatures and you threaten a larger area, which gives you more flexibility on whom you can attempt to intimidate.
On the other hand, though, clerics don't get intimidate or bluff (which gives a +2 synergy bonus to intimidate if you have 5 or more ranks in it) as class skills. The Dread Tyranny feat helps with that, though -- just make sure you max out the skill once you get it as a class skill. Then just buy up Bluff cross-class to get the synergy bonus, and you'll be doing pretty well for yourself.

If you do go the cleric route, the Ordained Champion prestige class in Complete Champion would be perfect for what you're wanting to do. As a cleric of Hextor, all you need to do to qualify is put 7 ranks into Knowledge (religion) -- which you'd want to do as a cleric even if you weren't going for this PrC -- and get Weapon Focus (flail). If you can, try to talk your DM into letting the heavy flail count as one of Hextor's favored weapons, since two-handed weapons are far and away the best choice for dishing out the hurt in melee. Ordained Champion costs you two levels of spellcasting, but gives you all kinds of awesome abilities for fighting. While you can get Weapon Focus (flail) simply by selecting the War domain, it's actually better for you to take two other domains (it's up to you which ones) and spend the feats on flail proficiency and focus. When you start Ordained Champion, you gain the War domain if you don't have it already, and you can trade in the granted powers from your other domains to make up for the feats you spent qualifying for the PrCs. Since the granted powers from the other domains Hextor offers are all pretty wimpy, this is a pretty favorable trade, and you wind up with no net loss of feat slots and access to spells from three different domains rather than two.

Alternatively, if you don't go the cleric route, the Pious Templar PrC mentioned earlier in the thread is definitely a good choice. It's not very difficult to qualify for (though spending your already limited skill points on the cross-class Knowledge (religion) kind of hurts), and it's loaded with awesome abilities, including some limited divine spellcasting. Also, if you're going with a fighter base, it might be worthwhile to use the Zhentarim Soldier substitution levels from the Chamions of Valor web enhancement. It gives you Bluff as a class skill so you can get that synergy bonus, you get Skill Focus (Intimidate) as a bonus feat at 3rd level, and you can demoralize enemies with the Intimidate skill as a swift action at 9th level. That last one's a pretty big deal. And unlike most alternate class features, you give up absolutely nothing for these. The only catch is that technically you need to belong to a setting-specific organization, but that's purely a fluff thing. Given that the main point of the substitution levels is that you belong to an organization of evil warriors that recognize the power of intimidation, which sounds exactly like the character you have in mind.

For feats, Imperious Command is great for intimidators, and while I've never looked at Dread Tyranny before, it looks pretty great to me. Adding Str to your Intimidate checks in addition to Cha means you don't need to load up on Cha quite so much, and it adds some pretty good spells to your class list. Getting frightful presence (either through the feat of that name from the Draconomicon or the Dreadful Wrath feat, if the Cha prereq for Frighful Presence proves to be too steep) helps with softening up weaker enemies (if they become shaken from your frightful presence, you can escalate that to frightened with a successful Intimidate attempt, and the shaken condition penalizes their ability to resist your Intimidate), but has weaknesses that others have mentioned earlier in the thread.

One thing you definitely should go for is the Never Outnumbered skill trick from Complete Scoundrel. Once per encounter, you can use an Intimidate check to demoralize everyone within 10 ft rather than just a single enemy you threaten like with a normal Intimidate check.

Finally, on the subject of two-handed weapons vs sword-and-board: As I mentioned, two-handers are by far the best way to dish out lots of damage in melee, because not only do they have bigger damage dice and add 1.5x your Str bonus to damage instead of just your Str bonus, they also give you doubled returns from the Power Attack feat (which you should definitely take even if you don't use a two-handed weapon, btw). However, if you're going for the Pious Templar or Ordained Champion PrCs, you might want to use a sword-and-board (or rather, flail-and-board), since you'll be sinking feats into getting better at using a one-handed weapon (Hextor's favored weapon, the flail). However, as I mentioned above, you might be able to talk your DM into allowing the heavy flail to count so you can still use a two-handed weapon.
http://dndtools.eu/feats/players-guide-to-faerun--22/dreadful-wrath--751/
 

Meadyaon

First Post
I am going make him a Cleric of Hextor and I going for the Ordained Champion PrCs. I would like him have to a good amount of levels as a Cleric of Hextor so he gets a good amount of spells. The reason was I made him a Cleric of Hextor was I was think it a route then way i was going to with him. I was original going to have him get 6-10 level of fighter then multiclass as Cleric of Hextor.

What do you think of him having the Domains of Domination and War? I know I want as one of two Domains.

How would I do his armor since I want to the armor be evil looking?

I am also going to make him Lawful evil.
 


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