Camelot
Adventurer
Rhythm of the Dance brings up some curious issues. At first, it seems like you could just move normally then switch to get the +2 while your enemies attack, then switch back on your turn to move normally and then back again when your turn is done.
It gets complicated when you think about opportunity attacks. If I move my full speed and provoke an opportunity attack after already moving almost the whole way (more than -2 speed), can I switch to gain the +2 bonus? With a speed of, say, 6, could I move 2, provoke an OA, free action switch to gain defense bonus, free action switch back after the OA, and continue to move 4 more squares?
It seems like it is either pointless to have the speed penalty, and you should go with a static +2 AC and Reflex while in cloth (because if you allow leather and hide on top of that with Dex being important...yeesh), or that you should make the switch a minor action or doable once per round.
I agree that the monk's Full Discipline is absolutely perfect for this class, and I don't see how you could pass up on it. If you don't have the PHB3, here's a brief overview. All at-will and encounter powers have the Full Discipline keyword. They each have two "techniques," an Attack Technique (which is a standard action) and a Movement Technique (which is a move action). You can use only one Full Discipline power per round (unless you spend an action point), and once you do, you can use either the standard action, the move action, or both. Each technique requires the full action to use, so if you use both techniques, you only get one more action, minor, that turn.
I hate to disappoint, but this class seems a bit specific flavorwise. I think it could be done either as a bard build, or surprisinly well as a monk build. It certainly seems very psionic; you have such control over both your mind and your body, just like the monk. Then you could have the option to forgo weapons and attack with monk unarmed strike, which seems very dancer-like, you'd have the Full Disciplines right there, you'd have Unarmored Defense already, as well as other defense boosts. The only things are that you'd use Dex primarily and you'd be a striker, but you could have Cha secondary and make the controller aspects so powerful that it would overshadow or at least equal the striker aspects.
In fact, let me try...
Dancing Feet Monk
Primary Ability: Dexterity
Secondary Ability: Charisma (whereas the other monk builds are Strength and Wisdom)
Flurry of Blows: You gain the dancing feet flurry of blows power.
Mental Grace: You gain a +1 bonus to Reflex. This bonus increases to +2 at 11th level and +3 at 12st level.
Dancing Feet Flurry of Blows - Monk Feature
At-Will * Psionic
Free Action (Special) - Melee 1
Trigger: You hit with an attack during your turn
Effect: You can shift 1 square.
Target: One creature
- Level 11: One or two creatures
- Level 21: Each enemy adjacent to you
Effect: The target takes damage equal to 2 + your Charisma modifier. If the target wasn't targeted by the triggering attack, you gain a +2 bonus to AC and Reflex against attacks made by the target until the start of your next turn.
Level 1 At-Will Disciplines (which is what all psionic powers are called, but you can change it if you desire)
Swirling Wind - Monk Attack 1
At-Will * Full Discipline, Implement, Psionic
Attack Technique
- Standard Action - Melee touch
- Target: One creature
- Attack: Dexterity vs. Reflex
- Hit: 1d10 + Dexterity modifier damage, and you can slide the target 1 square to a square adjacent to you.
- - Level 21: 2d10 + Dexterity modifeir damage.
Movement Technique
- Move Action - Personal
- Effect: You shift 1 square and can pull a creature 1 square into the square you just left.
You get the idea. I'm not sure about the balance, but I just wanted to present to you the idea. Of course, it's your creation, so don't take my suggestion as an encroachment on your design.
Honestly, though, I wouldn't play this class. Like I said, it's too specific, and the monk can already achieve the same flavor while having really fun powers. Keep it up, though!
It gets complicated when you think about opportunity attacks. If I move my full speed and provoke an opportunity attack after already moving almost the whole way (more than -2 speed), can I switch to gain the +2 bonus? With a speed of, say, 6, could I move 2, provoke an OA, free action switch to gain defense bonus, free action switch back after the OA, and continue to move 4 more squares?
It seems like it is either pointless to have the speed penalty, and you should go with a static +2 AC and Reflex while in cloth (because if you allow leather and hide on top of that with Dex being important...yeesh), or that you should make the switch a minor action or doable once per round.
I agree that the monk's Full Discipline is absolutely perfect for this class, and I don't see how you could pass up on it. If you don't have the PHB3, here's a brief overview. All at-will and encounter powers have the Full Discipline keyword. They each have two "techniques," an Attack Technique (which is a standard action) and a Movement Technique (which is a move action). You can use only one Full Discipline power per round (unless you spend an action point), and once you do, you can use either the standard action, the move action, or both. Each technique requires the full action to use, so if you use both techniques, you only get one more action, minor, that turn.
I hate to disappoint, but this class seems a bit specific flavorwise. I think it could be done either as a bard build, or surprisinly well as a monk build. It certainly seems very psionic; you have such control over both your mind and your body, just like the monk. Then you could have the option to forgo weapons and attack with monk unarmed strike, which seems very dancer-like, you'd have the Full Disciplines right there, you'd have Unarmored Defense already, as well as other defense boosts. The only things are that you'd use Dex primarily and you'd be a striker, but you could have Cha secondary and make the controller aspects so powerful that it would overshadow or at least equal the striker aspects.
In fact, let me try...
Dancing Feet Monk
Primary Ability: Dexterity
Secondary Ability: Charisma (whereas the other monk builds are Strength and Wisdom)
Flurry of Blows: You gain the dancing feet flurry of blows power.
Mental Grace: You gain a +1 bonus to Reflex. This bonus increases to +2 at 11th level and +3 at 12st level.
Dancing Feet Flurry of Blows - Monk Feature
At-Will * Psionic
Free Action (Special) - Melee 1
Trigger: You hit with an attack during your turn
Effect: You can shift 1 square.
Target: One creature
- Level 11: One or two creatures
- Level 21: Each enemy adjacent to you
Effect: The target takes damage equal to 2 + your Charisma modifier. If the target wasn't targeted by the triggering attack, you gain a +2 bonus to AC and Reflex against attacks made by the target until the start of your next turn.
Level 1 At-Will Disciplines (which is what all psionic powers are called, but you can change it if you desire)
Swirling Wind - Monk Attack 1
At-Will * Full Discipline, Implement, Psionic
Attack Technique
- Standard Action - Melee touch
- Target: One creature
- Attack: Dexterity vs. Reflex
- Hit: 1d10 + Dexterity modifier damage, and you can slide the target 1 square to a square adjacent to you.
- - Level 21: 2d10 + Dexterity modifeir damage.
Movement Technique
- Move Action - Personal
- Effect: You shift 1 square and can pull a creature 1 square into the square you just left.
You get the idea. I'm not sure about the balance, but I just wanted to present to you the idea. Of course, it's your creation, so don't take my suggestion as an encroachment on your design.
Honestly, though, I wouldn't play this class. Like I said, it's too specific, and the monk can already achieve the same flavor while having really fun powers. Keep it up, though!