[sblock=Sorry again]
Forgot about wild step. (I keep thinking of it as "forest walk" and applying only in trees.)
If you have a power or feature or something that lets you do stuff, please mention it in the action so I know!
(I was just kidding about the curse, I knew what he meant.)
[/sblock]
Balth backs away from the menacing statue, his elven agility keeping him surefooted on the treacherous ice, and sinks an arrow into its chest as he goes. His followup shot misses by an inch. The arrow remains sticking out from between two metallic plates for a few moments, but then the creature lunges forward and it jerks, snaps, and is ground to splinters as the plates slide together. The create grabs Balth in its savage jaws, shakes him back and forth like a hound worrying its prey, and drops him to lie bleeding on the ice. It turns its attention to Janus, jaws gaping.
Murphy runs forward to take a place at the end of the row of statues. He ducks his head out to fire an eldritch blast at the other defender, but the awkward angle spoils his aim and the shot impacts the cocoon of ice around the tower, without effect.
His target, not noticing the missed attack, weaves its head back and forth, darting towards first Larinza, then Shorrin. At last it settles on a target and lunges forward in a bite - and its jaws snap shut around empty air as Shorrin jerks his swordarm back out of the way.
[sblock=Status]
Balth shifts to K7 and shoots Iron Defender 4 for 7 damage.
Murphy moves to E8 and shoots Iron Defender 1,
missing with a 14.
Iron Defender 4 moves to J6 and bites at Balth again,
hitting with an 18 for 7 damage, dropping him to 0 hp.
Iron Defender 1 attacks Shorrin,
missing with a 17.
Janus's turn!
23 - Balth (
0/22 hp, Hunter's Quarry on Iron Defender 4,
dying)
23 - Murphy (
17/26 hp, cursed Iron Defender 1, concealed until end of next turn)
22 - Clay Scout at J14 (38 damage)
8 - Iron Defender 4 at I5 (
31 damage)
22 - Iron Defender 1 at J10 (
17 damage)
19 - Iron Defender 2 at M7 (51 damage, marked by Shorrin)
16 - Iron Defender 3 at J7 (41 damage)
13 - Janus (
14/22 hp)
4 - Shorrin (
18/33 hp)
6 - Larinza (
13/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
[/sblock]