The new spell in Xanatars guide, mental prison, made me do a double take.
First, it does 5d10 psychic damage with or without a INT save.
If the save is failed, it imposes the restrained status on the target for the duration of the spell...no repeat saves per turn.
Lastly, if the target moves or attacks, they receive 10d10 damage and the spell ends. The movement does not need to be voluntary, so there are many ways to achieve this (grapple + drag, thorn whip cantrips, etc). Or leave the target restrained and play piñata with it until it decides to move or attack back.
Any one of these features would make a really good spell—having all three seems obvious overkill.
Thoughts?
ive only skimmed through Xanathars guide, but it looks like there are a bunch of really strong/imbalanced features. Eldritch Strike’s auto prone feature is like super gravy
First, it does 5d10 psychic damage with or without a INT save.
If the save is failed, it imposes the restrained status on the target for the duration of the spell...no repeat saves per turn.
Lastly, if the target moves or attacks, they receive 10d10 damage and the spell ends. The movement does not need to be voluntary, so there are many ways to achieve this (grapple + drag, thorn whip cantrips, etc). Or leave the target restrained and play piñata with it until it decides to move or attack back.
Any one of these features would make a really good spell—having all three seems obvious overkill.
Thoughts?
ive only skimmed through Xanathars guide, but it looks like there are a bunch of really strong/imbalanced features. Eldritch Strike’s auto prone feature is like super gravy