Terreron Keldare
Female Human BoEMII variant Bard 23
Alignment: Chaotic Good
Height: 5' 8''
Weight: 146lbs
Hair: Golden Blonde
Eyes: Emerald Green
Age: 33
Str: 8 (-1)
Dex: 17 (+3) [+4 gloves of Dexterity]
Con: 11 (+0)
Int: 12 (+1)
Wis: 11 (+0)
Cha: 22 (+6) [+4 earrings of Charisma]
Class and Racial Abilities: 1 bonus feat at first level, +4 skill points at first level and 1 extra skill point per level thereafter. Weave Note, Evasion, Weave Chords, Improved Evasion, Spellsongs, Bardic Knowledge +27.
Hit Dice: 23d6
HP: 91
AC: 22 (+3 Dex, +9 armor)
Init: +3 (+3 Dex)
Speed: 30ft
ACP: -1
Saves:
Fortitude +6 [+7 base, +0 Con, +3 from cloak, +1 Epic]
Reflex +8 [+13 base, +3 Dex, +3 from cloak, +1 Epic]
Will +12 [+13 base, +0 Wis, +3 from cloak, +1 Epic]
BAB: +18/+13/+8
Melee Atk: +18/+13/+8 (1d4+1d6 electricity+1d6 sonic/19-20/x2/P, Fa’rallan, +1 shocking, sonic dagger)
Ranged Atk: +25/+21/+16 (1d8+4/x3/60 ft./P, Fotuna, +4 harpbow)
Skills:
Appraise +10 [9 ranks, +1 Int]
Bluff +25 [15 ranks, +6 Cha, +4 Epic Reputation]
Diplomacy +20 [10 ranks, +6 Cha, +4 Epic Reputation]
Gather Information +23 [13 ranks, +6 Cha, +4 Epic Reputation]
Intimidate +10 [+6 Cha, +4 Epic Reputation]
Knowledge (arcana) +18 [17 ranks, +1 Int]
Knowledge (architecture and engineering) +2 [1 ranks, +1 Int]
Knowledge (geography) +2 [1 rank, +1 Int]
Knowledge (history) +2 [1 rank, +1 Int]
Knowledge (local) +2 [1 rank, +1 Int]
Knowledge (nature) +2 [1 rank, +1 Int]
Knowledge (nobility and royalty) +12 [11 ranks, +1 Int]
Knowledge (the planes) +9 [8 ranks, +1 Int]
Knowledge (religion) +2 [1 rank, +1 Int]
Listen +26 [26 ranks, +0 Wis]
Perform (harp) +38 [26 ranks, +6 Cha, +2 MW instrument, +4 Epic Reputation]
Sleight of Hand +11 [3 ranks, +3 Dex, +5 Filcher’s Friend ring]
Sense Motive +24 [24 ranks, +0 Wis]
Spot +12 [24 cc ranks, +0 Wis]
Feats:
Obscure Lore (1st level)
Accompaniment (human bonus 1st level)
Point Blank Shot (3rd level)
Intensify Song (6th level)
Vivify Song (9th level)
Amplify Song (12th level)
Sustain Song (15th level)
Mirror Sight (18th level)
Epic Reputation (21st level)
Epic Leadership (epic bard bonus 23rd level)
Languages: Common, Halfling
Spells
Spellnotes
17 spellnotes per day, DC 17
Balance
Burst of Speed
Cushion Fall
Deflect Blow
Influence
Inspire Courage
Minor Healing
Misdirected Sound
Momentary Disappearance
Momentary Protection
Personal Knowledge
Songstrike
Sonic Dart
Sonic Stab
Stun
True Language
Whisper
Spellchords
12 spellchords per day, DC 19
Channel Sound
Create Object
Disappear
Disguise
Heal Wound
Levitation Chord
Oathchord
Recall Tale
Sense Auras
Sense Lies
Silent Chord
Swift Song
Spellmelodies
7 spellmelodies per day, DC 20
Destroy Utterly With Sound
Disrupt Body
Disrupt Magic
Harmony of Flight
Remove Condition
Sonic Wall
Song of Vitrification
Equipment:
Wearing:
Courtier’s outfit (with 50 gp worth of jewelry), green and gold leathers and linen, with gold and emerald jewelry.
Earrings of Charisma +4 – as per cloak of Charisma +4, appears as tasteful emerald earrings.
Gloves of Dexterity +4
+5 glammored chain shirt
+3 cloak of resistance
Filcher’s Friend ring – from Arms and Equipment guide, adds +5 to Pick Pocket checks for metallic objects.
Ring of elemental resistance, major
Harper's Pin - as ring of mind shielding
Ring of wishes – spent
Slippers of spider climb
Fortuna – harpbow, a +4 shortbow in the form of a masterwork harp, wrapped with a faerie fire ribbon that illuminates targets hit with faerie fire.
20 arrows in a quiver
Belt pouch – contains 20 gp, 9 sp, 8 cp, a portable hole, and a small steel mirror
Two daggers in wrist sheaths
1 silver dagger in a boot sheath
Fa'rallan on belt sheath
Magical red rose that always smells sweet
On Sunshine (light palomino mare)
Bit and bridle
Riding saddle
Saddlebags
Tied to saddle
Waterskin
Wineskin full of rose wine
50 ft. hemp rope
Backpack (tent tied to outside of backpack)
In Backpack attached to back of Sunshine’s saddle
2 different entertainer’s outfits, one red, one yellow
Courtier’s outfit in blue with sapphire jewelry
Midnight blue gown, with emerald tiara, necklack, rings, and earrings, good enough to wear to a Countess’ ball
Tastefully cut adventurer’s clothes
1 sack full of 20pp, 6054gp. 19sp, 18cp
Bedroll
Potion of glibness
6 Potions of cure light wounds
Potion of delay poison
Potion of Charisma
4 alchemist's fire bullets
Right saddlebag
20 arrows in quiver
Personal grooming kit (brush, comb, soap, washcloth, nail file)
Horse grooming kit (currycomb, brush, hoofpick)
Rosewater Shampoo
Magnifying glass in protective pouch
4 sunrods
Left saddlebag
14 days worth of trail rations
3 sacks, one of which contains 800gp and 10pp.
Whetstone
Dried fruit
Mess kit (pot, bowl, plate, utensils, etc.)
Spices and seasonings (packets of salt, basil, sage, cinnamon, etc.)
Total Money: 20pp, 958gp, 9sp, 8cp
Appearance:
Tesseron is tall for a woman, well built with a generous figure. Her long golden hair is usually braided around her head, with allowances for current fashion trends. Her clothes are always of impeccable taste, with a fair amount of jewelry, and she usually carries her harp, Fortuna, at her side at all times.
When not adventuring she tends to wear a courtier’s outfit or an entertainer’s outfit, whichever is appropriate for the venue, always with a tasteful amount of jewelry. She prefers emeralds above all stones, as they match her eyes.
Personality:
Tesseron is a fairly cheerful person, always willing to share her music to whomever will hear it. A free spirit who has truly discovered the pleasures of the open road, she’s become more disdainful of authority, or more precisely oppressive authority, as time goes on.
She has a silver tongue and is rather good with people. She tends to talk to people in all walks of life easily, being able to fit in at many social levels. Tesseron adores dressing people up, and considers herself to be somewhat of an expert on fashion. She’s never happier than when she’s dressing for a party or helping someone else do so.
However, she’s hardly a frail court flower. Tesseron has spent some time on the road and isn’t afraid to fight back and even take someone’s life if they mean to kill her. She’s not particularly squeamish, as a bard must know a story in all of its gory detail, whether or not she finds it personally tasteful. In battle, she uses her spells or Fortuna, her harpbow, to attack. “Feel the sting of Fortuna’s song!” is a cry she’s often used in battle.
Background:
Born in the northern part of the Empire during a rare fine spring day, Tesseron was a joy to those around her from the first. A golden-haired child with a sunny disposition and a clever mind, Tesseron was well liked by those in her town. Though she was never strong enough to follow the full warrior tradition of her mother and brothers, she found she was fairly good at studying strange lore with her father, Jongar Keldare.
Her father’s leg had been crippled in battle, and he now kept the family books for their bodyguarding business. He also found he had a great deal of time to read, and so tempered Tesseron’s lessons with her mother with a great deal of book-learning. Tesseron’s mother, Kelsa Keldare, was a famed swordswoman, but also a good hand at archery. In hopes of making sure Tesseron could protect herself when she traveled, she taught her daughter the way of the bow. Between both sets of lessons, Tesseron would go to one of the local inns to hear the various traveling bards play, which became her secret pleasure.
She was fascinated by some of the bards she would hear play, as she recognized some of the tales in their ballads and songs from her history lessons. To hear them put to music was wonderful indeed. Taking her own carefully hoarded money, she went to one of the bards to beg for lessons. Her name was Melora, and she was a traveling harpist. Recognizing Tesseron’s clever fingers and good ear were well suited for her instrument, she taught her the way of the harp. What was even more impressive to Melora was the fact that Tesseron was knowledgeable in the ways of magic, and soon began drawing power out of her music that Melora had never dreamed of.
When Tesseron came of age, she was sent on her way with her parent’s blessings. They had been mightily impressed that she had the power of magic, though just nervous enough that they were perhaps just a tad too quick in agreeing it was time for her to travel and see the world.
Tesseron has been traveling for just over two years, seeing many new towns and different terrains. She’s picked up lots of interesting information and odd tidbits, picked up a couple tricks from other mage-bards on how to make her magic more potent, and been keeping up with her archery. She’s even managed to have a harpbow made, in order that she look like less of a threat while still retaining the ability to cause some surprise.
She’s also picked up a few tricks and pointers from those in less than savory professions, to help her out when times are lean. She can do a few small sleight-of-hand tricks, but she’s also not entirely a stranger to picking pockets. She always picks targets that look like they can afford to lose a gold or two to a hungry bard, never anyone that looks in need themselves. A few times she’s also used those talents to do a bit of “redistributing” of the wealth.
The ten years after the Great Demon War were interesting ones for Baroness Tesseron Keldare. Before the war, her greatest ambition was one of playing at the grand auditorium in Iskeldrun, joining the Imperial Music Academy, and making a name for herself with her music. However, after criss-crossing the country and the planes, destroying evil, suffering heartbreak, and setting right old wrongs, she began to have a change of heart.
While she did hold forth at the Imperial Auditorium for a while, as well as teaching a few classes at the Academy for the Arts, eventually she went to the Emperor and Empress and asked them for something to do. She ended up crossing the country, often with her brother at her side, after his fall from being the Count of Holstine. Sometimes she would take other promising young bards that she had awakened the powerful musical magic in, other times she would go with young priests, eager mercenaries, or others that attracted the eye of either herself or Their Imperial Majesties.
In her travels, she was targeted by more than one powerful devil for death, but her tolerance for such evil had degenerated to the point of nonexistence by that point. The devils that tried to kill her ended up uniformly dead or fled, and the attempts on her life began to diminish.
During her travels, Pelleron, an old friend now transcended into a solar, would find her and talk with her. While she was reluctant to throw herself headlong into romance as her friends had done, she would spend whatever time Pelleron could spare talking to him. She did like him a great deal, but was uncertain about entering into a relationship with a solar, a celestial, when her own background was tainted by rage and questionable acts. It took both of them several years of deep conversation and learning to understand and forgive each other, as well as to love, but six years ago Tess married Pelleron.
While Pelleron cannot be around all the time, due to his responsibilities, Tess understands. When she became pregnant with her first child, she eventually went to one of the celestial planes to give birth, so that there would be no worries about devils attempting to kill her during such a vulnerable time. Besides, about the time she married a solar, the attempts on her life took an abrupt plunge. She now has three half-celestial children, Amarine, who is five and seems to have inherited her mother’s musical talent, Siabracius, who is three and sticks close by his father when he practices the arts of war, and Elaynaun, a delightful two year old girl who already is showing signs of magical power.
Sometimes she has even joined her husband in the fight against the evils of the multiverse, while his celestial friends have watched their children. She visits the Imperial Court as often as she can, helping Siabrey and Lucius in any way she can.